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Legion TD 2 News

Season End & 1v1 Featured Game Mode



Congratulations to the winners of the Superstar Cup, Xmithie and Widderson! Coming into the playoffs as seed 3, they smashed through Firebat and Ashton Butcher 2-0 in the semis. In the final against seed 1 Gaara and XGod37, they lost the first game on wave 10. In game two, they won with an unexpected strategy, locking in Bone Warrior and Gateguard, instead of using the tournament meta Greed. Not dropping another game, they closed out the series 3-1.

1st: Ganked by Bananas
Xmithie and Widderson

2nd: Atomic Pyro
Gaara and XGod37

T-3rd: Crash and Burn / Nekrspirit
Firebat and Ashton Butcher / Nekrpain and Greenspirit

Thank you to all the participants and viewers. Big appreciation to Pennywise, Crazy, Shadowings, SSP, Seraphin, Mick, and many others for casting and tournament organization.

For anyone that missed the action live, you can watch VODs here:
- First stage: English / français
- Playoffs: English / français

Season End


The first season after the game's launch is ending, and a new season is coming!

  • January 6: Season ends at 8am PDT / 5pm CET. Ranked disabled.
  • January 6-11: 1v1 featured game mode
  • January 7: Season patch is released
  • January 8: Ranked rewards are given out. Player ratings are soft-reset.
  • January 11: New season begins at 8am PDT / 5pm CET. Ranked re-enabled.

Get ready for our first ever 1v1 featured game mode from January 6-11. More details to come in the upcoming season patch notes.

Season Rewards


Ranked badges and loading screen borders are based on your peak rating this season. You are not penalized for dropping below a tier you already achieved. Eligibility for each tier requires 10 ranked games and a peak rating this season of:
  • Bronze: 1000
  • Silver: 1200
  • Gold: 1400
  • Platinum: 1600
  • Diamond: 1800
  • Expert: 2000
  • Master: 2200
  • Senior Master: 2400
  • Grandmaster: 2600
  • Legend: 2800




Best of luck in the final weeks of the season. Remember you cannot drop ranked rewards by playing. Rewards are based on your peak rank this season.

Sincerely,
Lisk, Jules, Curing, and Dani

Superstar Cup & Balance Patch



Get ready for the Superstar Cup! Watch your favorite streamers and influencers pair up with top ladder pros in an official tournament. $1000 prize pool, exclusive Superstar Cup badges, and a chance to go down as the crowned superstars of Legion TD 2.
  • Main stage: Each team plays 7 games (swiss). Top 4 teams advance to playoffs.
  • Playoffs: Best of 3 semi-finals, best of 5 final.

Without further ado, introducing the 12 qualifying Superstar Cup teams...

Flying Dutchman
  • SivHD
  • Aviator (rank 1)
Kuchen und Honig
  • KuchenTV
  • Mr Buzz (rank 22)
Adamaz
  • Amaz
  • adames (rank 3)
Salt in the Jungle
  • Meteos
  • Bonny (rank 16)
When Bugs Fly
  • Lisk (developer)
  • Flight_tv (rank 99)
Ganked by Bananas
  • Xmithie
  • Widderson (rank 12)
Crash and Burn
  • Firebat
  • Ashton Butcher (rank 4)
Salty Bowtie
  • Aphostle
  • Akitos (rank 98)
Classic Riverdancers
  • AesirPrenke
  • Snekkles (rank 26)
Atomic Pyro
  • Gaara
  • XGod37 (rank 5)
Nekrspirit
  • Nekrpain
  • Greenspirit (rank 19)
catJAM
  • Gela
  • YoggYogg (rank 37)

Catch the action at twitch.tv/LTD2 this weekend! First game Saturday, November 27 at 8pm CET / 11am PDT.

Casters: Pennywise and Crazy (English stream), Shadowings and SSP (French stream)
Tournament organizers: Mick, Seraphin, and AutoAttack Games

Balance Patch Notes


With the Superstar Cup coming in a few days, this patch's balance changes are intentionally conservative. The goal is to improve variety and balance in both the tournament and on the ladder for all players.

Fixes & Improvements
  • Fixed a few cosmetic bugs with pinging units
  • Fixed a bug where a spectator leaving the game would mistakenly trigger autopause
  • Fixed a rare bug where a guild levelup popup mistakenly showed up in-game
  • Fixed a rare bug where your rolls didn’t update the UI after rerolling
  • Fixed a bug where the UI would become partially unresponsive after opening the Codex
  • Fixed a bug where Nekomata skin occasionally didn’t render properly at max stacks
  • Reduced some main menu lag when clicking around
King
- Attack damage on waves 20 and 21 increased by 10%

[h3]Legion Spells[/h3]

Creditor
- Re-enabled and reverted back to pre-rework state: Gain 50% of your spare gold at the end of the build phase on waves 11-13, up to a maximum of 170 spare gold per wave

Dark Ritual
- Gold: 130 >> 135

Villain
- Damage amplification: 28% (14% ranged) >> 26% (13% ranged)

[h3]Fighters[/h3]

Fire Archer
- Health: 460 >> 450

Bone Crusher
- Attack speed: 1.05 >> 1.04

Oathbreaker
- Attack speed: 0.72 >> 0.71
- Unchanged Rage: Attack speed: 260% >> 270%

Gargoyle
- Health: 290 >> 280

Aqua Spirit
- Attack speed: 0.769 >> 0.781

Harpy / Sky Queen
- Attack speed: 1.35 >> 1.39

Bazooka
- Damage: 33 >> 34

Pyro
- DPS: Unchanged
--- Damage: 30 >> 32
--- Attack speed: 1.61 >> 1.52

Now less hard-countered by Safety Mole

Gateguard
- Health: 620 >> 600

Harbinger
- Health: 1770 >> 1730

Mudman
- Health: 1660 > 1640
- Attack speed: 0.75 >> 0.74

Elite Archer / Trinity Archer
- Attack speed: 1.01 >> 1.02

Radiant Halo / Arc of Justice
- Attack speed: 1.11 >> 1.13

Disciple / Starcaller
- Mana regeneration decreased by 5%

Priestess of the Abyss
- Attack speed: 0.97 >> 0.98

Azeria
- Damage: 66 >> 67
- Attack speed: 0.97 >> 0.98

Soul Gate
- Hellion/Nightcrawler: Damage: 69 >> 67

Hell Gate
- Elite Hellion/Nightcrawler: Damage: 138 >> 134

Holy Avenger
- Damage: 97 >> 100
- Aegis: Now deals splash damage for 25 attacks instead of forever (like Sovereign)
- Now gains 20% less mana from being attacked

Sovereign
- Now gains 20% less mana from being attacked

Red Eyes
- Health: 8100 >> 8000
- Damage: 159 >> 157

[h3]Mercenaries[/h3]

Mimic
- Attack speed: 1.16 >> 1.18

Ogre
- Attack speed: 1.39 >> 1.42

Ghost Knight
- Health: 3500 >> 3900
- Ghostwalker: Damage reduction from autoattacks: 30% >> 20%

Ghost Knight is too niche right now, hard-countering units like Millennium and Canopie but unviable to send against any amount of front-loaded spell damage

Shaman
- Mana regeneration reduced by 5%

[h3]Waves[/h3]

(12) Mantises
- Attack speed: 0.97 >> 0.96

(13) Drill Golems
- Attack speed: 1.59 >> 1.6

(20) Maccabeus
- Damage: 180 >> 190

Players skip mercenary sends on wave 20 too frequently in both ranked and classic

Friendly reminder that you can go to LegionTD2.com/roadmap to see things we're working on and submit ideas to improve the game.

Sincerely,
Lisk, Jules, Curing, and Dani

New Features & Quality of Life



Expected patch release: Monday, November 15

This patch focuses on new features, quality of life, and 4v4 matchmaking. Next major patch will likely include the first new units since the game's launch. In between, there may be a balance-only patch.

Superstar Cup


The Superstar Cup is a 2-day tournament featuring influencers (including Amaz, Meteos, SivHD, Xmithie, Aesirprenke, Gaara, Gela, Chu8, and more), top ladder players, and developers. The Superstar Cup will be casted and streamed on November 27-28. Stay tuned for more details.

Waves Bar


  • Now it is easier to see when your opponent is saving mythium and what sends you received on the current/previous waves (via tooltip)
  • Now it is easier to see the upcoming waves, without having to check the Wave Info window.
  • You can also ping each wave. Pinging past waves/the current wave will show how much mythium you received. Pinging future waves will say you are either expecting a send on that wave (left-click), or thinking about sending on that wave (right-click).


Fighter Roles

Now you have more information about units at your fingertips when drafting your rolls. An arrow icon indicates that role only applies to an upgrade. For example, Pyro has AoE and Zeus uses mana, so "AoE" and "Mana" are listed by Bazooka with an arrow.





Auto-pause

When a player disconnects, it will now automatically pause the game for up to 60 seconds until they return. Any player can skip waiting if they don’t want to wait.



Postgame Thumbs Up & Reporting

Quickly tell your teammate “Good game” by clicking the thumbs-up icon. Quickly report a player by clicking the “!” icon.

Gift-a-Friend (free)

You can now send a one-time free gift of 1,000 Premium Essence to any friend! Show your thanks to the person who introduced you to Legion TD 2. You can only do this once. To do this, click Shop, then Buy Premium Essence then Gift-a-Friend.

You can also think of this as a referral program. Introduce a friend to Legion TD 2, ask them to gift you, and you get $7-8 of Premium Essence for cosmetics.

MVP Details

You can now mouseover [MVP] to see details about why that player was awarded MVP. Remember that MVP does not always go to the player with the most power score or economic stats. MVP also takes into account other team-centric variables.



Fixes & Improvements


4v4 Matchmaking & Income Compensation

Classic 4v4 now has stricter matchmaking, based on your hidden 4v4 rating. This means that high-rated 4v4 players may wait longer in queue. We're being cautious here, since classic 4v4 is meant to be a more casual queue with low wait times. We'll continue to evaluate and make 4v4 matchmaking stricter as we can.

In addition, we've significantly decreased the amount of income compensation that is rewarded to weaker teams in classic 4v4 (now less than half of what it used to be). Income compensation only happens when teams are very lopsided, which can occur when high-rated players party with each other (for example, it's almost impossible to find a fair game when 3 or 4 top players party on the same team).

Major Improvements
  • Text Commands: -save/-load now support abilities/stacks for Mudman/Golem, Hydra, Nekomata, Angler/Bounty Hunter/Kingpin, Peewee/Veteran, Infiltrator/Orchid, Hell Raiser
  • Main Menu Reorganization: Tutorial & Sandbox have been moved to a new “Learn” menu, which also contains easy access to Top Games and Codex.
  • VFX: Many visuals should be more visible and distinct. Also, when units heal via lifesteal, a pale green healing effect is shown.
  • Guild War: Wins now give an essence bonus: 10% (Solo), 30% (Party)
  • Guild War: 4rd to 50th place guilds now get +250 GXP
Major Fixes
  • Autosend: Fixed a bug where in rare cases, autosending mercenaries didn’t deduct the correct amount of mythium
  • Mana: Fixed a bug where in rare cases, a unit would start with max mana when it should have started with 0 mana
  • Campaign: Fixed various bugs after using restart
  • Codex: Fixed a crash when opening the codex in-game in certain circumstances
  • Guilds: Fixed a crash when opening Guild Invitations with certain languages
  • Play vs. AI: Fixed a bug where bots sometimes would stop sending after wave 21
  • Matchmaking: Fixed a rare case where a high-rated player would be matched with new players
  • Matchmaking: Fixed a rare case where an incorrect 3v1 match would form in ranked queue
  • New Player Experience: Fixed a case where a player wouldn’t receive the new player rating bonus
Minor Improvements
  • HUD: Improved fighter recommendations to try to avoid recommending T1’s after the early waves
  • HUD: Fighter bar is now slightly higher up from the bottom of the screen to reduce accidentally panning the camera downwards when you meant to just hover/click an icon
  • Mastermind: Improved roll recommendations (for example, no longer will warn you about not having a Natural/Fortified tank if you have a Butcher selected)
  • Mastermind: Tooltips when selecting rolls are now wider
  • Play vs. AI: Bots are now a bit smarter about sending vs. dual building/eco building
  • Animations: Active abilities (Boost, Shuriken, Hero, etc.) now play unit animations
  • Mimic: Now gains a cosmetic buff every time it kills a unit, so you can see how much gold you earned from its Plunder ability
  • Color Blind Mode: Now displays “bonus/resistant” tooltip text instead of actual numbers
Minor Fixes
  • Postgame: Fixed a bug where in some cases, the MVP didn’t receive bonus essence
  • FairPlay: Fixed a bug where a player would be mistakenly marked as AFK if their only activity was to upgrade the king
  • Codex: Fixed mana regen display rounding
  • Inbox: Fixed some cases where in certain time zones, messages would be marked as read before they were actually read
  • Whispers: Fixed a case where sometimes whispers took a while to render in chats other than Global Chat
  • Essence Display: Fixed a cosmetic bug where an incorrect final currency amount was displayed in postgame and lobby after finishing a game
  • Interface: Fixed a typo with Villainy tooltip
  • Guilds: Fixed a bug when viewing guild profile where a player’s XP/Contribution sometimes displayed as 0 when they were in-game
  • Collection Value: Fixed a bug where collection value leaderboards weren’t updating properly
  • Twitch Tracker: Fixed a bug where the twitch tracker didn’t recover from a crash
  • Roll Window: Fixed a bug where the roll window didn’t save its position between sessions
  • Chat Whispers: Fixed a bug where whispering someone with a space in their name would add the last part of their name to the first whisper message
  • Pings: Fixed a cosmetic bug where pinging a unit would wrongly show it had bonus attack speed when it didn’t
  • Battle Texts: Fixed a bug where occasionally the selected unit didn’t show damage numbers until reselected
  • Game Coach: Fixed a few cases where the game coach gave bad advice
Stability
  • UI framework upgrade to fix some performance/crash issues on some systems
  • VFX framework upgrade to fix some miscellaneous issues
  • Steam framework upgrade to fix some miscellaneous issues
Game Coach
Now gives you a tip if you are lacking tanks or dps



Game Balance


We're considering a balance-only patch sometime this month.

Great Boar & Red Eyes
Improved consistency of charging pathing

Lord of Death & Hades
Summoned flying units (Undead Dragon & Thanatos) are now affected by Leviathan’s Aerial Command

A warm welcome to the 116,000 new players who got the game in the last month. We hope you enjoy the patch!

Sincerely,
Lisk, Jules, Curing, and Dani

v8.04.3

Lots more changes coming for v8.05 (in the next 1-2 weeks), but for now, a quick hotfix for Sovereign.

Sovereign
• Health: 6050 --> 6230 (3% increase)
• Now loses splash damage after 25 attacks at max mana. Now they should be a little less insane when catching leaks.

Fixes
• Fixed a bug where duo rating badges were incorrectly displayed

8.04: Damage Tracker & 4v4 Skill-based Matchmaking



Patch 8.04 is expected to release on Wednesday, October 20.

Pollywog Cup


Sign up as a team here by October 21 at 8pm CEST (11am PDT) and join the tournament Discord. This is an open tournament. Anyone can sign up.

Schedule: October 22-24 from 8-10pm CEST (11am-1pm PDT). Be there 15 minutes early!
Prize: $300 USD to the winning team
Format: Bo3 single elimination, Bo5 for finals. Maximum 64 teams.
Rules: Mastermind 2v2

The Pollywog Cup is organized by an external organizer known as CFA.

Roadmap & Idea Board


Check out what we're working on and submit ideas for things to add to the game: legiontd2.com/roadmap

Damage Tracker




Now it’s easier to see which fighters are your main carries. Click the icon to switch the chart from "Damage" to "Damage Taken" and see which tanks are doing their job.

Mouseover a fighter’s name to hover the fighter unit. Click the fighter’s name to select the fighter itself. The bar will be green if the unit is alive, and gray if the unit is dead.

4v4 Skill-based Matchmaking


Previously, Classic 4v4 queue would form a match as soon as 8 players were ready. Now it will try to match you with players closer to your skill level, using your hidden 4v4 rating.

Due to the more casual environment and the importance of fast queues, 4v4 matchmaking is very "loose," meaning you'll match with a variety of skill levels. Keep in mind that the team auto-balancer will always shuffle teams to be as fair as possible.

We'll be monitoring queue times and matchmaking fairness in 4v4 carefully and tuning things as needed.

Restart Campaign Button




In the Campaign only, you can now quickly restart a match via the ESC menu. Note that the restart button is only available for the first 20 minutes of the match right now, due to some technical limitations.

If you're past 20 minutes and want to restart, use Surrender. It's faster than Quitting and also awards essence and XP.

Improvements & Fixes


Major Improvements
- Added a button to start a Classic 4v4 match if you have 8 players in your custom game room. If you're in a squad of 5-8 players, it's highly recommended to play Classic instead of custom games because it auto-balances teams, has card drops enabled, and gives bonus essence.



- Pinging units now shows additional information



Major Fixes
- Matchmaking: Fixed occasional cases of long queue times when there shouldn’t have been, especially for lower rated players
- Gameplay: Fixed some very rare cases where a unit would start at max mana, when it shouldn’t have
- HUD: Wave Info and Attack Effectiveness windows now save their positions between sessions
- Tab Scoreboard: Fixed a bug where enemy units weren’t hoverable after they died
- Client: Fixed some cases where the game would freeze when trying to quit
- Reconnecting: Fixed a bug where you couldn’t send Giant Snails after reconnecting
- Interface: Fixed HUD layouts not saving between sessions
- Translation fixes and improvements. If you'd like to contribute to translations, please visit legiontd2.com/translate. Any changes you make will automatically show up next patch. Thank you for your help!

Matchmaking
- Duo Penalty: Improved to be more fair. Slightly higher penalty in low Elo and moderately lower penalty in high Elo for skill gaps
- Loading Screen: While duoing in ranked, now displays your party rating badge instead of your individual rating (to help players better understand duo party rating)
- Loading Screen: Unranked players now display their actual rating badge to players outside their party (to show a more accurate rating)

Minor Improvements
- Bots: Now smarter about generally avoiding ranged mercenaries on ranged waves
- HUD: Unit range circles are now shown during the battle phase. Range circles are a little less bright around the edges.
- HUD: When autosend (“AUTO”) is off, it now shows an empty checkbox to make it more clear that it is off
- HUD: Attack & Defense Types table now shows relative percents like +20% instead of absolute percents like 120%
- HUD: Fighter tooltips now show percent bonus damage/reduction: https://i.imgur.com/WF4cGTD.png
- HUD: Wave tooltip now shows attack range for ranged waves
- HUD: Pinging a player's power score now shows their leak ratio
- HUD: Pinging a king now shows its king upgrades
- Graphics: Enemy lane indicator VFX improvements
- Graphics: Upgrade Available white circle is now a bit more visible
- Graphics: Newly Deployed blue glow is now a bit more visible
- Menu: Prevented selecting Mastermind Variants or Lock-In Fighter too quickly (to reduce the chance of misclicks)
- Options > Interface: Health Bar size now goes up to a max of 300 (from 200)
- Options > Video: Cursor confined mode now has the “Default” option, which will be the default for new players moving forward. When “Default” is selected, the cursor will be confined for full-screen, but free for borderless/windowed.
- Debug: Added -stacks X command for setting hydra stacks

Minor Fixes
- In-Game News: Fixed a bug where in-game news sometimes didn’t show, especially for short events
- Graphics: Fixed some cases where a unit would appear to continue running across the screen, when it was actually standing still and attacking
- Audio: Fixed Mute Insufficient Resource Sounds option not working with king upgrades
- Audio: Fixed Judgment missing sound effect
- Battle Text: Various fixes & improvements
- Codex: Added -save/-load commands which were previously missing
- Graphics: Fixed a bug where trees sometimes weren't rendered for players on non-Very Low graphics

New Player Experience
- Game Coach: Now warns you about training workers during Wave 15 battle (since you can get 2x workers starting on Wave 16): https://i.imgur.com/sG62Z01.png
- Game Coach: Now reminds you to hit “1” and “3” keys to pan to your lane/enemy lane
- Game Coach: No longer reminds you to hit Tab + Space
- New Player Experience: Fixed a bug where ties/match canceled counted towards your games played, which affected your initial rating boost

Stability
- Fixed a few more cases where a player would get stuck on Connecting to Login for a minute or two, instead of connecting quickly
- Fixed some rare cases where a player would receive the “Loading account information” popup during a loading screen of a game

Game Balance


[h3]Legion Spells[/h3]

Creditor
- Gain 50% of your spare gold (up to 170 spare gold each wave) >> Gain 40% of your spare gold (no cap)

Making Creditor more fun and less confusing.

Villain
- Damage amplification: 30% (15% for ranged) >> 28% (14% for ranged)

[h3]Fighters[/h3]

Bone Warrior
- Health: 110 >> 100

Oathbreaker
- Health 1100 >> 1080

Pack Rat
- Health: 600 >> 620
- Damage: 58 >> 59

Buzz / Consort
- Attack speed 1.03 >> 1.01

False Maiden
- Damage: 25 >> 26

Hell Raiser
- Damage: 50 >> 51

Kingpin
- Damage: 192 >> 195

Reverting the last nerf to Kingpin. Despite being perceived by some as strong, Angler/Bounty Hunter/Kingpin are underperforming.

Zeus
- Attack speed: 2.44 >> 2.35

Gargoyle
- Attack speed: 0.93 >> 0.91

Sacred Steed
- Health: 760 >> 740

Pegasus
- Health: 2580 >> 2510

Violet
- Health: 2300 >> 2340

Mudman
- Health: 1680 >> 1660
- Attack speed: 0.77 >> 0.75

Golem
- Attack speed: 0.77 >> 0.75

Butcher
- Health: 1350 >> 1330
- Attack speed: 1.01 >> 1

Head Chef
- Health: 3730 >> 3670
- Attack speed: 1.01 >> 1

APS / MPS
- Attack speed: 1.45 >> 1.41

Nightmare
- Health: 1060 >> 1100

Priestess of the Abyss / Azeria
- Attack speed: 0.96 >> 0.97

Infiltrator
- Health: 720 >> 730
- Attack speed: 1.03 >> 1.04

Orchid
- Health: 2520 >> 2530
- Damage: 133 >> 134


King Claw / Ocean Templar
- Delicacy removed (now only Grarl can be sold for 90%)

We're removing some versatility from these units to nerf Grarl (without directly nerfing Grarl further) and to encourage players to commit to keeping King Claw and Ocean Templar once they are built.

Arctaire
- Health: 4340 >> 4380
- Damage: 133 >> 134

Elite Archer / Trinity Archer
- Fixed a bug where they sometimes only fired a single arrow when there was one target at max range

Holy Avenger
- Health: 2400 >> 2430
- Damage: 96 >> 97

Sovereign
- Health: 6200 >> 6050

We're keeping a close eye on Sovereign and doing our best to juggle game balance and fantasy.

Great Boar
- Health: 3220 >> 3200
- Stampede: Attack speed slow: 8% >> 6%

Red Eyes
- Health: 8220 >> 8100
- Damage: 161 >> 159
- Thunderous Charge: Attack speed slow: 20% >> 15%

Soul Gate / Hell Gate
- Mana regeneration increased by 6%

[h3]Mercenaries[/h3]

Ogre
- Health: 2900 >> 2950
- Attack speed: 1.37 >> 1.39

A warm welcome to the 82,000 new players who got the game in the last 2 weeks. We hope you enjoy the patch!

Sincerely,
Lisk, Jules, Curing, and Dani