v8.06.1
Gatling Gun
- Health: 900 → 1350
- Cost: 180 → 190
- Damage: 31 → 39
- Full Throttle: Attack speed at max stacks: 100% >> 80%
- Full Throttle: Now overheats and takes up to 40% more damage at max stacks
Vulcan Cannon
- Health: 2570 → 3930
- Damage: 80 → 102
- Bullet Rain: Attack speed at max stacks: 130% >> 100%
- Bullet Rain: Now overheats and takes up to 50% more damage at max stacks
Gatling Gun is performing well as an opening, but both Gatling Gun and Vulcan Cannon are underperforming beyond that due to being under-statted. Additionally, they are too weak on ranged waves. Summary of changes:
- Stat buffs to increase their baseline power level
- Cost increase to Gatling Gun to keep it balanced as an opening
- Slight reduction in max attack speed and new “overheat” mechanic to buff them on ranged waves (thank you to Pennywise for the mechanic idea and to others for feedback)
Gatling Gun & Vulcan Cannon
- Now no longer block the pathing of other units
- Now spawn at the top of the catch area when catching leaks
Major Fixes
- Fixed a HUD bug where the king sometimes didn’t show up
- Fixed a bug where the Victory/Defeat screen sometimes didn’t show up
Minor Fixes
- Fixed some loading screen cosmetic bugs
- Fixed a rounding issue with damage tracker
- Improved clarity of Guardian Angel tooltip
- Health: 900 → 1350
- Cost: 180 → 190
- Damage: 31 → 39
- Full Throttle: Attack speed at max stacks: 100% >> 80%
- Full Throttle: Now overheats and takes up to 40% more damage at max stacks
Vulcan Cannon
- Health: 2570 → 3930
- Damage: 80 → 102
- Bullet Rain: Attack speed at max stacks: 130% >> 100%
- Bullet Rain: Now overheats and takes up to 50% more damage at max stacks
Gatling Gun is performing well as an opening, but both Gatling Gun and Vulcan Cannon are underperforming beyond that due to being under-statted. Additionally, they are too weak on ranged waves. Summary of changes:
- Stat buffs to increase their baseline power level
- Cost increase to Gatling Gun to keep it balanced as an opening
- Slight reduction in max attack speed and new “overheat” mechanic to buff them on ranged waves (thank you to Pennywise for the mechanic idea and to others for feedback)
Gatling Gun & Vulcan Cannon
- Now no longer block the pathing of other units
- Now spawn at the top of the catch area when catching leaks
Major Fixes
- Fixed a HUD bug where the king sometimes didn’t show up
- Fixed a bug where the Victory/Defeat screen sometimes didn’t show up
Minor Fixes
- Fixed some loading screen cosmetic bugs
- Fixed a rounding issue with damage tracker
- Improved clarity of Guardian Angel tooltip


Esports Contributors
Full Throttle
Bullet Rain


1v1
King 
Sacrifice 
Sorcerer
Pack Rat
Chained Fist & Oathbreaker
Angler
Aqua Spirit
Fire Elemental
Elite Archer / Trinity Archer
Disciple
Starcaller
Priestess of the Abyss
Azeria
Holy Avenger
Sovereign
Great Boar
Red Eyes
Ghost Knight
(20) Maccabeus 
1st: Ganked by Bananas
2nd: Atomic Pyro
T-3rd: Crash and Burn / Nekrspirit 


Flying Dutchman
Kuchen und Honig
Adamaz
Salt in the Jungle
When Bugs Fly
Ganked by Bananas
Crash and Burn
Salty Bowtie
Classic Riverdancers
Atomic Pyro
Nekrspirit
catJAM
Creditor
Dark Ritual
Villain
Fire Archer
Bone Crusher
Gargoyle
Harpy / Sky Queen
Bazooka
Gateguard
Harbinger
Mudman
Radiant Halo / Arc of Justice
Soul Gate
Hell Gate
Mimic
Ogre
Shaman
(12) Mantises
(13) Drill Golems 





