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Hello, this is the Troubleshooter development team.
We hope you’ve all been doing well.
Thanks to your continued support, we’ve been able to focus fully on the development of our upcoming title, Troubleshooter: Banished Children, and we sincerely thank you for that.
That said, we apologize for not being able to respond to your valuable feedback on the current game as promptly as we’d like. Once Banished Children is released and development reaches a more stable point, we promise to apply the experience and knowledge we’ve gained to improve the original game as well.
Now, we’d like to share with you the progress we’ve made on Troubleshooter: Banished Children over the past three months.
[/p][h2]1. Confirmation of the Main Character Concept[/h2][p]
We’ve reworked the initial concept designs of several key characters to better align with the story and worldbuilding.
The designs introduced below will serve as the characters’ default costumes during gameplay.
[/p][h3](1) Azul: Traditional / Casual Outfit[/h3][p]
In his village, Azul prefers wearing traditional attire designed for the warm climate—lightweight, quick-drying, and well-ventilated clothing that allows him to enter the water at any time with ease.
However, when heading outside the village, he opts for casual outfits from Bonaparte, a luxury fashion brand from Valhalla known for blending style and practicality.
Among his favorites is a special outfit personally designed by Eunomia, Bonaparte’s lead designer. Tailored specifically for ESP users, this outfit offers exceptional flexibility and functionality—making it Azul’s most cherished choice for outings.
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[/p][h3](2) Feye: Monastic / Casual Outfit[/h3][p]
Faye was taken in by the Silvermoon Order at a young age and spent most of her early years in the monastery, wearing simple training robes. These robes were nearly identical in form and texture, with only their size changing as she grew.
However, during a pilgrimage, Faye met Aurora and began traveling with her group. Aurora, who had an infectious passion for fashion, constantly suggested new outfits for Faye to try. Though Faye was indifferent at first, she eventually gave in to Aurora’s persistent enthusiasm.
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[/p][h3](3) Claudia: Casual / Outdoor Outfit[/h3][p]
Claudia typically wears a loose, long dress skirt paired with a short blouse—an outfit that keeps her comfortable and mobile throughout all seasons. Although Aurora often suggests different clothing styles, Claudia consistently and firmly turns her down.
On the rare occasions when she goes out, Claudia puts on a long, flowing black fabric coat. Aurora often complains not only about Claudia’s stubborn taste in fashion, but also about her tendency to choose only dark-colored clothes. Still, Claudia remains unmoved.
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[/p][h2]2. New Animation Motion Added[/h2][p]
In Troubleshooter: Abandoned Children, our limited development capabilities sometimes led to unintuitive and inconvenient character movement.
For example, characters often had to take unnecessarily long routes around low fences, or perform multiple jumps to get over low cover objects.
To address these issues, we’ve adopted several new movement actions from Firaxis’ XCOM series, which served as a major reference during the development of Abandoned Children.
[/p][h3](1) Jumping over an obstacle in a single move[/h3][p]
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[/p][h3](2) Jumping over a fence in a single move[/h3][p]
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[/p][h3](3) Climbing a ladder[/h3][p]
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These movement actions not only make navigation more intuitive, but also add depth to tactical decision-making during combat. We're designing the game with these elements in mind to enhance strategic enjoyment.
[/p][h2]3. New BGMs[/h2][p]
As with our previous development update, three new tracks have been added over the past three months.
We’ll continue doing our best to bring you more enjoyment through great music!
[/p][h3](1) Beyond the Ember[/h3][p]
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[/p][h3](2) Reed[/h3][p]
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[/p][h3](3) Azul[/h3][p]
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[/p][h2]4. Regarding Future Development Plans[/h2][p]
We are currently in the process of creating the key assets for Troubleshooter: Banished Children, including player characters, enemies, and NPCs. Once this phase is complete, we will begin filling in the core gameplay content in earnest.
When a playable portion of the game reaches a sufficient level of completion, we plan to launch Early Access. As with our previous title, we will continue to build out the game's content during Early Access while using the revenue to support ongoing development.
Although we are a small team with limited resources and a slower development pace, we'll do our best to deliver a more refined and enjoyable SRPG experience.
Thank you for your continued support.[/p]