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Rec Room News

Rec Room PATCH - the "Holy Update, Coach!" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Hope this puts you in a good mood: Rec Room Studio rooms now support Mood v1 chips!
  • Added an "Always Snap Circuits" option in Maker Pen under the Circuits & Debugging dropdown menu. When toggled, circuit boards moved together will always snap to each other, regardless of your current Maker Pen snapping mode.
  • When using the MakerPen rotate tool on a shape inside a container with Rotate Around Pivot set, the shape will now rotate around the container's pivot point rather than the shape's center point.
  • The MakerPen transform tool now respects the RotateAroundPivot setting as well.
  • Saving changes to a swatch, creating a new swatch, and deleting a swatch now correctly updates the list of swatches when performed.
  • Fixed a bug where the From Rec Room Object chip would fail to convert seats properly. We couldn't stand having that bug. So now we're... seated? Yeah, sure, that works.
  • Seats will now also have their Lock Player In and Lock Player Out values reset when you use room reset from the MakerPen.
  • Dracula finally learned to aim! Fixed a bug where Dracula's fireballs would frequently collide with his own cape in Crescendo.
  • Fixed a bug where offline rooms booted from RRS would attempt and fail to update room permissions.
  • Fixed the distance output on the Spherecastchip.
  • Fixed a bug that caused the 'Radius' input on the 'Respawn' chip not to work as expected.
  • Fixed a bug where Text Set Text wouldn't always respect the net heat limit.
  • Fixed a bug that caused the MakerPen to be invisible after being pulled from the backpack.
  • Fixed a bug where grabbing a handle of a vehicle that had been clamped to something broke it. If you rip the handle off a vehicle now, consider if you are just incredibly strong.
  • Fixed a bug where merging shapes would show incorrect selection bounds.
  • Added various fixes and stability improvements for Hierarchical Building Alpha Preview.
  • Fixed a desync that happened with Holotars and Audio Samplers when a player was muted or PTT while recording.
  • Fixed a bug where clicking on the end of an input field caused the text cursor to go to the second to last position instead of the end of the text.
  • Fixed a bug where screen-mode players could get into a broken state if they went to a new room while holding a drawn bow.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Holy Update, Coach!" edition

[h2]General Improvements and Bug Fixes[/h2]
  • One cannot get that drip, if one cannot seek the drip. Check the watch menu shop and use the search to find your next look in the top 1000 trending shirts.
  • The Full Body Costume Dummy now works with the Set Position chip, and can be wired to gizmos.
  • Get that party started, creators! There's a new chip that checks if the player is in a party.
  • Added a Clamp Circuits chip that keeps numbers from turning to utter chaos... that is, keep them within a certain range.
  • Sure, time is a flat circle, but where are you on that circle? Find out with the 'Player Get Time Zone' chip in beta.
  • Fixed a bug that caused the 'Set Player Name Color' chip to use more network heat than expected.
  • Fixed a bug that prevented synchronized Destination Room variables from working. We always knew they were destined for greatness...
  • Fixed another bug where players would sometimes join a room, but fail to load all of the CV2 chips. That should be the last of 'em!
  • Fixed several long standing issues with grid snapping
  • This is why we don't throw things at people...sometimes the MakerPen would become inoperable after hitting another player with it and then picking it up quickly. We fixed that issue, but, like, don't take that as an excuse to go hurling your Maker Pen as a weapon.
  • Fixed a bug where configuring an item with the maker pen could lead to random scrolling in the UI when editing values
  • Fixed a bug that blocked some characters when configuring HUD element labels
  • Fixed a bug that broke voice chat in a small number of rooms
  • All Gamepad/Keyboard control schemes are unlocked now!
  • For new players, third person beta may require opting in from the settings menu before it can be used.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Holy Update, Coach!" edition

[h2]Audio Player improvements[/h2]
  • Added new chips in beta:
  • Audio Player Get Audio
  • Audio Player Set Time Stamp
  • Audio Player Set Max Rolloff Distance
  • Audio Player Get Max Rolloff Distance
  • Audio Get Length
  • Added settings when configuring the Audio Player to control the rolloff curve and the doppler effect.
  • The 'Audio' type is now fully supported with the 'To String' chip and with port hover previews.
  • Fixed a bug that could cause the Audio Player to reset the playback position when paused and resumed.
[h2]General Improvements and Bug Fixes[/h2]
  • For players with localization, you can now invite your friends to join Rec Room in your language.
  • Changes made through the Button Set Text chip will no longer save with the room.
  • The Button and Dome Light components can now be unsynced.
  • Added new SFX for each type of circuit error.
  • We've updated the behavior of Debug Targeted Execution. When enabled, exec ports can now be run by long-pressing them with the Connect tool. Quickly tapping them with Connect will disconnect them.
  • Cleaned up "invalid players" in Circuits. You should now be able to properly compare Player values with Equals chips in all circumstances, even when they are no longer valid. Hovering over Player ports whose values are invalid will now show "Invalid Player (None)" for (None), or "Invalid Player (#)" with a number to refer to a specific player who has left.
  • Deprecated and replaced the Player Variable chip. The old version had a bug where, when synced, it would start outputting (None) when the player it was storing a reference to left the room.
  • Selections with object boards are now supported with the Copy, Clone, and Make Invention operations.
  • Fixed the bug that the player can boost wolf ride, 50s car and truck in VR mode by pressing sprint button.
  • Fixed an issue on Xbox where brightly colored blobs would sometimes appear around UI dialogs.
  • Removed the blue tint effect that occurs in dark rooms for Rec Room Studio rooms.
  • Players who own some but not all items in a bundle offer will now automatically see the bundle as a purchase option, regardless of other filtering in place (such as a filter excluding players who already own all of the items).
  • Fixed a bug that could lock up the watch if it was closed during a purchase.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Holy Update, Coach!" edition


Aaaaaaaaaand we're back! Sorry this one took us so long - we were busy ~~adding~~ removing as many bugs as we could! But now we're back on the proverbial ~~horse~~ wolf ride, so updates should resume at their usual cadence of Soon(tm).
[h2]New Stuff[/h2]
  • If a player is wearing a custom shirt, you can now view and purchase that custom shirt from the outfits screen on their profile. No more racking your brain for who you bought it from... or what room...
  • Rec Room Plus players can now put an emoji at the end of their name tag for further customization. Yes, we know what you're thinking, and no, you can't pick that one. Name tag outlines have also been made slightly thicker.
  • Added a shortcut to get to your chats to the HUD on iOS and Android.
[h2]General Improvements and Bug Fixes[/h2]
  • On both Laser Tag maps, fixed issues where you could get out of the map and made small layout adjustments based on feedback from the Laser Tag community. A nitty gritty log of changes will be shared on Discord.
  • We've started rolling out localized Chat UI to some players. Hello! Bienvenido! Come va? Brezel! Au revoir!
  • Improved the audio experience on vehicles driven by other players -- they now sound more consistent with what you would hear if you were the driver! Could still make you motion sick if you're with a particularly bad driver though.
  • Fixed an issue where certain environment and ambient sound won't react to audio sliders in the Settings menu. You can still keep it at 100% if you'll miss the sweet sounds of coffee being made in the Rec Center!
  • The palette search bar is now automatically focused on PC and iPad with keyboard, including when reopening the tab/menu.
  • Fixed custom shirt announcements for some players. Still broken for others! (*Unverified but statistically likely.)
  • Fixed a bug where palette carousels would reset their scroll when other users cloned, copy-pasted, or spawned in inventions.
  • Fixed Maker Pen tab tear-off arrow drag functionality.
  • Fixed Gamepad unexpectedly ending up on the Configure tab when backing out of the menu with Circle/B.
  • Fixed a bug where the ink color on the charades pen would sometimes be different from the drawn color when using Maker Pen skins.
  • Fixed a bug where players would sometimes join a room, but fail to load all of the CV2 chips. No more silent music events! (Mamamonkey breathes a sigh of relief.)
  • Fixed a bug that caused room consumables to sometimes activate without being consumed.
  • Fixed a bug where basic settings on premium inventions could not be configured.
  • Fixed a bug that allowed duplicate items to be added to a UGC storefront.
  • Fixed a bug that caused UGC storefronts to induce an FPS drop when loading in and out of view. Time to revisit all those cool mall rooms that you couldn't move in before!
  • Fixed a bug where players could not draw on other players' clothing customizer boards without being focused. Focus, artists, focus!!
  • Fixed hitching while using the people menu on Playstation platforms.
  • Fixed an issue where gifts opened by other players would stutter while floating.
  • Fixed a graphical issue in screen mode when holding the Share Camera while also drawing on a canvas.
  • Fixed a visual bug in the lighting effects for Disc Golf Propulsion for VR.
  • Fixed bug where event UI doesn't update to show the join button when an event starts.
  • Fixed a bug where the invention details page would only show the first one or two tags
  • Fixed a bug that caused potions to appear small in the backpack.
[h2]Circuits Changes[/h2][h3]Exec Port Debugging[/h3]
We've added the ability to execute Circuits chips on-demand - it's super useful for debugging! Turn on "Debug Targeted Execution" in your Maker Pen Menu, then tap an exec port with your Connect or Configure tools to start execution from that point.

Heads-up! When enabled, this does interfere with disconnecting exec wires a bit. Hang tight - we've got a revised version coming soon!
[h3]Laser Pointer Component[/h3]
It's the other half of the Rangefinder - now in CV2! Use it for all your serious presentation needs, and definitely not for creating cool light shows.
[h3]General Changes[/h3]
  • Added Color support to the Lerp chip.
  • Added Intensity port to the Set Player Vignette chip.
  • Various chips that only ran for the local player now include a 'Player' input port.
  • Fixed a bug that could cause the Get Formatted Time chip to return invalid results with one character formats.
  • Fixed a bug that could cause the radius setting on the Explosion Emitter not to work as expected.
  • Added the following chips (beta):
  • Rec Room Object Set Authority (Did anybody actually want this one?)
  • Player Prompt Multiple Choice
  • Get Closest
  • Get Farthest
  • RGB To Color
  • HSV To Color
  • Parse Color

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Not in '87 anymore" edition


Make sure to check out the \^RecCenter for our NFL collaboration, just in time for the playoffs! Brand new hats and sweatshirts for EVERY NFL team are available! Root your team on, rep your city, or just up your style, it's all there =D
[h2]General Improvements and Bug Fixes[/h2]
  • Junior accounts were not appearing properly in the new people menu, we fixed it.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.