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Rec Room News

Rec Room UPDATE - the "Bento Box" edition

[h2]Sushi![/h2]

Grab your closest fish eating friends and mow down a box of some premium Rec Room Sushi! Nibble on crunchy hand rolls, feast on delightful nigiri, or just chuck them at your friend's face! Either way, it's sushi time!
  • Each box of sushi contains 9 pieces - various shrimp, tuna, and salmon nigiri, as well as 6 crunchy hand rolls.
  • Each nigiri has one tasty bite.
  • Each hand roll has 2 crunchy bites.


[h2]General Improvements and Bug Fixes[/h2]
  • Coming soon! Room currencies will be out of beta so all creators can add currencies to their rooms!
  • Get your tokens faster than ever! When you buy tokens from the store, they're added to your balance immediately instead of being sent in a gift box. Now instead of confusing players that don't open their boxes, we'll confuse players that are looking for their boxes!
  • More rooms that were experiencing infinite load times should now load correctly. No need to be scared of the dark on certain platforms. (Though, the Forbidden One might still visit from time to time...)
  • Fixed a scenario where players could attach an object to their hand without actually holding it. No more magic shows, sorry!
  • Fixed an issue where players sometimes couldn't see the stage in ^3DCharades if they already sat down before the game started.
  • Charged melee attacks (on screen mode) no longer move your character when seated. Hmm, idea for the next RRO... office chair fights?!
  • Fixed animation popping when creating a new avatar - that was distracting!
  • Fixed font issue on signs for player-made rooms in ^Orientation. Don't worry, we didn't make it Comic Sans.
  • Fixed an issue where rooms were sometimes displaying the wrong capacity. This should make it easier to find a room that your group will fit into!
  • Circuits V2 'Player Subscribes to Room Owner' chip now includes a delay of a few minutes before it will perform the subscription check.
  • Circuits V2 'Get Player By Account Name' chip now returns an Invalid Player if there is no player in the room with the given account or display name, rather than throwing an error. In other words, we now give you a specific error, instead of a generic error!


[h2]Beta Changes[/h2]
  • Resetting and deleting cloud variables now forces a save.
  • Creating a subroom no longer deletes or resets cloud variables.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Take Me Home" edition

[h2]New Home Screen[/h2]
  • We have a new home screen and navigation. We now have a navigation bar at the bottom for frequent-use-features that you can access regardless of where you are in the UI. The home screen itself features a new layout that includes snippets of cool rooms and items for you to check out!
  • Orange Color Scheme Everywhere - We switched color scheme of the UI from the dark purple to orange scheme like the login screen


[h2]General Improvements and Bug Fixes[/h2]
  • Unlocked the Pride hoodies for all players. Now everyone can show their pride in style! (You get a pride hoodie! And you get a pride hoodie!)
  • We've made it possible to turn off syncing for Text V2, Pointlight V2 and Spotlight V2. When syncing is disabled, Circuits can be used to set the local properties of the object, and each player will see their own value. This can be used for showing secret information ("You're the imposter!") or effects (turning on night vision lights) to a specific player.
  • Fixed an issue where CV2 list variables were defaulting to being invalid. They now start as empty lists.
  • The quick chat buttons for room chat can now be physically pressed if you're in VR. (And who doesn't like pressing buttons?)
  • Fixed a bug where picking up and dropping a pool cue using both hands in VR would break it.
  • Fixed an issue where using the arrows to browse the play menu would skip some items.
  • Fixed iOS notification preferences not saving correctly. (Sorry if we pinged you when you told us not to!)
  • Fixed a periodic frame rate spike for PS4 players. (One down... many to go.)
  • Fixed an issue with date formatting if your device is set to use some non-Gregorian calendars.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Electric Sheep" edition

[h2]We're live on Android![/h2]

Some of you have already noticed this, but Rec Room is now available on Android everywhere! Download on the Play Store to start playing Rec Room on your Android phone or tablet! Device not supported? We'll be routinely supporting new devices with future updates. Also with this update, we now support notifications (friend invites, event reminders, etc.), just like on iOS!

[h2]Self-Scaling Improvements[/h2]

We've made an (long-overdue) update to self-scaling! This should tackle a bunch of Quality-of-Life issues:
  • Laser pointers now scale properly as you do.
  • Menus and tooltips follow your size.
  • Shape and tube previews follow your size - this means you can draw huge tubes if you scale yourself up. (You can turn this off in your palette settings, if it's not what you want.)
  • Grid size updates with your scale (can be turned off under settings)
  • Off-hand interactions works at any scale


[h2](Not-Self!) Scaling Improvements[/h2]

We've touched up the Scale tool a little bit! Non-uniform scaling (using the colored scale handles on shapes, trigger volumes, invisible collision, etc.) should now behave more intuitively in world-space mode, taking into account the rotation of the object, and anchoring it in a reasonable spot. Check it out! We've also fixed two little bugs along the way:
  • Fixed a bug where shapes would sometimes fly away when being scaled in world-space. There's no escaping the scaling now!
  • Fixed a rare bug where spheres would shrink unexpectedly when being scaled in world-space. Pretty sure this one's been there for years and nobody noticed... Whoops!


[h2]Maker Pen Touch Controls[/h2]

The Maker Pen now has touch controls for every tool that work by tapping objects directly on screen. Whether you are selecting, moving, recoloring, configuring, deleting, or even spawning props... there's a tap for that! Some tools/elements support dragging interaction such as Move, Rotate, Scale, and we added Manipulate and Wire to that list as well.

Related to touch, there's one more thing - iPad, Apple Pencil, and the Maker Pen combine to form a creation power-tool, and we think you're going to love it. The Pencil can run all Maker Pen tools anywhere on screen, and with pressure sensitivity too! This works especially well when creating tubes and also pairs well with surface snap. Pencil 2 supports the double-tap shortcut to switch to the last used tool.

[h2]General Improvements and Bug Fixes[/h2]
  • We've updated our texture projection logic in order to remove stretching artifacts on shapes with extreme scales. Enjoy a clean look on your scaled creations! Your old creations are unchanged, and the old style can still be used by configuring a shape to not use 'Dynamic Projection.'
  • Fixed some flickering when changing pages in the store.
  • Fixed an issue where PSVR players would see random, bright colors in the player's peripheral vision (especially noticeable in Rec Royale).


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “The Dye is Cast” edition

Don't forget to check out the new beta CV2 feature, Cloud Variables, at the bottom of the patch notes!

[h2]Wishlists[/h2]

We've added wishlists! See a cool item in the store but don't have the tokens to grab it right now? Wishlist it! You can access your wishlist from your profile page. Wishlists are publicly visible, so you can check out what your friends are wishing for, and make their day with the perfect gift!

[h2]General Improvements and Bug Fixes[/h2]
  • Other peoples' torsos will now look normal when walking on glass, scaled up, or scaled down objects, instead of flying all over the place.
  • Fixed a bug in Spillway where players who ended up under the floor (either on purpose or by accident) wouldn't always respawn.
  • Fixed the Costume Equip chip sometimes not working. It will now always work perfectly with no bugs ever. We promise.
  • Fixed an issue where gift packages had stopped appearing for some players. They got mis-routed in the mail system, but should all be out for delivery now!
  • Fixed some bugs where settings appeared wrong after logging out and back in.
  • Fixed the blocky text on the Room Details screen when closing and reopening the Watch Menu.
  • Fixed a bug where, in VR, you were required to hold down the slide button to keep sliding if you were also sprinting.
  • Fixed a bug where, when using VR in seated mode, having auto-sprint enabled would pull you out of a crouch after sliding. Now it will wait for you to un-crouch yourself.


[h2]Beta Changes[/h2]

At last, here it is! What you've all been waiting for!
  • Cloud Variable option is now available for variables.
  • Use the config tool on a variable chip to enable cloud variable mode.
  • Each player has their own unique copy of each cloud variable.
  • Cloud variable data will be reloaded if you leave a room and come back.
  • Cloud variables with the same names in different subrooms of the same room have the same data.
  • The following types can be cloud variables: int, float, bool, string, Vector3, Quaternion
  • New CV2 Chips: Bit AND, Bit OR, Bit XOR, Bit NOT, Bit NAND, Bit Shift Left, Bit Shift Right, Bit Pop Count, Bit Leading Zeros, Bit Trailing Zeros, Bit Rotate Left, Bit Rotate Right


[h3]Bugs Fixed[/h3]
  • Some instances of incorrect wires being displayed have been fixed.
  • Saving a room now always fixes incorrect wires.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "The Dye is Cast" edition

In our never-ending quest to increase a player's ability to express themselves through their avatars, we have added the ability to apply some super cool dye patterns to your hair!Ombre, layered, stripe, and highlight patterns are now available for all of our hairstyles. Whether your style is natural and subtle or wild and wacky, pick your favorite and show your friendsSelect the hairstyle you wish to use, then click on the "Color" button.Choose a pattern, there are 4 pattern options.After selecting a pattern, you can change the color of just the pattern, or both the pattern and base hair color.## General Improvements and Bug Fixes- Added a Code of Conduct poster to the Maker Pen under Decor. Use this to remind your players of Rec Room's rules, but don't worry about it costing you ink, as the first instance in every room is free.- Players will no longer be able to initiate a vote kick against opponents during a match in Paintball, Laser Tag or Dodgeball.- No more random event invites interrupting your gameplay. Only those that you have RSVP'ed to will pop up when they start. Those you marked as a maybe will alert you via your watch, but they will not open.- Circuits V2 Chips are now included in the "Show Gadgets to Everyone" setting! You no longer need to give players maker pen permissions to show them your CV2 circuits and wiring. However, while the "Show Gadgets to Everyone" setting is enabled, CV2 chips will now cost the same amount of ink as CV1 chips. Don't worry though, CV2 chips still won't cost ink if you don't have this setting enabled as they were before this update.- We have additionally done some work so that there is only a certain number of CV2 chips fully visible at any point to improve performance. We also turn off the text on chips when you're at an unreadable distance.- Fixed an issue with CV2 sync fields not synchronizing.- Fixed an issue with lighting changes as you moved the UGC palette menu.As always, thanks for playing Rec Room!Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.