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Rec Room News

Rec Room UPDATE - the "Best Friends Forever" edition

[h2]Room Consumables[/h2]
Creators can now sell consumable items in their rooms using the new consumables button and chips. Consumables can be anything you can imagine, if it can be done with CV2 it can be activated by a consumable. Players are able to purchase consumables repeatedly and then activate them from a new tab in the backpack. Each use of a consumable "consumes" one instance from the player's inventory.

For now, creators will need to enable Creative Tools Beta Content in their rooms in order to use the new circuits. We expect them to be fully out of beta before the end of the year.

Here's how it works:
  • Create new consumables from the Room Settings menu. Give it a name, description, image and price (RR+ members only)
  • Add a Consumable Store Button to your room from the MakerPen palette. Configure it to the consumable you want to sell. This is where players will be able to buy your consumables.
  • When a player uses a consumable the "Consumable Used" event will be fired in CV2. Listen for that event and when it is triggered you want to apply the effect of your consumable.
  • Immediately after you apply the effect of the consumable you need to mark the consumable as active using the new ActivateConsumable chip. This consumes one instance from the player's inventory.
  • Once your consumable effect has worn off (which may be immediately after taking effect or sometime later) you can deactivate the consumable with the new DeactivateConsumable chip.

Look for a post on our Community Commerce page for additional details. Have fun and let us know what you think.
[h2]Forever Friend Fest[/h2]
You all enjoyed Friend Fest so much that we've decided to permanently reward you for referring your friends
  • Similar to Friend Fest, both you and your referred friends will have to verify your accounts with a valid phone number to qualify. You can do it on your watch (Profile --> Phone) or on rec.net
  • Juniors can now get rewarded! Verify your account with your parent or guardian's email in your watch or on rec.net
  • Choose from a selection of 3 random options (which can include tokens!) for each reward you earn.
  • You can see which of your invited friends have joined Rec Room, and if they've verified their account.
  • Access the new page from your watch --> Invite button.
  • We'll still have events like Friend Fest where we'll stack on even better bonus rewards!
[h2]General Improvements and Bug Fixes[/h2]
  • Added a search bar to subpages under the Play menu.
  • We've brought back the launch argument that lets PC players log into their account directly, without having to hit "Play" on the title screen. Just add +username:MyUsername to your launch args. (This will only work for accounts that you have logged into previously and are set to remember your password.)
  • Really long room names will no longer look bad in the UI. Time to make a new \^Rooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooom!"
  • Called in a service technician for the malfunctioning Friend-O-Tron machine in the Rec Center. It will no longer open other players' watches when used.
  • Fixed a bug that prevented the first brush stroke on a brand new canvas from being saved when there were no other brush strokes. Just like golf, every stroke counts!
  • Fixed an issue where turning off beta content in a room would result in an infinite loading screen for everyone who tried to go to the room. Your rooms are open for business again!
  • There is now a continue prompt before microphone access confirmation (no more skip option).

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Bento Box" edition

[h2]Event Instances and Details UI[/h2]
Event pages have a whole new look! You can still do everything with an event that you could do before (RSVP, invite friends, and manage settings) but the detailed look matches more closely to our rooms pages. Creating and browsing events is still the same format as before.
[h2]General Improvements and Bug Fixes[/h2]
  • Thanks for having the patience to grow a beard, players can now select hair patterns for their beards and mustaches!
  • We moved featured inventions into their own carousel to give visibility to a wider variety of inventions throughout the store. A carousel invention on the invention carousel? Talk about a paradox!
  • Some text elements in Cloud Data Settings were not the right colors. They will now stay on theme with the rest of the UI instead of turning white due to the lack of sunlight.
  • Unpublished rooms will now be displayed as "Private Room" in the friends list instead of exposing the room name, no need to name your secret project \^CoachPizza87 anymore!
  • Fixed a bug with the "scale creation with self scale" option which only allowed you to make really tiny shapes when you self-scaled down and were using a small grid size. Thanks for the heads-up!
  • Removed the "New by Top Creators" section from the Play menu.
  • The "Player is Subscribed to Room Owner" chip is now deprecated. Existing chips now show red text and will always output true.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Now Available on Steam - Rec Room

Rec Room is Now Available on Steam!

Rec Room is the best place to build and play games together. Chat, hang out, explore MILLIONS of rooms, or build something new to share with us all! Join the club!

Rec Room PATCH - the "Bento Box" edition

A small batch of feature improvements and bug fixes this week - hope you enjoy!

[h2]General Improvements and Bug Fixes[/h2]
  • Added 'smile' to the emote wheel and expresso menu. No more frowns in your group photos, unless you're into that kind of thing.
  • Fixed club settings to redirect to the club details page after saving changes. No longer do you need to scroll back through your 72 unique clubs to find the one you were working on!
  • Maker Pen Tubes/Ribbons now have 3 analog options: Off, Brushstroke, and Raw. Leave it on Brushstroke for more predictable results in your tubes, or Raw to be as accurate as your trigger!
  • Saving changes made with the maker pen recolor tool now behaves as expected. (Wow, they fixed it... color me surprised.)
  • CV2 Gadgets should no longer be missing their tethers to Control Panels. Now your gadgets will look even more spaghetti-like.
  • Fixed a bug where friend introductions sometimes showed up blank.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Bento Box" edition

Bit of a small update this time around!

[h2]General Improvements and Bug Fixes[/h2]
  • Players on mobile with auto-fire enabled can also automatically reload now! Pew pew pew!
  • Sushi is no longer upside down in the store...we talked to it and it won't try doing flips anymore.
  • Fixed screen players in PVP games getting partially stuck in aim down sights mode if they get K.O.ed while reloading when using aim down sights.
  • Fixed an issue where player icons were incorrectly stretched when viewing messages in VR.
  • Fixed an issue with the Reset pin on the Animation Gizmo not always working properly.
  • New CircuitsV2 SetPosition chip: sets the position and rotation of a player or object.
  • New CircuitsV2 Respawn chip: respawns a player or object.
  • Removed a CircuitsV2 error log when a variable was being automatically renamed.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.