Rec Room PATCH - the "Going Questing" edition
Creators can now set up a custom loading screen for their rooms! This will appear to all players on non-VR platforms.
[h2]Screens Quality of Life Improvements[/h2]
[h2]General Improvements[/h2]
[h2]Beta Content Changes[/h2]
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...
- To set it up, go to your room's page on rec.net, and click the settings button (gear icon) under the room's description. Choose from an existing image in your room, and add a title and subtitle.
- If a room doesn't have a loading screen, its room image, name and description will be shown instead.
[h2]Screens Quality of Life Improvements[/h2]
- Disabled camera bob/sway when using the Maker Pen on Screens. This makes creating small details easier.
- Using the Maker Pen to Move/Configure a door/button will no longer unintentionally use the door/button.
- Fixed drawing surfaces putting a dot in the middle of the canvas when you start using them.
- Improved player animation when drawing
- The Screens setting "Hide Control Hints" also hides the reticle/crosshair. This makes it easier to get clean screen recordings.
[h2]General Improvements[/h2]
- Changes to other room settings are now not ignored and reverted when enabling "Allow Creative Tools Beta Content"
- AI enemies spawned hold the recolor assigned by the maker pen
- The AI Stop Combat chip works. AI enemies will not engage in combat if wired to this chip
- Snap to center only snaps the center of the object, not the bounds
- Reworked how voice chat adjusts the volume and fades the voices of Players based on their distance from you and the direction Players are facing. You can turn this on/off in your rooms through the Subroom configuration screen (Use Directional Voice Chat).
- When setting Team Spawn Point Selection Mode to "Team" in the Game Rules Chip, it now correctly chooses Spawn Points away from opponents and near teammates instead of randomly. Fixes but where respawn locations would "become random" when saving rooms copied from ^Paintball.
- Fixed some cases where VR players could fall through the ground in Rec Royale when exiting the glider.
- Snap Settings can now be adjusted even when Snapping is currently turned off
- When moving an object via Undo, its Cleanup position will also move appropriately instead of remaining in the previous position.
- When rotating objects with the axis handles, other axes will no longer snap if snap settings are on.
- Minor performance optimizations for selecting shapes in containers with a large number of shapes.
- When players Restore a room, they will now be respawned in-place rather than returned to the Welcome Mat
[h2]Beta Content Changes[/h2]
- Implement Roles in CV2: PlayerHasRole, PlayerAddRole, PlayerRemoveRole
- Allow Circuit Boards to be deleted
- Allow rooms with Circuit Boards to save
- Prevent Control Panels from disappearing for other players
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...