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Rec Room News

Rec Room UPDATE - the "Reaching and Waving" edition

Players using screens and touch controls can now Reach their hands out in front of them to more easily touch, push, and interact with the world. We've found that Reaching makes trigger volume-based buttons, like those in popular community-made rooms, much easier to press on screens!

https://imgur.com/a/B53WNPw

Additionally, Waving on screens now respects your selected hand gesture. Want to waggle a finger on your right hand while you give a thumbs up on your left? Now you can! Just select a gesture for each hand using the Gesture Radial Menu and wave!

https://imgur.com/a/O0DUgQT

For even more fun try combining waving and reaching together!
[h2]General Improvements[/h2]
  • Resolved issue where players would hear voices from other Rooms.
  • Screens players can now disable VSync by going into the advanced settings menu.
  • You can now choose a reason for vote kicks.
  • Resolved issue where you could see invisible players if not on the same Y level as them
  • The level up celebration is now delayed until you are in the next room.
  • Gadgets with non-uniform scaling (trigger volumes, bounce pads et al) will now retain their changes when saved.
  • Images taken during invention updating will be correctly changed.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for "Room Details" edition

[h2]General Improvements[/h2]
  • Fixed bug where club tags were blank.
  • Screens players can now disable VSync by going into the advanced settings menu.
  • You can now choose a reason for vote kicks.

[h2]Beta Content Changes[/h2]
  • You may need to update your rooms as trig nodes now make use of degrees rather than radians.
  • You may need to update your rooms as trigger volumes can now detect other trigger volumes.
  • Log
    has been renamed to
    Logarithm
    .
  • More chips connect correctly. For example:
  • The output of
    Add
    can be connected directly to chips like
    IntToFloat
    .
  • The output of
    FromCreationObject
    can be connected directly to chips like
    ToCombatant
    .
  • Disconnected
    Delay
    s no longer loop infinitely.
  • Performance has been improved.
  • Players should experience lower heat usage, as we continue to tweak heat usage players may see it go up or down in future updates.
  • We added new chips with this update:
    Log
    , which logs a string to a
    Log Screen
    , and
    HasAuthorityOf
    , which checks whether the local player has authority of a
    CreationObject
    .
  • We added these objects with this update:
    Emitter V2
    ,
    Log Screen
    ,
    Point Light V2
    ,
    Spot Light V2
    ,
    Text V2
    . Look for nodes prefixed with their names in the palette!


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Room Details" edition

Announcing the New Room Details Page!
  • When selecting a room from the watch menu, the Room Details page shows by default
  • Room images added by the owner from the room's page on rec.net are featured in a Gallery on the Room Details page (To select Gallery photos, go to your room's page on rec.net, select "..." on the upper right of a photo, and choose "Add Room Image")
  • The Room Details page now lists: maximum room capacity (determined by the smallest-sized subroom), friends in the room, room warnings, all room creators, room moderators, and published inventions used in the room

[h2]General Improvements[/h2]
  • Improved height threshold so VR players who play seated won't look like they're always crawling.
  • Confirmation screen to bring party members along to a new room now has a cancel button.
  • Fixed a bug where the Pool Table and Disc Golf Goal props were invisible to joining players.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

[h2]General Improvements[/h2]
  • Screen players can now press and hold the crouch button to lay down flat on the ground for hiding or sneaking under low barriers!
  • Similarly, when VR players get down on the ground, their torsos will now lay out behind them instead of disappearing into the floor.
  • Fixed a bug where transparent objects (e.g. potion bottles, glasses) were invisible when held in front of water terrain.
  • Outfit items can now be de-equipped from the left side of the mirror menu.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

Creators can now set up a custom loading screen for their rooms! This will appear to all players on non-VR platforms.
  • To set it up, go to your room's page on rec.net, and click the settings button (gear icon) under the room's description. Choose from an existing image in your room, and add a title and subtitle.
  • If a room doesn't have a loading screen, its room image, name and description will be shown instead.

[h2]Screens Quality of Life Improvements[/h2]
  • Disabled camera bob/sway when using the Maker Pen on Screens. This makes creating small details easier.
  • Using the Maker Pen to Move/Configure a door/button will no longer unintentionally use the door/button.
  • Fixed drawing surfaces putting a dot in the middle of the canvas when you start using them.
  • Improved player animation when drawing
  • The Screens setting "Hide Control Hints" also hides the reticle/crosshair. This makes it easier to get clean screen recordings.

[h2]Rec Royale Improvements[/h2]
  • Chests are now more concentrated in and around Locales rather than randomly off the beaten path. We hope this encourages more combat encounters in places where they were designed to take place.
  • Lowered the gondola starting height to make the decision of when to drop more impactful.
  • Performance improvements & sound adjustments (new footstep sounds, downing an opponent sound, win sound, and more local ambience to areas around the map
  • Fixed some cases where VR players could fall through the ground when exiting the glider.

[h2]General Improvements[/h2]
  • Flying AIs no longer slow down to a crawl when trying to go up or down slopes.
  • AIs now always display the exclamation point over their heads when starting Combat Behavior. Not just the first time.
  • VR Teleport players no longer get shoved outside Invisible Collision volumes that don't stop Players.
  • Fixed Gizmos not starting automatically when saving or loading a Room.
  • Fixed Rec Royale menu not popping up automatically after matches.
  • The clone tool now has a center handle to clone in place.
  • The Invention creation and publishing flows have been cleaned up and simplified
  • You can create an invention directly from the context menu (...) when using the Select Tool
  • Fixed various instances where custom loading screens were not being shown for upcoming rooms (community boards, playlists, etc)
  • Team color will now be applied to goblins, pirates and skeletons in spawner gadget
  • Fixed bug with the free gift button where it would always show the disabled error message even when it wasn't disabled.
  • Changes to other room settings are now not ignored and reverted when enabling "Allow Creative Tools Beta Content"
  • AI enemies spawned hold the recolor assigned by the maker pen
  • The AI Stop Combat chip works. AI enemies will not engage in combat if wired to this chip
  • Snap to center only snaps the center of the object, not the bounds
  • Reworked how voice chat adjusts the volume and fades the voices of Players based on their distance from you and the direction Players are facing. You can turn this on/off in your rooms through the Subroom configuration screen (Use Directional Voice Chat).
  • When setting Team Spawn Point Selection Mode to "Team" in the Game Rules Chip, it now correctly chooses Spawn Points away from opponents and near teammates instead of randomly. Fixes but where respawn locations would "become random" when saving rooms copied from ^Paintball.
  • Snap Settings can now be adjusted even when Snapping is currently turned off
  • When moving an object via Undo, its Cleanup position will also move appropriately instead of remaining in the previous position.
  • When rotating objects with the axis handles, other axes will no longer snap if snap settings are on.
  • When players Restore a room, they will now be respawned in-place rather than returned to the Welcome Mat
  • The Player Joined event should now fire properly for connecting players
  • Corrected the strange colors in Share Camera film effects

[h2]Beta Content Changes[/h2]
  • Implement Roles in CV2: PlayerHasRole, PlayerAddRole, PlayerRemoveRole
  • Allow Circuit Boards to be deleted
  • Allow rooms with Circuit Boards to save
  • Prevent Control Panels from disappearing for other players


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...