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Feudums News

Pre-EA Demo Updated

It contains a couple bugfixes and quality of life UX tweaks.

[h3]Notable Changes[/h3]
  • Claim Dialog UX overhaul.
  • Added "Aging" for tiles on the map with outdated data (like when it is located outside of the player's line of sight for multiple ticks) to provide an obvious visual clue on top of the "Last Seen" information provided on the Cards.
  • Added Auto-mute when the game loses focus.
  • Contains various bugfixes.


Our demos are always updated as new milestone builds are completed or we have quality of life (QoL) improvements to add. We always invite the community to play our game and give us any feedback you have afterwards. We love to hear from our players!

Just remember, we are PRE-early access: much of the game is not yet available as we continue to plug away on development. This is more like a minimum viable product so you can have a first impression and tell us whether we're on the right track. While we do our best to ship stable previews, don’t be surprised if you find a few bugs. If you are unlucky enough to find one, please make sure to report it so we can fix it for our next update!

If pre-beta games are not your cup of tea, that is completely fine. Please bear with us until we ship a more or less feature-complete public beta.


[hr][/hr]
Join our Discord community to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU

Support the development of Feudums on Patreon:
https://www.patreon.com/feudums

Medieval Tutoring (Game Guides)

Learning a new game can be tough. Life in the Middle Ages was certainly tough. Learning a new game set in the Middle Ages, still in development and without a tutorial? Now that's an epic challenge.

Tutorials


Luckily, help is on the way via some instructional videos to help beginning players get a feel for the game and get their feudum up and running after they hit the Join World button. Feudums plans to make a series of short vids to help you get started. You will find these videos on our Youtube channel: https://www.youtube.com/@kalamonastudios.

Here is the first - fresh from the oven and still full of rookie mistakes, but made with love:
https://www.youtube.com/watch?v=-3L75jT16sA

Another is now also available as a Steam Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2903015674

If you would prefer an old-fashioned reading approach to your tutorial, you can still find out text-based instructions here (it's for an older build but still mostly accurate, it just doesn't cover the latest onboarding and warfare related features):
https://feudums.com/forum/ye-olde-ale-house-general-discussion/guide-041759-public-economy-demo

So join our merry band and let's travel together down roads never traveled before!


[hr][/hr]
Join our Discord community to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU

Support the development of Feudums on Patreon:
https://www.patreon.com/feudums

Want to try out Feudums?

[h2]Great news, ladies and gentlemen![/h2]

Feudums is still in development, but its two milestone builds and the several smaller updates provide enough material to play and grasp the feel of how the overall game will work once it’s completed.

Demo downloads and mirrors are available in the official Feudums site:
https://feudums.com/download

The demo supports the Steam Authentication API, so you can register and log in with your Steam user if you like (your data is handled by Steam)!

[h3]Alternatively, a free Steam demo is now also available![/h3]


Our demos are always updated as new milestone builds are completed or we have quality of life (QoL) improvements to add. We always invite the community to play our game and give us any feedback you have afterwards. We love to hear from our players!

Just remember, we are PRE-early access: much of the game is not yet available as we continue to plug away on development. This is more like a minimum viable product so you can have a first impression and tell us whether we're on the right track. While we do our best to ship stable previews, don’t be surprised if you find a few bugs. If you are unlucky enough to find one, please make sure to report it so we can fix it for our next update!

If pre-beta games are not your cup of tea, that is completely fine. Please bear with us until we ship a more or less feature-complete public beta.


[hr][/hr]
Join our Discord community to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU

Support the development of Feudums on Patreon:
https://www.patreon.com/feudums

Building a Medieval Network

[h2]Welkom terug Ladies and Lords (welcome back)! [/h2]
Thanks for reading our latest update!

We’ve been discussing several things that set the in-game mood as well as point to our exquisite attention to detail over the past few weeks. We’ve looked at things we consider as ‘game changers’ – heraldry and differing architecture styles as well as how the game will allow the personification of your noble house and different personas playing under it. However, the biggest of all, in our opinion, will be how Feudums will weave vassalage into game play.

At a super high level, vassalage was the archaic system of social organization where someone gave things to another in return for loyalty and other things. As an example, let’s go back to George R.R Martin’s Game of Thrones series. At the start, House Frey were vassals of House Stark. In theory that meant the Frey’s paid some money for taxes and sent some food to the Starks and helped them with military action as needed. The Stark’s responsibility was to protect the Frey’s. In Feudums, that dynamic will stay the same.

A player can become a vassal to another by the act of homage and fealty (and that will mean something in game!). The actual give and take between the two players can be negotiated and can include an array of economic, military and diplomatic duties and sometimes the transfer of lands.

Of course, oaths are made to be broken, but to do so has costs, even if you have a proper reason.

So, if oaths can be broken, why would any player want to invite others to become a vassal? The answer, as in real life, is that there is always a limit above which one cannot effectively manage their holdings, and if one pushes too hard, the dominion will collapse. Veteran MMO players have seen, and probably experienced themselves, burnout when there is too much to do. If breaking off small pieces of land and giving them to others to manage makes your life less complex, why not do it; while accepting new vassals with their own lands can help your kingdom grow. You still get benefits – taxes, resources, and military help when needed – so why not delegate? From another perspective, new players might want to join a game under the protection of a larger player so they can prosper in peace, at least for a while. A win-win all around.

Introducing new players as vassals – or offering your friends a landing spot in a running game - also means the game stays balanced as new players join or leave (in which case, the land can revert back to the liege). A good player will be a liege to some and probably be a vassal to another. Such was life in the Middle Ages. A player can stay in a coalition till the end or keep a watchful eye for a Red Wedding opportunity!

To learn more, please check out a short read here:
https://feudums.com/content/vassals-secret-your-success


[hr][/hr]
Join our Discord community to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU

Support the development of Feudums on Patreon:
https://www.patreon.com/feudums

Building Diversity

[h2]Herzlich Willkommen! (welcome back)! [/h2]
Thanks for checking in this week!

Over the past couple of weeks, we’ve talked about medieval heraldry and house/persona traits, the in-game items that will help make you unique among players. This week, let’s chat about a feature that will make the game itself unique – cultural differences in architecture.

There won’t be a cookie cutter look to the buildings going up around the map in Feudums. That’s because each player will choose from several different options right from the get-go. That look will permeate their buildings and cities, and conquered areas will retain the look of the original owners.

Feudums’ culture groups - as a fictional territory - are currently based on Norse / Nordic, Western European, Eastern European, Italian / Mediterranean, and Byzantine / Mid-Eastern influences. We might make these groups more granular if resources allow. The end result of the style options will be a hodge-podge of different looks throughout your fledgling kingdom – just like it was in real life.

Let me make a quick sidenote here: culture groups also influence the furniture and style of your Knights’ Hall and of your court members, just like the style of the main character we’re showing as your persona in the liege’s chair in said Hall. Once our diplomacy milestone is complete, you can expect to visit a rich and diverse selection of Halls during your diplomatic missions.

A lot of folks won’t think this is a big deal, and I guess in the grand scheme of things, it probably isn’t. However, it is just another thing we are doing to enrich the vibe and turn Feudums into a truly unique experience.

To see some of the different styles, please check this out:


Next week, we’ll discuss another thing that will set Feudums apart from everyone else! Until then!


[hr][/hr]
Join our Discord community to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU

Support the development of Feudums on Patreon:
https://www.patreon.com/feudums