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SMILE GAME BUILDER News

June 8,2020 updated

[h2]Update Information[/h2]

[h2]SMILE GAME BUILDER Ver1.12.6[/h2]

[h3]Bug Fix[/h3]
- We've fixed an error: Character graphics changed during a battle will temporarily revert to their original state when returning to the map screen.

May 28, 2020 updated

[h2]Update Information[/h2]

[h2]SMILE GAME BUILDER Ver1.12.5[/h2]

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[h3]New Functions[/h3]

- When using the event panel "Recover/Reduce Battle Character's HP/MP", you can now display the results numerically during battles

- You can now use the event panel "Get Battle Information" to obtain a character's abnormal status and use it in the variable box. The values for each state are as follows: Normal = 0, Poison = 1, Sleep = 2, Paralysis = 3, Confusion = 4, Charm = 5, KO = 6.

- When using the event panel "Display Web Browser (Beta)" on Windows 10, the Edge-based browser engine is now used. For other Windows, the operation is the same as before. (This feature is not available in Exporter for Unity.)

[h3]Bug Fixes[/h3]

- We've fixed an error: The "Play the whole motion" function does not work properly after converting to a Unity project.

- We've fixed an error: When an image is faded out, the scale reverts.

- We've fixed an error: When a string is displayed as an image, the string is not saved in the save data.

- We've fixed an error: The XY coordinates of the camera settings do not change to negative values.

- We've fixed an error: If a battle is set in the Automatically Start Event, this event will be prioritized during the battle test.

- We've fixed some parts of the tooltips were not translated into English.

March 31, 2020 updated

Update Information

SMILE GAME BUILDER Ver1.12.4


== UI Fixes ==
- The events in the placed event list can now be changed the order by dragging and dropping.

- The items in the consumable item list can be changed the order by dragging and dropping.

- The skills in the skill list can be change the order by dragging and dropping.

== New Features ==
- Event related
In the event panel "Display Images", you can set the X and Y enlargement ratio of images separately.

In the event sheet "Event orientation" pull-down in the "Graphic/Movement Pattern", the selection of "No Change" has been added.

- Material
"Resolution" has been added to the 2D character settings in the Add Assets. The scale can be changed, and high-resolution graphic data can be reduced.
Example: If you set the resolution to 96 for the graphic, it will be displayed as half as before, and if you set 24, it will be displayed as twice as much as before.

- Game Data
Skills
You can now set an item and quantity required to execute a skill.

Settings > System sounds
"Nothing" has been added to the system music and the system SE.

Terminology > Battle (Action)
If the text is left blank, the window message won't be displayed.

(If you enter a space, the messages of the following items won’t be displayed.)

Store
Store (Buy & Sell): The messages won't be displayed.

Menu (2)
Save complete: The massage, "Saved!", won't be displayed.

Battle
Leveling up: If there is no text and no level-up sound, the experience gain effect will not be displayed.

- Playtest
By clicking "Playtest" with the mouse scroll button (scroll wheel), you can now skip the title screen and start a playtest

== Bug Fixes ==

- We've fixed an error: the placed events on the 3D battle map do not change their event sheets according to conditions.
- We've fixed an error: the event panel "Display Battle Animation" does not apply target flash to the image.
- We've fixed an error: an image displayed in the battle event is displayed above the skill/item list.
- We've fixed an error: if you use a skill with "Take one step forward when it moves" unchecked, the effect that appears when using a skill in front of the character will appear.
- We've fixed an error: during a playtest, if you return to the title with Ctrl + C while displaying the debug window, the contents of switches and variables will not be displayed correctly in the debug window after that.
- We've fixed an error: when monsters were defeated by using the event panel "Recover/Reduce Battle Character's HP/MP", the sound effect and the flash effect do not play.

February 27, 2020 updated

Update Information

SMILE GAME BUILDER Ver1.12.3

=== New Features ===


  • "Take one step forward when it moves" option has been added in the Character Setting.
  • "Take one step forward when it moves" option has been added in the Monster Setting.
  • "Flip Horizontal" option has been added in the event panel, Display Dialogue.
  • New obtainable information has been added in the event panel, Advanced Variable Box Op. The information is the player/events' X and Y coordinates on the screen.
  • The event panel, "Change String Variable Box" has been improved.
  • The event panel, "Play Environmental Sound" has been added.
  • "No change" option has been added to the Music and Environmental Sound in the map setting.


=== Fixed Bugs ===


  • A warning message is now displayed when a common event used in an event is deleted.If you delete a common event from the common event list, the selection on the "Run Common Event" panel will be deleted and left blank.
  • When changing the music and environmental sound by an event during the game play, save the game, load the saved data again, and resume play, the defined music in "Map Settings" was played, but now the changed music by an event will be played.

Update Information (February 3, 2020)

February 3, 2020
Update Information

  • We've fixed an error: when changing a monster graphic in a created game file, an exception error may occur.