March 31, 2020 updated
Update Information
SMILE GAME BUILDER Ver1.12.4
== UI Fixes ==
- The events in the placed event list can now be changed the order by dragging and dropping.
- The items in the consumable item list can be changed the order by dragging and dropping.
- The skills in the skill list can be change the order by dragging and dropping.
== New Features ==
- Event related
In the event panel "Display Images", you can set the X and Y enlargement ratio of images separately.
In the event sheet "Event orientation" pull-down in the "Graphic/Movement Pattern", the selection of "No Change" has been added.
- Material
"Resolution" has been added to the 2D character settings in the Add Assets. The scale can be changed, and high-resolution graphic data can be reduced.
Example: If you set the resolution to 96 for the graphic, it will be displayed as half as before, and if you set 24, it will be displayed as twice as much as before.
- Game Data
Skills
You can now set an item and quantity required to execute a skill.
Settings > System sounds
"Nothing" has been added to the system music and the system SE.
Terminology > Battle (Action)
If the text is left blank, the window message won't be displayed.
(If you enter a space, the messages of the following items won’t be displayed.)
Store
Store (Buy & Sell): The messages won't be displayed.
Menu (2)
Save complete: The massage, "Saved!", won't be displayed.
Battle
Leveling up: If there is no text and no level-up sound, the experience gain effect will not be displayed.
- Playtest
By clicking "Playtest" with the mouse scroll button (scroll wheel), you can now skip the title screen and start a playtest
== Bug Fixes ==
- We've fixed an error: the placed events on the 3D battle map do not change their event sheets according to conditions.
- We've fixed an error: the event panel "Display Battle Animation" does not apply target flash to the image.
- We've fixed an error: an image displayed in the battle event is displayed above the skill/item list.
- We've fixed an error: if you use a skill with "Take one step forward when it moves" unchecked, the effect that appears when using a skill in front of the character will appear.
- We've fixed an error: during a playtest, if you return to the title with Ctrl + C while displaying the debug window, the contents of switches and variables will not be displayed correctly in the debug window after that.
- We've fixed an error: when monsters were defeated by using the event panel "Recover/Reduce Battle Character's HP/MP", the sound effect and the flash effect do not play.