1. MMORPG Tycoon 2
  2. News

MMORPG Tycoon 2 News

Update notes for 7 July - v0.18.10

Hi folks!

This is a further patch for a series of relatively rare crash bugs that have been reported over the past few days, involving the placement of walls. There should be no big obvious changes in this build!

We've also tweaked some error messaging, as we've seen a surprising number of people getting errors when the game tries to access their saved games, due to permission errors; as though the OS had set their saved games so that they didn't have read access to them. (I honestly don't know how that could happen; maybe 'Run as Administrator', and then trying to load the saves from a non-Administrator account?)

Thanks for your patience with these teething issues, everyone!

-T

Update notes for July 6th, v0.18.8

Hi folks! This is a hotfix patch for the 'walls' update, containing these fixes:

  • Fixes erroneous claims of walls being 'obstructed' when they're precisely parallel to other walls (most easily caused when the "angle snap" placement option was enabled)
  • Various fixes to wall placement, particularly re: placing multiple separate walls without deselecting the tool in between, walls snapping to other walls and enforcing minimum wall lengths.
  • Fixes cursor collisions vs. walls to more closely match their visible model.
  • Improvements to navigation mesh generation (especially in the corners of tightly bending walls)
  • Fixes display of addiction status in the player information windows, which was actually displaying completely the wrong message (claiming that players were addicted when they weren't, and that they weren't addicted when they were) because I was being too clever by half and confused myself when setting up those messages for localisation! All fixed now!


...and miscellaneous smaller fixes. Many thanks for your patence, everyone, while I sorted out these kinks in the system!

-T

Edit: Added one more fix to this a few minutes later, fixing a potential crash bug if you took control of a character, and then destroyed that character, and then took control of another character.

The Creativity Spike: Walls

Hi folks! With this build we're starting our "Creativity Spike" series of small updates which update the game's placement and creation tools.

First, up, walls!

Headline features in this build:
  • Walls now use real models! When selecting the wall placement tool, you're now given a palette of wall styles to select from, ranging from the old castle walls (now with battlements!) to fences and even giant walls of ice.
  • When placing walls, you can now optionally lock them to specific angles, and choose whether they should snap together.
  • Big improvements to the model palettes used for most model pickers, so far less scrolling is required to find things. (Exception is the Set Dressing buildings, which will receive the same fixups in the next update)


Other notable updates:
  • Nerfed the 'Social' MMO type's starting stats to bring it in line with other types:
    - Hugs 15->14
    - Gibs 2->1.
  • Quality of life improvements to the UI for changing quest destinations.
  • Fixed a bug where AI were repeatedly failing to do quests to kill elite monsters.
  • Dramatically reduced RAM usage while loading really large saved games.
  • Fixed a bug which was generating "These monsters are too easy" thoughts when players completed a quest which had been given a 0 XP reward.
  • In the "Player Info" window, we now show total logged in time using simulation time, not real-world clock time.
  • Adds a slider to the ability editor, which lets you display the ability's effects at different player/monster levels.
  • Improved comically bad "Optimal DPS" calculation for classes. (It's still not doing quite the right thing to estimate DoT attacks, but it's a whole bunch closer than before!)


...plus a bunch of other small improvements and bug fixes!

We should be back soon with set dressing building updates in the very near future, and then more exciting new stuff shortly after that!

-T

EDIT: Just pushed out 0.18.1, which contains a hotfix for a bug regression which made it difficult to change the name of combat abilities. That should be fixed now!

Patch notes - v0.17.247

Hi everyone! I'm now well and truly working on our next major update (the "Creativity Update", which will be followed by the Dungeon update); this one is a smaller update with various fixes and quality of life improvements in the meantime!

New in this build:
  • Streamers now revisit your game each time you release a new major version update.
  • Giant speedups to how long it takes to load big, complicated games.
  • Vastly improve the navigation mesh that's generated around buildings, so that players can actually walk much much closer to the visible walls of buildings! This fixes all sorts of annoyances like buildings placed close against one side of a path blocking the entrances of buildings placed close against the opposite side of the path, and similar. Old saves will have their navigation meshes automatically rebuilt during the load to get this benefit.
  • Fixes a broken title string on the save overwrite window.
  • Fixes a crash bug when you select a character class which has quotes in its name. And unrelated to that, you can no longer put quotes into character class names (because we're going to start using them as filenames within the Creativity Update, so no more non-filename-legal characters allowed!)
  • In preparation for the Creativity Update, hardened loading of scenery from saves so that we can better cope with save files that contain scenery models that aren't actually currently installed (perhaps due to having been saved in a version of the game which had different scenery models available).
  • Fixes another situation where a character could accidentally use abilities on themselves when they meant to use them on another character. (This time, it was if you converted an ability which used to be a self-only heal into an attack which was supposed to affect enemies. Fixed!)


Thanks so much for your feedback, everyone! It always makes a huge difference! :D

-T

Bugfix hotfix - 0.17.241

One of the crash fixes in the patch earlier today accidentally made it impossible to change the rewards on individual quests. This hotfix restores that ability!

Sorry for the inconvenience!