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GTFO's Rebirth update adds ceiling monsters and brain injections


Tactical horror FPS GTFO had a big update yesterday, wiping away all its old levels once again, and introducing fresh ones with eerie new environments to explore. This time it seems nature has returned to the Complex (the big underground compound you're sent into), with plant life beginning to grow amongst the horrors. Unfortunately, that plant life seems to have contributed to the horrors too, because you'll now find "spawner sacks" hanging from the ceilings. I don't fancy meeting what comes out of them.


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GTFO PATCH NOTES - 2021-04-29

PATCH NOTES / CHANGE LIST


[h2]Rundown 005 / Rebirth[/h2]

[h3]New Features:[/h3]
  • Updated: Intro videos
  • Added: Warden Artifacts & Boosters
  • Added: Floodways Environment
  • Added: New dangers to The Complex
  • Added: Flashlight Activity Indicator
  • Added: Terminal: Expanded the AutoComplete on more possible keywords
  • Added: Terminal: New attribute for PING command [-T]. Continues to ping the item until stopped or exiting terminal
  • Added: Terminal: Distance based PING command
  • Added: Intel button to Rundown Menu
  • GUI Settings: Primary Display setting in Video Settings
  • GUI Settings: Button to reset Gameplay & HUD settings to default
  • GUI Settings: Ability to enable/disable & scale UI Components for player
  • GUI Settings: Option to enable/disable Hit & Death indicators
  • GUI Settings: Added: "Stand on jump" toggle to Gameplay Settings
  • GUI Settings: Added: Flashlight HUD indicator under Inventory

[h3]Bug Fixes:[/h3]
  • Fixed: Weapon out of ammo clicking bug (now it happens every time you try to fire)
  • Fixed: Settings Menu 0% shown consistently
  • Fixed: Laptop Terminals can now be player pinged
  • Fixed: Flashlight turning off on sentry placement or replacing consumables
  • Fixed: Bug where reload got cancelled & weapon was unusable when entering menu while reloading
  • Fixed: When starting then stopping to chat in elevator, UI now works as expected
  • Fixed: Menu sliders now use their whole range
  • Fixed: Bio-Tracker can no longer be given tool refills
  • Fixed: Bio-Tracker's tags no long stay on screen when they should be removed
  • Fixed: Join in progress crashes
  • Fixed: Auto-Completing Objectives (Cryo bug)
  • Fixed: Normalized S1 scan speeds for 1-3 players
  • Fixed: Watermark/Server Sync not always showing
  • Fixed: Matchmaking settings now save on disk
  • Fixed: Removed delay from end of hacking minigame
  • Fixed: Sentry Accuracy Issue bug
  • Fixed: C-foam will no longer pass through steel doors
  • Fixed: C-foam tripmine now explodes instantly to apply to enemies in radius, and has a visual explosion effect
  • Fixed: Condition where some enemies would have a small percent of health leftover from some weapons
  • Fixed: Where sentries would aim for the enemies head even when it is destroyed. Sentries will now aim for the chest if the head is destroyed.
  • Fixed: Terminal bug where you could do instant PINGs
  • Fixed: Where shooters couldn't hit you if you looked up/down
  • Fixed: Continuously shaking screen when you opened the menu after a melee hit
  • Fixed: Where mines wouldn't do proper amount of damage in certain situations (Doors / too many enemies around)

[h3]UI Polish:[/h3]
  • Added hover effect when the mouse cursor is over a weapon or booster slot
  • Menu Bar selection will now light up
  • Improved the Weapon Selection UI
  • Renamed "Exit Lobby" to "Exit Expedition" and "Return to lobby" to "Retire To Lobby" buttons in the menu bar
  • Renamed "Objectives" page to "Objectives and Boosters"
  • Increased blood on screen when the player is downed


[h3]Weapon Tweaks & Balancing:[/h3]

Returning Rundown Specific Weapons:
Machine Pistol
Burst Rifle
HEL Gun
HEL Rifle
Machine Gun - TechMan Arbalist V

Added Rundown 005 Specific Weapons:
Heavy SMG
Double Tap Rifle

Removed Rundown 004 Specific Weapons:
HEL Revolver
Auto pistol
Carbine
Heavy Assault Rifle
Choke mod shotgun
Machine Gun - TechMan Veruta XII
Burst Cannon

Pistol:
Slightly increased staggering effect

Machine Pistol:
Increased body shot damage
Slightly lowered ammo capacity
Slightly smaller hip fire spread


DMR:
Increased body shot damage
Increased fire rate
Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread


Burst Rifle (Rundown Specific):
Increased clip size

Shotgun Semi:
Slightly increased ammo capacity
Slightly increased range effectiveness
One shots chargers

Combat Shotgun (Rundown Specific):
Slightly increased staggering effect
Increased body shot damage

Revolver:
Slightly reduced ammo capacity

Sniper:
Increased clip size
Slightly increased ammo capacity
Increased delay between shots
Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread

Hel Gun:
Slightly shorter charge up time
Increased ammo capacity
Increased over-penetration
Increased body-shot damage
Adjusted hipfire aim circle to fit bullet spread

Hel Rifle:
Faster reload
Increased damage
Increased body-shot damage
Increased clip size
Increased over-penetration
Increased ammo capacity
Adjusted hipfire aim circle to fit bullet spread

Machine Gun - TechMan Arbalist V:
Increased fire rate

Mine Deployer:
- Reduced max capacity from 10 to 8

Major GTFO update: Rundown Rebirth is now available!

[h2]The Warden got some new Work Orders for the Prisoners![/h2]

[previewyoutube][/previewyoutube]

[h3]What does the new Rundown 005 / Rebirth include?[/h3]
  • New environment! Adding a floristic touch to the otherwise dark and eerie undergrounds of the Complex…
  • Chemical cocktails injected into your brain – something called Boosters. Collect artifacts down in the Complex – collectibles that The Warden will evaluate and reward you with Boosters that enhance your abilities!
  • Reasons to be worried, even when you backtrack earlier cleared rooms. We’ll let you find this one out by yourself…
  • Flashlight Indicator: an icon that shows if your flashlight is on or off.
  • + more, more!


[h2]Get to the elevator, Prisoners![/h2]

(Change list will be published in a separate post.)

Rundown 005 - April 29th!



Long time, no see. How are ya? We've been hard at work creating the next major GTFO update – Rundown 005! It is a lot of work as we will add a new gameplay mechanic that ups the gameplay and a new environment. This new feature will give you more reasons to ascend down to depths of the Complex – even if you die. You'll understand!

And Rundown 005 will undoubtedly look different.

Our Level Designers have made incredible progress on this new, beautiful environment. It's adding elements to the Complex you haven't seen down there earlier and changes up the area you play in – adding a more spacious feel and vertical playability… now we're getting fuzzy. You will see.

New dangers are lurking. As usual, we don't want to reveal too much about what will kill you this time. We want you to find that out by yourself. But, let us put it this way: the route back won't be as "easy" as before…

Those are just two of the major news this Rundown will bring to our Prisoners; there will, of course, be more to get horrified over.

The Warden is preparing your new Work Orders – Prisoners. You have 20 days left to complete the current Rundown.

Good luck.

There's never been a better time to get imprisoned down in the Complex

Happy Lunar New Year, the year of the Ox! And while we don't have any oxes (yet?) in GTFO, we added a lot of new content and features during its first year of Early Access (2020). The latest update – Rundown 004 / Contact - introduced both match-making and a layered difficulty system, on top of the new expeditions, new enemy, weapons, and tools.

In December, we extended that Rundown with Rundown 004 / Contact://EXTENDED – adding four more expeditions. That means that the current Rundown you get with GTFO has a total of 12 expeditions. All these updates have increased GTFO's Steam review score to above 90% recent positive ratings (thank you
And now we're celebrating the year of the Ox with 20% off (until February 15).

There's never been a better time to click the buy button and become a Prisoner. Or if you want to get the friend of the year award by gifting it to a friend you think would enjoy dying together with you down in dark undergrounds filled with sinister monsters.

Keep washing your hands and stay safe.