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Major GTFO update: Rundown 004 / Contact is now available, adding matchmaking!

[h2]Our biggest update yet is now available, get ready for Contact! [/h2]

Read more and see the trailer below. As usual, you can find the change list at the bottom!

[h3]What does the new Rundown 004 / Contact include?[/h3]
  • We're adding MATCHMAKING (ALPHA)! This is something many have been asking for, so we're very excited to now add this feature. We're starting off with it in alpha, and will need our community's help to refine it as we go. Try it out, and let us know what you think!
  • A new layered difficulty system - this will give our seasoned players a hardcore challenge right from the first expedition, while at the same time make it a bit easer for new players to come on board! By choosing different routes throughout some of the levels, you will either have it "very hard", or "extremely hard". Hey, it's still GTFO!
  • A new environment: "Datacenter"
  • More story. Won't spoil anything of that, though. Hint: it has to do with the name of the Rundown, "Contact"...
  • And as usual, new weapons, tools, and more!


We hope you enjoy this new Rundown! Stay safe and wash your hands.

[previewyoutube][/previewyoutube]

PATCH NOTES / CHANGE LIST


[h2]Rundown 004 / Contact[/h2]

[h3]New Features:[/h3]
  • Added Matchmaking Alpha
  • Added Host Migration (Peer To Peer)
  • Added In-Game Voice Chat
  • Added sectors with optional objectives in each expedition
  • Added sector-based score system for rundown progression
  • Added Data Center Environment
  • Added New Enemy/Variation
  • Updated Unity Engine to 2019 LTS
  • Updated the Expedition Success Screen
  • Updated the Rundown screen for Layered Difficulty


[h3]Bug Fixes:[/h3]
  • Map now auto-centers on Player (you can disable this in settings)
  • Fixed ability to duplicate items (e.g. Power Cell)
  • Carry items (Power Cell, FRT, Cargo..) is removed from the terminal system once they are picked up
  • Fix for chat log not being reset between games
  • Fixed various spelling errors
  • Various fixes for safe spots & exploits in levels
  • Fix for friendly fire crosshair getting stuck
  • Added a delay to the REACTOR_VERIFY fail sequence
  • The REACTOR_STARTUP command will not restart the whole reactor sequence once it is started
  • Fix for Settings file resetting when updating
  • Added Friend ID code on Settings page (Press ESC when in level to see it)


[h3]Weapon Tweaks & Consumables:[/h3]

Gear & Consumables:
Added new Consumable, you'll need to discover this yourself ;)

Added Rundown 4 Specific Weapons:
Auto Pistol
Heavy Assault Rifle
Choke Mod Shotgun
Machinegun
Auto Sentry

Removed Rundown 3 Specific Weapons:
Bullpup Rifle
Rifle
HEL Gun
HEL Rifle
Shotgun Sentry

Bug Fixes:
Performed Network & Game Optimizations
Added weapon switch animations, tweaked reloads & sounds
Added status Watermark
Updated bounce light rendering system
Updated glass & c-foam shaders
Updated interactions system which fixes many interaction related bugs "Press/Hold E to..."
Fixed ready button when drop-in joining, to be able to choose your loadout
Fixed striker weak spot that wasn't removed correctly when head was
Fixed collision issue on mothers that made one of the weakspots difficult to hit
Fixed game crash caused by HTML formatting. Note- This will prevent typing , = in chat
Fixed bug where the Drop Prod is missing after loading into expedition
Fixed Host Revive bug where host reviving would not give 20%
Fixed bug where player inventory above head was out of sync
Fixed bug where scouts would not be alerted by mines
And many more various bug fixes and enhancements.

Weapon tweaks & balancing:
Added Weapon Multipliers "stagger" & "precision"

Pistol:
Increased damage

Assault Rifle (Malatack LX):
Increased ammo capacity
Increased damage on body shots

DMR:
Slightly increased ammo capacity
Slightly increased rate of fire

Shotgun (Semi Auto):
Slightly lowered effective range
Slightly reduced rate of fire

Combat Shotgun:
Slightly increased spread size
Slightly lowered effective range

Revolver:
Increased damage on body shots

Sniper:
Lowered damage on body shots

Burst Cannon:
Increased damage

Machinegun (Techman Veruta):
Lowered damage on precision shots
Slightly reduced ammo capacity

Burst Sentry:
Increased ammo capacity

Major GTFO update: New Rundown 004 / Contact will be available October 22nd

Prisoners, get ready for a new challenge. And if you haven't finished Rundown 003 / The Vessel yet, now is the time. In seven days - October 22nd, 1 PM CET - we will release the next major GTFO update: Rundown 004 / Contact.



In this Rundown, we're introducing some big new core features. Features that we think will excite both seasoned, hardcore members of our community as well as new players wanting to get into GTFO.

Besides this, Prisoners will get:
  • A new environment, called Datacenter
  • A new, creepy enemy
  • New weapons and tools
  • More, we don't want to spoil too much for our Prisoners!


We think we can safely say: this will be the biggest GTFO update as of yet.

Prisoners, you got 7 days left to finish your current Rundown.

GTFO PATCH NOTES - 2020-06-25 (HOTFIX)

PATCH NOTES - HOT FIX!


[h2]Rundown 003 / The Vessel[/h2]

[h3]CHANGE LIST[/h3]
  • Small fix for Warden data collection

GTFO PATCH NOTES - 2020-06-18 (HOTFIX)

PATCH NOTES - HOT FIX!


[h2]Rundown 003 / The Vessel[/h2]

[h3]CHANGE LIST[/h3]
  • Fixed a bug where the Shotgun sentry got a damage multiplier boost equal to the number of players in the game.

GTFO PATCH NOTES - 2020-06-18

PATCH NOTES


[h2]Rundown 003 / The Vessel[/h2]

We heard some Prisoner were afraid of needles. If you're one of them, this patch is your lucky patch.

[h3]CHANGE LIST[/h3]
  • Fixed a bug where too many enemies would spawn on during a specific sequence on D1.
  • Fixed a number of behind the scene crashes.
  • Fixed so the Neonate machine sounds match the animations.
  • Fixed a spelling error "wan" to "want". 
  • Fixed to the Hacking tool doesn't clip through your hand.
  • Increased syringe model size by 20% when finding it in the world.
  • Added setting (in "gameplay") to hide the needles of the syringes.
  • Fix for enemies climbing through the floor in certain places. 
  • A slight tweak on A3 ending waves (was unintentionally a bit too hard)
  • Fixed a spot where players can get stuck in D1, zone 389.
  • Added reload sounds to HEL rifle.
  • Matched sound of putting in the magazine in the weapon during reloads to match when the ammo updates on the HUD, for all weapons.