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PC Gamer: "You need teamwork, stealth, and steady nerves to survive co-op horror FPS GTFO"

Christopher Livingston of PC Gamer stopped by our booth at E3 to play GTFO - for the first time playable at E3. Here's some of the stuff he had to say about the game, and 7 minutes (!) of previously unseen gameplay of GTFO. Find the article in full here.

"The depths of GTFO are to be approached slowly and cautiously, with careful coordination between your team members. It's not a game for bursting boldly into unexplored chambers spraying bullets wildly: there simply aren't enough bullets for that. Ammo is scarce even from the start, and each area should be carefully combed for every last ammo pack and medkit, and then shared among the team depending on who needs it most."

https://youtu.be/c29boXcbGbo
"I had a great time with the level of GTFO I played: it's a tense and creepy horror shooter that blends long periods of tense exploration and stealth with sudden freak-out bursts of chaotic gunplay when that stealth doesn't go quite right."

Interview with Ulf Andersson

Right after landing in Los Angeles, Ulf Andersson, founder of 10 Chambers Collective and Creative Director of GTFO, visited Geoff Keighley at YouTube Live @ E3 to talk about GTFO and show some new gameplay. You can find the interview and gameplay footage here:
https://www.youtube.com/watch?v=798IMM0LQ7c

Stay tuned for even more news about GTFO during E3.

New in-game screenshots of GTFO - will be playable at E3 2018

We can now announce that GTFO will be playable for the first time at E3 this year. To celebrate, we want to share a bunch of new in-game screenshots! See them below. If you're a fan of 4K resolution - please visit this link.

These in-game screenshots reveal a new enemy and weapons. As always, we love to hear your feedback so please tell us what you think here in our Steam Group, or connect with us on Twitter. We are especially interested in what you think about the new enemy, with the jellyfish-like feelers that detect players.

Stay tuned for E3, as we will reveal even more new in-game content from GTFO.

















Don't miss out on these interviews to get more information about GTFO

Even though the work with GTFO is taking a lot of the team members' time (we're making huge progress and can't wait to show you soon - be sure of that), our composer and game designer Simon Viklund has taken the time to do some interviews lately. As some exciting information about GTFO is revealed during these interviews, we wanted to make sure all of you in our Steam Community don't miss out on them. There's no less than three of them for you to enjoy!

Find the links to all of the interviews below, and please tell us what you think about them here in our Steam Group.

GTFO Interview - New Information on the Nightmarish Cooperative Shooter | Gameumentary
Will you be able to play GTFO alone? You'll know more about that if you tune in to this interview. Thanks for having us, Nick. Link here!


Interview w/Simon Viklund on GTFO - Including EXCLUSIVE atmospheric track
Over one hour of GTFO talk AND an exclusive, previously unheard atmospheric track. If you like the sound of that, click below. Tune in!


BTF Interview - GTFO Game - 10 Chambers Collective
Did Simon Viklund and Ulf Andersson start their game development interest modding DOOM 2? Find out. Watch and listen. Now!