1. UBOAT
  2. News

UBOAT News

2024.1 (Preview 16)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Russian localization update by Hard.
- German localization update by Ruby.

[h3]Torpedo fire systems:[/h3]
- It's no longer possible to leave a torpedo calculator manual mode with a mouse wheel, when the cursor is over a calculator. This allows to use a mouse wheel for the purpose of adjusting the dials.
- Added a warning system to the tooltip of a torpedo launch lever that explains many common mistakes and how to fix them before firing. This tooltip now also contains information about the current setup for a quick reference. This change may take some time to propagate into all languages.
- Calibrated sensitivity of various dials to mouse wheel to make it possible to set the value with more precision.
- Fix: Torpedo launch lever was in some cases launching torpedoes with a speed of 30 knots and 3 meters of depth, ignoring the settings from the UI.
- Fix: There was a small discrepancy of up to 0.25 knot between the torpedo speeds used in calculations by the calculator and the actual torpedo speeds in the game. This could make the solutions slightly off. This discrepancy will remain for already owned torpedoes in the old game states, but everything should be correct for the new ones.
- Fix: Parallax knob and torpedo speed knob could sometimes be displayed in a wrong state after loading a saved game state, different than the actual value set in the calculator and displayed in the tooltip. This problem was going away after switching the value on them at least once.
- Fix: Mentioned knobs also weren't instantly reacting to clicks when the game was paused and they could make an impression that they don't function.

[h3]UI:[/h3]
- Fix: When requesting a flotilla change, it was possible to get the same option on a list twice.
- Fix: Compass tool had the same keyboard shortcut as the shortcut for switching to orbiting view. It's now changed from 'F3' to 'G'.

[h3]Ports:[/h3]
- Fix: Aesthetical fixes to Copenhagen and Brunsbuttel.

[h3]Crew:[/h3]
- Fix: After switching U-boat to another type at the warehouse, command station benefits were stopping to work even when there were officers present at it. This problem will remain in old game states until the U-boat is changed at least once.

[h3]Graphics:[/h3]
- Fix: Most likely fixed the issue with random textures overlayed over officer portraits. We didn't had good reproduction steps for this problem and will appreciate confirmation from the community.
- Fix: After entering torpedo calculator manual mode with enabled pause, the officer that was using it was visible and was occluding the view for about a second.

[h3]General:[/h3]
- Fix: Danish flag wasn't displayed correctly.
- Fix: After loading a saved game state, part of the periscope tube could be not displayed, if it was extended fully up and not manned by an officer.
- Fix: After talking with the leading officer right after starting a new campaign, there was wrong music played in the background.

Yours,
DWS

2024.1 (Preview 15)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Russian localization update by Hard.
- German localization update by Ruby.

[h3]UI:[/h3]
- Fix (regression): It wasn't possible to delete a saved game state from the main menu.

[h3]Ports:[/h3]
- Fix (regression): Invisible walls were present in Wilhelmshaven and Pi 1.1 torpedoes were available in the warehouse right from the start in 1939.

[h3]Crew:[/h3]
- Fix: After removing sailor from the ship and adding him back, some actions on him were no longer available, like assigning him to an officer.

[h3]General:[/h3]
- Fix: Enemy warship and aircraft groups were sometimes very stubborn at following the U-boat and were aware of its location, even when they had no means of detecting it. This problem may continue to occur for nearby groups after loading an old saved game state, but the fix should start to work fully after some time.
- Fix: After loading a saved game state from the main menu, often Papenberg depth gauge and inclinometer were stopping to work.
- Fix: Various minor errors spotted in the logs.

Yours,
DWS

2024.1 (Preview 14)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Russian localization update by Hard.
- German localization update by Ruby.

[h3]Ports:[/h3]
- Fix (regression): Warehouse wasn't working correctly in Wilhelmshaven.
- Fix: Some of the citizens in Bergen were walking on water.
- Fix: Anti-submarine net was on land in Belfast.

[h3]Missions:[/h3]
- Major rework of a mission about rescue of a Kriegsmarine officer at Vigo to ensure that enemies don't have any special knowledge about player's U-boat. Please note that old saves saved during this mission may have minor issues due to this rework. Please restart the mission in such a case to ensure that it works as intended.

[h3]UI:[/h3]
- Fix: Tooltips in the hydrophone manual mode were partially outside the screen on some resolutions.

[h3]General:[/h3]
- Fix: It was possible to interact with a submerged resupply U-boat.
- Fix: Some of the aircraft participating in an air raid, could stick around the port after the raid and circle near it for a very long time.
- Fix: If game was played with "Very large" or "Enormous" option of size of convoys setting, there was often some unspawned ships inside them due to a spawn limit. That limit is now appropriately higher.
- Fix: Fixes to several smaller errors spotted in the logs.

Yours,
DWS

2024.1 (Preview 13)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Chinese localization update by Alex Zheng, JM-LeiDao, 36 D, Xenon_Tennessee, 人生多忐忑, 肚子困脑袋饿, Parrot with Carrot.
- Japanese localization update by かねのもうじゃ.
- Czech localization update by Spid3rCZ.
- Russian localization update by Hard.
- Italian localization update by BeeTLe BeTHLeHeM.
- Ukrainian localization update by vovanvoks.
- Spanish localization update by Miguel Haakon.
- Portuguese localization update by AlexShuma.
- German localization update by Ruby.

[h3]UI:[/h3]
- Added compass tool to the UI. It's accessible in the top-right toolbar.
- Added alternative depth meter tool to the UI for Type II U-boats.
- It's no longer possible to open torpedo launchers UI in TDC view.
- Fix: After completing a free roam without any notable successes by starting a new assignment, the summary of that free roam was opening with mission selection UI present on the screen.
- Fix: FAT/LUT panel was often not useable due to clipping with locked ship info.
- Fix: Tooltips of buttons near the top edge of the screen in periscope UI were partially outside the screen.
- Fix: Ship upgrade mode was still not always working correctly in play as skipper mode.
- Fix: Ship identification book was stopping to work, if it was opened after locking a periscope on a target that wasn't in the book.
- Fix: Base +8 modifier to discipline is now called "Base value" instead of "Base" to make it more clear what it means.
- Fix: Chronometer was blocking clicks on nearby elements.

[h3]Realism settings:[/h3]
- Added a new setting called "Size of convoys" to allow for having larger convoys on machines that are able to simulate that.

[h3]Missions:[/h3]
- From now on, all ships that are sunk within target squares of a GRT campaign objective are counted towards its progress. Previously, they were counted only during patrol assignments associated with that campaign objective.

[h3]Torpedo fire systems:[/h3]
- Fix: The parallax correction dial on the TDC had its inner and outer indicators reversed. The inner indicator was showing values that should be displayed by the outer indicator, and vice versa.
- Fix: T5 torpedoes could move above water.
- Fix: Dud torpedoes had working propellers, even though they were sinking.
- Fix: Missed shots were reported too early.

[h3]Graphics:[/h3]
- Fix: Wrong texture on springs on diesels in Type VII.
- Fix: There wasn't enough lighting present during decoration cutscene at night on Type IIA and Type IID U-boats.

[h3]Ports:[/h3]
- Fix: Many ports didn't had any ammunition for defence guns.
- Fix: Merchant ships were docking at too shallow areas in Port of Edinburgh and were instantly sunk by hitting a shoal.
- Fix: Seam between terrain segments in Brunsbuttel.
- Fix: Various issues with lighting near Bergen with built submarine pens.

[h3]Crew:[/h3]
- Fix: The crew could consume a lot of food in one go after leaving a port. This problem may still happen once in old game states, but shouldn't happen again afterwards.
- Fix: After ordering officer to go to work at the helmsman station, when Type VII U-boat has dived, the officer wouldn't go and there was notification about lack of helmsman appearing afterwards.

[h3]World:[/h3]
- Fix: Canada now joins the war on 10th of September instead of 3rd.
- Fix: Ensured that convoys have reasonable proportions of merchant ships to escort ships in all cases. It was sometimes possible that a convoy was spawned with less merchant ships than there were escorts.
- Fix: NPC U-boats now less often sink ships in convoys when player is not nearby.

[h3]Voiceover:[/h3]
- Officers no longer report reaching patrol area etc. when silent running is enabled.
- Sailors now never speak background comments during return to port cutscene.

[h3]General:[/h3]
- Crew now disables gyrocompass only when silent run is ordered. If it's enabled back later on, the crew will no longer disable it again.
- Fix: After loading any game state with a sailor carried by a crew mate to safety, there were many issues present afterwards. If this was happening outside, the sailor that was carried was becoming stuck outside and it wasn't possible to dive because of him.
- Fix: After loading several saved game states in a sequence, where one of them had a skipper with Tight Packing skill, it was possible to cause an error, that was causing various side problems. Among other things, it was making it impossible to repair anything on the boat that required a replacement part.
- Fix: Fixed major issue in a save system that could change port types after game updates, for example it was possible for Port of Kiel scene to load in place of La Rochelle. This fix won't repair this issue in saves that were already affected by this problem.
- Fix: After loading a saved game state with another U-boat type, if certain steps were made before, it was possible for various issues to occur, like missing dialogue options with port officers and various problems related to ship storages.

Yours,
DWS

2024.1 (Preview 12)

Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:
- Czech localization update by Spid3rCZ.
- Russian localization update by Hard.
- Ukrainian localization update by vovanvoks.
- Portuguese localization update by AlexShuma.
- Spanish localization update by Miguel Haakon.
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.

Missions:
- Fix: Ships scuttled with the Ship Engineer skill weren't counted towards GRT progress in missions and campaign objectives.
- Fix: The objective about finding a hut on the Hopen Island was sometimes not progressing when looking at the hut through binoculars / UZO / periscope.
- Fix: The objective about finding the first hut on Hopen Island is no longer marked with a green dot, to avoid confusion that it's located at its location.

Torpedo fire systems:
- Officers are now much more accurate at estimating AOB.
- Fix: On Type IID it wasn't possible to set UZO as the active bearing transmitter on torpedo fire control boxes (the option for it was missing).
- Fix: Corrected typo on "Lagenwinkel" label on TDC and "Schuß" label on the launch lever.

UI:
- Added a new loading hint explaining that it's not possible to charge batteries at maximum speed.
- Fix: Radio stations sometimes weren't listed on the radioman's menu, even though there was an information that they should be available.
- Fix: Chronometer tool wasn't continuing to measure time after it was hidden.
- Fix: It wasn't possible to open torpedo launchers UI from TDC UI, the button was always disabled.

Crew:
- Fix (regression): After the last fix for sailors playing lying on bed animation after selecting them for an external mission, officers started to have a similar problem.

Type II:
- Added a new depth meter in the control room. We will also update the dial in the UI soon.
- Fix: New dial textures on the electric engines.

Type VIIB:
- Fix: It was possible to move through a net cutter on Type VIIB U-boats.

World:
- Fix: Kiel canal is now deeper and it should be possible to traverse it.
- Fix: Kiel canal is now called with its historic name, Kaiser Wilhelm Canal.

General:
- Fix: If an autosave was made, while Uboatopedia was open, the time was permanently slowed down after this save was loaded.
- Fix: Bearing displayed in the hydrophone UI is now within range of 0 to 360 degrees instead of -180 to -180 degrees, to match the scale present on the device.
- Fix: Indicator lights on various devices could be in an incorrect initial state after loading a saved game state.
- Fix: Indicator lights weren't changing its state during a pause.

Yours,
DWS