1. UBOAT
  2. News

UBOAT News

Update: B129 Preview 27

Dear skippers,

We just became aware that there was a blocker issue introduced in the latest update. It could sometimes block the mission summary screen from progressing.

Preview 27 is just a hotfix that clears out that issue. If this affected your game, you should be able to continue normally after downloading this update ːsteamthumbsupː

Yours,
DWS

Update: B129 Preview 26

Dear skippers,

Update B129 Preview 26 is now complete and ready to download on the public testing branch. Please take a look at the changelog below, if you would like to find out more!

[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Fix: Bunks in the bow torpedo room were sometimes rendered in both states, open and closed, at the same time.
- Fix: Indirect lighting in the u-boat's interior was wrong for the duration of certain interactions.

[h3]Crew:[/h3]
- Fix: Order to keep the bulkheads closed was sometimes stopping to work reliably after reloading a game state.
- Fix: Sometimes the countdown above injured characters was missing and it wasn't possible to treat them.
- Fix: Random animation issues of the crews on NPC ships and lifeboats (continuation).

[h3]User interface:[/h3]
- All UI views can be now closed by pressing an escape key.
- Fix: Lines drawn on the map during the assignment summary were sometimes out of sync with the actually presented events in the UI.
- Fix: Progress bar below the campaign objective photography on the map was disappearing after reaching 100%.
- Fix: It was possible to attempt selecting a target square for the milk cow moving operation that was already pending.

[h3]Localization:[/h3]
- German localization update by Ruby.
- Turkish localization update by tokyo.

[h3]General:[/h3]
- Fix: Rewards and penalties assigned for events that were described in a newspaper were assigned twice.

Yours,
DWS

Update: B129 Preview 25

Dear skippers,

Update B129 Preview 25 is now complete and ready to download on the public testing branch. Please take a look at the changelog below, if you would like to find out more!

[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Fix: Improvements to alignment of sailor animations on bunks.
- Fix: Torpedo could be displayed at a wrong position (outside the launcher), if torpedo was being loaded or maintenance was performed on it at a high time compression and the order was aborted for any reason.

[h3]Optimizations:[/h3]
- Improved performance when a high time compression is in use.

[h3]Interactions:[/h3]
- Fix: Aircraft crews were having duplicated names.
- Fix: Sailors sent on external interactions were sometimes selected for a new shift on the ship, but since they weren't there, vital stations could be unmanned.

[h3]Localization:[/h3]
- English localization fixes by Steve.

[h3]User interface:[/h3]
- It's now possible to leave a dialogue by pressing escape.
- Fix: The outer pointer on the UI telegraph wasn't moving when keyboard shortcuts were used to set a gear.

[h3]General:[/h3]
- Added a suggestion in the main menu to contact us, if game previously crashed due to the issue that we are trying to fix.

Yours,
DWS

Update: B129 Preview 24

Dear skippers,

Update B129 Preview 24 is now complete and ready to download on the public testing branch. Please take a look at the changelog below, if you would like to find out more!

[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Fix: Aircraft stationing on the carrier were having duplicated propellers and windows.
- Fix: Map was blinking with a black colour when player's ship was receiving damage.
- Fix: Newspapers were not aligned correctly to the sailors reading them on the starboard bunks in the bow torpedo room.

[h3]Interactions:[/h3]
- Fix: Taking survivors from a lifeboat was sometimes not working correctly - the character wasn't actually moved to the player's ship and after leaving the area a notification was popping up that he was released.

[h3]Crew:[/h3]
- Fix: It was possible to perform first aid on torpedoes after making a few steps.

[h3]User interface:[/h3]
- Fix: XP bar in the character selection panel wasn't full after reaching the maximum level in the game (5th).
- Fix: Tooltips were incorrect for the time compression buttons, if dynamic travel system was being used.

[h3]Missions:[/h3]
- Fix: Southern Routes campaign objective was often stopping to progress.
- Fix: Supply ships (milk cows) were sometimes selected as a target for the ally calling for help and lost ship missions. It wasn't intended and could cause some issues.

[h3]World simulation:[/h3]
- Fix: Some merchant ships weren't carrying any cargo.

[h3]Localization:[/h3]
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.
- Portuguese localization update by Roliçonho.

[h3]General:[/h3]
- Fix: After damaging a ship and forcing the crew to evacuate, leaving the area and then coming back, the crew was back on the ship and the buoyancy (HP) bar was full.

Yours,
DWS

Update: B129 Preview 23

Dear skippers,

Update B129 Preview 23 is now complete and ready to download on the public testing branch.

We are planning to release a stable version of B129 soon and continue further work on the stable branch. There may be still some more updates and fixes in the days ahead though!

If you are interested to find out what's new in this version, please take a look at the changelog below.

[h2]Changelog[/h2]
[h3]Modding:[/h3]
- Updated Unity modding template to work with the latest B129 releases. The project in the template now requires Unity 2019.4.29.
- Fix: After opening the Unity modding template, it was possible for the welcome window to be opened in a few copies.

[h3]Graphics:[/h3]
- Fix: A fog-like effect was appearing on the screen after zooming in the map view to the closest possible zoom level, while being away from the coast.
- Fix: Added ship name on Dale-class and War-class tanker hulls.
- Fix: Turm IV quadruple gun wasn't resetting correctly to a forward looking position.
- Regression fix: Rain was rendered under the water.

[h3]User interface:[/h3]
- Fix: Campaign setup preset buttons were slightly vibrating, if temporal anti-aliasing was enabled in the settings.
- Fix: Portraits could remain on the screen after moving to HQ view in rare circumstances.

[h3]Crew:[/h3]
- Crew returning from an external interaction now appears at varied positions on the deck rather than everyone at the same spot.
- Fix: Returning crew now appears in the control room rather than on the submerged deck, if u-boat dived.
- Fix: Unusual issue with crew members moving at the u-boat's bow and refusing to go anywhere else until La Rochelle was left.

[h3]Missions:[/h3]
- Added missing descriptions for a few remaining campaign missions.
- Fix: Patrols appearing during the campaign assignments could spawn directly near the player's ship, if console was used to skip some time.
- Fix: "Unknown object" and "Empty" objects were reported in a few places in UI during the weather station placement missions.
- Fix: The radio transmission from the weather station was transmitted for only 6 minutes. If player didn't receive it in that time, it wasn't possible to complete the mission.
- Fix: Journal entry after completing the Royal Oak sinking assignment wasn't correct.

[h3]Localization:[/h3]
- French localization update by FvJ and Placebo.
- German localization update by Ruby.

[h3]Optimizations:[/h3]
- Performance improvements for longer playthroughs.

[h3]Map:[/h3]
- Regression fix: If player ordered to plot a route to port, while moving and having enabled a time compression, the path could be plotted to some other location near the port instead.

Yours,
DWS