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UBOAT News

2024.1 (Preview 13)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Chinese localization update by Alex Zheng, JM-LeiDao, 36 D, Xenon_Tennessee, 人生多忐忑, 肚子困脑袋饿, Parrot with Carrot.
- Japanese localization update by かねのもうじゃ.
- Czech localization update by Spid3rCZ.
- Russian localization update by Hard.
- Italian localization update by BeeTLe BeTHLeHeM.
- Ukrainian localization update by vovanvoks.
- Spanish localization update by Miguel Haakon.
- Portuguese localization update by AlexShuma.
- German localization update by Ruby.

[h3]UI:[/h3]
- Added compass tool to the UI. It's accessible in the top-right toolbar.
- Added alternative depth meter tool to the UI for Type II U-boats.
- It's no longer possible to open torpedo launchers UI in TDC view.
- Fix: After completing a free roam without any notable successes by starting a new assignment, the summary of that free roam was opening with mission selection UI present on the screen.
- Fix: FAT/LUT panel was often not useable due to clipping with locked ship info.
- Fix: Tooltips of buttons near the top edge of the screen in periscope UI were partially outside the screen.
- Fix: Ship upgrade mode was still not always working correctly in play as skipper mode.
- Fix: Ship identification book was stopping to work, if it was opened after locking a periscope on a target that wasn't in the book.
- Fix: Base +8 modifier to discipline is now called "Base value" instead of "Base" to make it more clear what it means.
- Fix: Chronometer was blocking clicks on nearby elements.

[h3]Realism settings:[/h3]
- Added a new setting called "Size of convoys" to allow for having larger convoys on machines that are able to simulate that.

[h3]Missions:[/h3]
- From now on, all ships that are sunk within target squares of a GRT campaign objective are counted towards its progress. Previously, they were counted only during patrol assignments associated with that campaign objective.

[h3]Torpedo fire systems:[/h3]
- Fix: The parallax correction dial on the TDC had its inner and outer indicators reversed. The inner indicator was showing values that should be displayed by the outer indicator, and vice versa.
- Fix: T5 torpedoes could move above water.
- Fix: Dud torpedoes had working propellers, even though they were sinking.
- Fix: Missed shots were reported too early.

[h3]Graphics:[/h3]
- Fix: Wrong texture on springs on diesels in Type VII.
- Fix: There wasn't enough lighting present during decoration cutscene at night on Type IIA and Type IID U-boats.

[h3]Ports:[/h3]
- Fix: Many ports didn't had any ammunition for defence guns.
- Fix: Merchant ships were docking at too shallow areas in Port of Edinburgh and were instantly sunk by hitting a shoal.
- Fix: Seam between terrain segments in Brunsbuttel.
- Fix: Various issues with lighting near Bergen with built submarine pens.

[h3]Crew:[/h3]
- Fix: The crew could consume a lot of food in one go after leaving a port. This problem may still happen once in old game states, but shouldn't happen again afterwards.
- Fix: After ordering officer to go to work at the helmsman station, when Type VII U-boat has dived, the officer wouldn't go and there was notification about lack of helmsman appearing afterwards.

[h3]World:[/h3]
- Fix: Canada now joins the war on 10th of September instead of 3rd.
- Fix: Ensured that convoys have reasonable proportions of merchant ships to escort ships in all cases. It was sometimes possible that a convoy was spawned with less merchant ships than there were escorts.
- Fix: NPC U-boats now less often sink ships in convoys when player is not nearby.

[h3]Voiceover:[/h3]
- Officers no longer report reaching patrol area etc. when silent running is enabled.
- Sailors now never speak background comments during return to port cutscene.

[h3]General:[/h3]
- Crew now disables gyrocompass only when silent run is ordered. If it's enabled back later on, the crew will no longer disable it again.
- Fix: After loading any game state with a sailor carried by a crew mate to safety, there were many issues present afterwards. If this was happening outside, the sailor that was carried was becoming stuck outside and it wasn't possible to dive because of him.
- Fix: After loading several saved game states in a sequence, where one of them had a skipper with Tight Packing skill, it was possible to cause an error, that was causing various side problems. Among other things, it was making it impossible to repair anything on the boat that required a replacement part.
- Fix: Fixed major issue in a save system that could change port types after game updates, for example it was possible for Port of Kiel scene to load in place of La Rochelle. This fix won't repair this issue in saves that were already affected by this problem.
- Fix: After loading a saved game state with another U-boat type, if certain steps were made before, it was possible for various issues to occur, like missing dialogue options with port officers and various problems related to ship storages.

Yours,
DWS

2024.1 (Preview 12)

Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:
- Czech localization update by Spid3rCZ.
- Russian localization update by Hard.
- Ukrainian localization update by vovanvoks.
- Portuguese localization update by AlexShuma.
- Spanish localization update by Miguel Haakon.
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.

Missions:
- Fix: Ships scuttled with the Ship Engineer skill weren't counted towards GRT progress in missions and campaign objectives.
- Fix: The objective about finding a hut on the Hopen Island was sometimes not progressing when looking at the hut through binoculars / UZO / periscope.
- Fix: The objective about finding the first hut on Hopen Island is no longer marked with a green dot, to avoid confusion that it's located at its location.

Torpedo fire systems:
- Officers are now much more accurate at estimating AOB.
- Fix: On Type IID it wasn't possible to set UZO as the active bearing transmitter on torpedo fire control boxes (the option for it was missing).
- Fix: Corrected typo on "Lagenwinkel" label on TDC and "Schuß" label on the launch lever.

UI:
- Added a new loading hint explaining that it's not possible to charge batteries at maximum speed.
- Fix: Radio stations sometimes weren't listed on the radioman's menu, even though there was an information that they should be available.
- Fix: Chronometer tool wasn't continuing to measure time after it was hidden.
- Fix: It wasn't possible to open torpedo launchers UI from TDC UI, the button was always disabled.

Crew:
- Fix (regression): After the last fix for sailors playing lying on bed animation after selecting them for an external mission, officers started to have a similar problem.

Type II:
- Added a new depth meter in the control room. We will also update the dial in the UI soon.
- Fix: New dial textures on the electric engines.

Type VIIB:
- Fix: It was possible to move through a net cutter on Type VIIB U-boats.

World:
- Fix: Kiel canal is now deeper and it should be possible to traverse it.
- Fix: Kiel canal is now called with its historic name, Kaiser Wilhelm Canal.

General:
- Fix: If an autosave was made, while Uboatopedia was open, the time was permanently slowed down after this save was loaded.
- Fix: Bearing displayed in the hydrophone UI is now within range of 0 to 360 degrees instead of -180 to -180 degrees, to match the scale present on the device.
- Fix: Indicator lights on various devices could be in an incorrect initial state after loading a saved game state.
- Fix: Indicator lights weren't changing its state during a pause.

Yours,
DWS

2024.1 (Preview 11)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Japanese localization update by かねのもうじゃ.
- Italian localization update by BeeTLe BeTHLeHeM.
- French localization update by FvJ and Placebo.
- Russian localization update by Hard.
- Spanish localization update by Miguel Haakon.

[h3]UI:[/h3]
- Fix: UI tools with custom position were permanently moving after switching between certain views or pressing ALT in FPP mode.
- Fix: Chronometer tool didn't had its position saved and was in the default position after restart.
- Fix: Torpedo depth and salvo spread sliders in the launchers UI were changing value each time this UI was reopened.
- Fix: Character portraits could disappear after opening map, if resolution to UI scale proportion was too low, and they weren't appearing back when there was again space for them.
- Fix: Bearing in the hydrophone tooltip was having a reserve sign.

[h3]Play as skipper:[/h3]
- Fix: Section view orders mode wasn't activated correctly after toggling the pause, when scroll view modes setting was turned off in the settings.

[h3]Crew:[/h3]
- Fix: Survivors and guests on board could receive serious wounds and then be hospitalized on land like crew members.

[h3]Graphics:[/h3]
- Fix: Distant smoke usually wasn't visible in the scene.

[h3]Uboatopedia:[/h3]
- Updated Uboatopedia in English and German.
- Added shortcuts to Uboatopedia in the storage and galley UI.

[h3]Ports:[/h3]
- Fix: Added description for Capetown.

[h3]General:[/h3]
- Fix: Adjusted range of all U-boat types to be close to the historical range when not charging the batteries.
- Fix: Possible fix for the lack of food in the storage after starting a new campaign. This fix is unconfirmed yet due to this issue happening rarely and randomly.
- Fix: It was possible to place on the deck cargo boxes floating on the sea, even when being submerged, after selecting an officer and clicking on the cargo box directly.

Yours,
DWS

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Yours,
DWS

2024.1 (Preview 10)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Italian localization update by BeeTLe BeTHLeHeM.
- Russian localization update by Hard.
- French localization update by FvJ and Placebo.
- Czech localization update by Spid3rCZ.
- Spanish localization update by Miguel Haakon.
- German localization update by Ruby.
- English localization update by Steve.

[h3]Crew:[/h3]
- Fix: Food consumption by the crew could permanently increase after following certain steps.
- Fix: Explosives weren't removed from the inventory after they were used to sink another ship.
- Fix: Aircraft weren't having any surviving crew after shooting them down, if they weren't viewed from upclose at any point.
- Fix: Menu that was appearing after interacting with a shot down aircraft wasn't working correctly when there was no survivors.
- Fix: Sailors could appear in a lying pose when they were selected for an external mission.

[h3]Missions:[/h3]
- Decreased frequency of side missions from the command during patrols. Frequency of a side mission about sinking specific ship was decreased even more.
- Fix: If a mission about sinking a specific ship was ignored, patrol was completed and a button for a quick mission completion was used, there was often a radio update from the high command regarding target position after return.
- Fix: First merchant ship in tutorial no. 3 could spot the player and start avoidance maneuvers.
- Fix: Tutorial no. 2 and no. 3 weren't working when started from Brest.

[h3]UI:[/h3]
- Fix: After switching U-boat to another type, buttons in TAB menu for changing lighting colour on the U-boat were stopping to work until the game was restarted.
- Fix: It was possible to click on UI elements in the background with TAB menu open.
- Fix: Probable fix for "Days later" text staying on the screen after a quick return to a port.
- Fix: Tabs for switching menus on the "Crew" screen were staying highlighted in some cases.
- Fix: Wrong tier numbers were displayed on hydrophone upgrades visible in HQ.
- Fix: Untranslated text during interaction with an unescorted merchant ship. This change may take some time to propagate into all languages.
- Fix: Untranslated text in Gazala mission. This change may take some time to propagate into all languages.
- Fix: Liverpool name wasn't localized.
- Fix: "Enter text..." label wasn't translated in a few input boxes.
- Fix: Various issues with UI screen used for entering the name for a new preset in the schedule.

[h3]Technical:[/h3]
- Fix: Memory leak that was triggered by loading saved game states in a certain sequence. It could lead to a very long loading of saved game states.
- Fix: Several smaller, but more common memory leaks.
- Fix: Fixes for various errors spotted in the logs.

[h3]Ports:[/h3]
- Fix: Seam between terrain segments in Kiel.
- Fix: Corrected positions of a few small items in La Rochelle to make them aligned with the ground.

[h3]World:[/h3]
- Added 100 more names for Norwegian merchant ships.

[h3]Play as skipper:[/h3]
- Fix: If an attempt was made to switch to the view orbiting around the U-boat in the ship upgrade mode, the camera was moving to a random direction.

[h3]General:[/h3]
- Keyboard shortcuts for changing views now don't do anything during transition to another view.
- Fix: Keyboard shortcuts for changing views now don't have any effect, when their associated views are already active. Previously, there was an unnecessary fade out / in animation and some issues with UI tools when they were at custom positions.

Yours,
DWS