1. Onward
  2. News

Onward News

Monthly sitrep - January 2020




We are hard at work on fixing commonly reported bugs, improving client and server security, optimizing performance, fixing map collisions and inconsistencies, and developing the Quest port of Onward. We don’t have any major news just yet, but stay tuned for future Sit Reps; we will slowly start unraveling what we’ve been working on ;)
2020 will be a great year for Onward! See you on the battlefield.


Welcome to our Eighteenth sitrep!

In this months sitrep we’ll discuss the recent v1.7.7 hotfix containing the new Volk Ground Drone, Head Orientated Locomotion option, and other features. We’ll also share some of the latest custom maps made by players within the Onward Community, and show some of the latest community gameplay videos!

Click here to read the sitrep!

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

Patch v1.7.7 - Ground Drone, Head Oriented Locomotion Option, and more!




ONWARD Hotfix V1.7.7 Changelog

(Verify the integrity of the game files to avoid corrupted data after downloading updates)

General Changes
  • Added Ground Drone to VOLK marksman class

  • Added Head Oriented Locomotion option in settings menu. This will allow players to move relative to their head instead of controller.

  • Fixed graphical error with G3 iron sights

  • Disabled flip up sight action when holstered so players can easily grab frags and equipment

  • Fixed ability to allow invalid maps in private lobbies

  • Fixed possibility to deploy drones outside of map

Patch v1.7.6 - Rift S Speed Fix, More Custom Maps for Private Lobbies, and more

ONWARD Hotfix V1.7.6 Changelog

(Verify the integrity of the game files to avoid corrupted data after downloading updates)

General Changes
  • The Rift S and Oculus Quest with Link speed issues have been fixed. All players will run at the same speed.

  • Players can now choose more than 3 custom maps in private custom map lobbies.

  • Grenade timers are no longer based on client time/framerate, and are now dependent on server time.



Known Issue
  • 2x holo sights are 2 points, but will return back to 3 after the holidays.

Patch v1.7.5 - 2x Flip-Up Sights, Improved Weapon Audio, and various fixes.

ONWARD Hotfix V1.7.5 Changelog

(Consider using the Steam client option to verify the integrity of the game files to avoid corrupted data after downloading this update)

2x Flip-Up Sights
  • Many weapons can now be equipped with 2x Holographic Sights, which are holographic sights equipped with “flip up” magnifiers. These are magnifiers that will give you an edge at longer ranges when you need, but they can also be lowered for mid or close ranged combat. They are 2 points for the marksman classes, and 3 for Rifleman and Support.


General Changes
  • Gunshot sounds have been tweaked and are much louder.

  • Fixed an issue that could cause Steam users to be unable to play Onward if the workshop servers went down.

  • Fixed the MP5’s flashlight clipping into its suppressor.

  • Rezeroed the iron sights of the M16A4.

Patch v1.7.4 - New Weapon Audio, and various fixes.

ONWARD Hotfix V1.7.4 Changelog

(Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update)

Weapon Audio Upgrade
  • Weapons now have eight different firing sound variants per weapon, and which sound is used depends on several factors: if the weapon is suppressed, if it is indoors or outdoors, or if it is close or far away from the listener.

  • Did a large pass on the audio reverb areas in each map. In general you should notice more realistic sounding environments.

  • Firing mode selector clicking noises now vary on a gun to gun basis.

  • LMGs now have three different sounds when interacting with the bullet belt, and separate sounds for opening and closing the top hinge.

  • There are now multiple sounds for inserting shotgun shells into guns.

  • There are now specific sounds when shotgun shells eject and hit the floor.

  • Tweaked the volume of firing mode selector clicking and bolt forward and back sounds.

  • Improved the performance of how we look up weapon sounds.


General Changes
  • Restored the warning before joining competitive lobbies that will let people know that a higher level of skill is required for them.

  • Throwing pickups takes less of the player’s velocity into account now, so if you are holding an item, run forward, and let go, the item will no longer launch forward.

  • If you are the only player in a Shooting Range lobby, downing yourself will no longer break the lobby.

  • Falling off of cliffs in Free Roam will no longer cause you to spawn in place, which would result in an endless loop of you falling to your death forever.

  • The host is now always shown in the list of players in the server browser, so the list will not be empty as the game is being created anymore.

  • When the game mode is displayed in the spectating screen and server browser, it now shows the actual name, not the internal name.

  • Fixed the location of several attachments on the M39 EMR.

  • Decreased the magazine capacity of the Makarov pistol from 9 rounds to 8.

  • Adjusted the brightness of Reflex and Holographic sights for easier to use contrast.

  • Polished hand poses for holding pistols.

  • Various bug fixes on Shooting Range, Snowpeak, and Tanker.

  • Fixed the first time user experience questions ignoring the choice the user makes regarding proximity grip or button press grip.


Custom Content
  • Clicking the workshop icon on maps in the map selection screen will now allow you to update or delete individual maps that you have installed. Clicking update will focus that specific map in the workshop screen.

  • Attempting to join a server on a custom map that you do not have will now focus on that specific map in the workshop screen.

  • If the lobby has custom maps enabled, and has any of them in common, then at least one custom map is guaranteed to appear in public map votes now.

  • Increased the number of custom maps that get placed into the pool of maps chosen from to vote, meaning they will be more common if people have them.

  • Fixed votes for custom maps in public map votes applying to all visible custom maps, rather than just the one you clicked.

  • Maps that custom content creators are working on will no longer appear in the server browser.

  • The map preview image in the server browser will no longer flicker when viewing servers on custom maps.


AI
  • Fixed the AI not using their lasers or flashlights on night maps.

  • AI have many more names now, drawn from our credits screen.


Known Issues
  • Downfall Day's building interiors are dark. This will be fixed very soon.