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Update v1.6.8 Full Map Release Out Now!

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We apologize for the delay, we hope you enjoy this update!

V1.6.8 Changelogs
Added Turbine, a new map set on a hydroelectric dam with unique strategic chokepoints.
Brought Jungle, Abandoned Day, and Snowpeak Day up to the standards of visual quality and performance expected from version 1.6.
Added night map variants: Abandoned Night and Snowpeak Night.
Significantly lowered load times, and lowered memory usage by between two and four gigabytes on average.
Added new smoke grenade visuals that look and perform better than the current ones.
Fixed players showing through smoke grenades and sand storms in many instances.
Fixed some bulletproof fences on Bazaar.
Levels: Miscellaneous bug fixes & optimizations.

Maps Release Date - September 4th

Hey everyone,

We are just about ready to release our remaining maps - Turbine, Snowpeak, Abandoned, and Jungle. Expect a full release on Wednesday evening, September 4th! Looking forward to seeing you on the battlefield.

Best,

The Downpour Team

Hotfix v1.6.7

Hey everyone,

We've been working hard on fixing bugs and we hope this hotfix release will bring a more stable experience to the battlefields of Onward.

In the next hotfix (v1.6.8) we'll see the long awaited maps coming back to Onward as well as some huge RAM/memory gains! We expect the improvements to reduce RAM usage on each map by roughly 3-4 GBs.

Also as a sign of good faith to our competitive community, future updates/patches will only be released on Wednesdays (unless an urgent fix is needed). That way we can react quickly to any issues introduced so weekend matches can go smoothly.

V1.6.7 Changelogs
Performed various optimizations and fixes to several maps.
Fixed explosions killing players out of range.
Rebalanced the MP5 by decreasing its recoil.
Fixed molotovs hitting invisible walls.
Fixed syringes not working on bleeding players.
Holsters now hold the proper number of shotgun shells.
Optimized away large performance drops immediately after loading a new map and smaller performance drops when spawning from the tent.
Renamed “Uplink Assault” to simply “Assault”.
Adjusted the descriptions of Uplink and Assault to be more informative to new players.
Fixed the VIP’s game freezing when playing competitive Escort mode.
Fixed Escort modes not properly ending and awarding the defending team when the round time limit expires.
Changed multiplayer playlist percentages to be based on actual player count instead of lobby count.
Made the sky texture in the Snowy main menu look consistent for both eyes.
Grabbing helmets in the tent is now more consistent with grabbing other objects in the game.
Moved the helmets on the loadout table closer to the center of the table.
Fix players being inaudible over the radio if they disconnect from an Assault match and reconnect while it is in progress.
Fixed a strange black square appearing on the tablet map after the player is downed.
Moved “CORE” above “CO-OP” on the playlist menu.

Hotfix v1.6.6

Fixes
Default grab actions when picking up large items or grabbing foregrips on the Index Knuckles have been reworked. They use a hybrid force / touch grab now, so they require a gentle squeeze to grab, and you have to let go to release with touch. This makes it a lot harder to accidentally pick up things, or accidentally drop things.

Performed further adjustment of the crouching animations to fix more unnatural movements.

Adjusted range and damage of explosions.

Fixed explosions not killing downed players.

Fixed an issue where players in the tent could be considered alive, which caused various issues, including rounds not ending properly sometimes due to the game thinking players were still alive.

Fixed the flashbang fading effects taking different amounts of time from map to map.

Fixed suppression and flashbang effects being affected by post processing, causing them to look different on different maps.

Fixed several instances where the tablet map would not display.

Cleaned up some rogue objects in all the maps to reduce memory usage.

Fix spectator outline effect not properly affecting player models at all distances.

Adjusted the description of the virtual gunstock option in the settings screen to explain the option better.

Heals are no longer shown as revives in the spectator kill feed.


Known Issue
Downfall tablet isn't showing geometry, just player and objective dots.

Monthly sitrep - August 2019



Hey guys,

Welcome to our thirteenth sitrep!

In this months sitrep we’ll be going over the status of our remaining maps, Onwards future development roadmap, new content coming in update v1.7, custom maps support, and QA testers for the Quest!


Check out the latest sitrep in the following link.
http://www.downpourinteractive.com/devblog/monthly-sitrep-august-2019


See you on the field!



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