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FORTIFY News

1.623 Update - farming part 1



- added composter and sprinkler, no hose/water system yet

- added farm tag for workshop items

- water storage amount included in resource count

- added campfires to storage slot count

- added half wall option for outline/honeycomb tool in edit mode

- wire power numbers offset towards camera to help visibility

- fixed ceiling lights only using 1 power

- solar panels can be stacked like in Rust

Patched in recently:

- rotate hatches while placing

- fixed bug with roofs getting red blocked over floor frames

- shopfronts now block overlapping half height floors

- memory cells can self connect now








1.622 Update - computer station and new features



3/11 Edit - added CCTV camera

- added computer station

- added coffin

- added wire power labels, it's not perfect but showing this in 3D can't be

- see number of storage slots in resource count

- added a part picker tool (like eyedropper in photohsop but for switching to selected part)

- improved roof wall checks to determine if a wall should be halved, still more to do

- finally added a deployable overhang system that checks if any corners are not on a surface, it's only enabled with rugs, fireplace, planters and the computer station currently

- enabled flipping workbenches in edit mode

- made it possible to place floors through walls at half height

- fridge blocking collider now resizes after placing, no idea why it's like this in Rust


Electrical Fixes

- laser visual fix

- HBHF range adjusted to 10m radius, it's not 20m as listed most places

- multiple door controllers can be connected to one door/hatch

- fixed door controllers not connecting on floor frames

- fixed door controllers sometimes losing connection after using stability mode

1.621 Update - ignite too many fireworks at once



- added igniter that only ignites fireworks currently

- added working mortar fireworks, click to ignite when not in edit mode

- improved workshop item buttons with much faster list loading, subscribed items are now ordered by date added

- walls are thinner by a very very tiny amount to make this possible without using allow overlap:


- stairs now have a proper mesh collider for placement on

- added visible trigger areas for shotgun trap and igniter, flame turret will be next

- fixed half height floors not having stability

- changed the mini/transport helicopter colliders to match their shapes instead of the larger "building blocked" collider used with Rust prefabs

- added FPS limit field in options, default has been 60

- faster mouse wheel scroll speed in place panel and file list

- improved aim when using 3rd person in raid mode

Electricity

- device name appears when mousing over (not just the IO cubes)

- fixed a usage bug with branches

- fixed splitter bug when it has less than 3 power

- IO power text is now updated every second

- IO cubes take a second to hide after mousing away

Trying to find a good way to show more power info at once, it is much trickier in 3D.

1.620 Update - music and holiday cheer



Happy Holidays Everyone!

- added piano, drumkit, xylophone, pookie bear, stockings and giant candy cane

- hide floors and hide stages can be used together now instead of one toggling the other off

- fixed resource count error with a few armor building block types not rounding up cost

- fixed a few bad bugs with electricity in multiplayer

- improved 3rd person jetpack "physics"

- added 3rd person head look at mouse position

- wires hide correctly now when using the "use height" option with hide floors

- even lower part rotation when holding alt while using mouse wheel

- fixed on-wall electric devices being offset slightly into wall on placement

Patched in already:

- button added to infospot panel to move/rotate spot after placing

- fixed bug with loading save while infospot panel is open

Edit: Just added a discount for the Winter Sale

https://store.steampowered.com/app/1100550/FORTIFY_ELECTRIC_UPGRADE/

1.619 Update - some improvements and fixes


- added "only hide blocks" option to Hide Floors, see and edit an entire multi-level circuit

- added option for wire colors, allows for coloring an entire circuit with one click

- when using copy-paste mode, Clipboard Import/Export and Get Pastebin Link will use the copy-paste format

- input fields now have full cursor control

- the auto LMB placement option is now stored between sessions

- the codelock panel is now an Edit mode tool with it's old buttons now adding/removing codelocks from doors/hatches plus a new button for setting a code

- water catchers no longer red block when placed on building parts, still needs a collider above it like the large furnace

- fixed a bug with resetting scene while in wiring mode

- batteries now show time when there's no active usage

- fixed a bug caused by deleting batteries when it's info panel was open