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Archmage Rises News

Build 0.1.5 is Live!

[h2]NEW:[/h2]
  • Added 2 new female portrait sets


[h2]IMPROVED:[/h2]
  • Adjusted lockpick prices to fix weird pricing behaviour
  • Increased odds of finding resources in world map
  • Adjusted amounts of resources that can be found when exploring hexes
  • Adjusted wood and stone so they can always be found where they are expected to be found based on map features (such as trees visible on map, etc)


[h2]FIXED:[/h2]
  • Fixed a bug that caused buying items from a market to result in the cost being 0 gold and not receiving the item
  • Fixed getting items for free from the market if you try to buy and don't have enough money
  • Fixed a bug that sometimes causes NPC's job labels not to get updated properly
  • Fixed NPCs being able to sell services/items outside of their respective workplaces, which caused other branching issues
  • Fixed skill quest icon being too small
  • Fixed a bug with being able to drag weapon attack off of the HUD
  • Fixed a bug with navigation system causing NPCs to tell you that some towns were "12 years journey north" or some variation of that
  • Fixed a bug on character sheet that caused equipment slots not to update properly when equipping new weapons and gear
  • Fixed a bug with glowstone not working properly
  • Fixed a bug that caused some players to get stuck when trying to flatter an NPC
  • Fixed a bug with town theme distribution that cause some world gen seeds to fail
  • Fixed a bug where quest related NPCs know about other quest NPCs that they talk about
  • Fixed a bug that caused NPCs to swap places when using services at the inn
  • Fixed a bug that caused combat encounter backgrounds to show a dungeon during outdoor combat if you've recently been in a dungeon.

Build 0.1.4a Is Live!

This is a quick hotfix to address a bug experienced by a handful of players that caused a failure when trying to load a saved game.

Build 0.1.4 is Live!

Here's what's new in this week's patch:

[h2]NEW:[/h2]
  • 4 new quests
  • New male NPC portrait set


[h2]IMPROVED:[/h2]
  • Updated dice rolling sounds
  • Added validation checks for keywords when loading a world so that those keywords/resources (and relevant quests) are exclude from dialogue options in worlds where those resources (and potentially races in the future) don't exist. This should prevent, for example, a snowmoss gathering quest from being triggered in a world where snowmoss doesn't exist
  • Rooms in the inn now recover all Stamina
  • Camping now recovers all Stamina
  • Updated all resource-gathering quests to have a 84 day (12 week) time limit temporarily while we make some adjustments to resource generation. This should help with being able to complete quests on time when struggling to find resources.


[h2]FIXED:[/h2]
  • Fixed several issues that were causing quest-related NPCs to go missing, preventing some quests from being completed
  • Fixed bad directions being given for snowmoss, which was preventing the gather snowmoss quest from being completed
  • Fixed the herbalist job so that it can produce herbs to be sold in the Market
  • Fixed the description of honey so now NPCs accurately describe which types of hexes it can be found in
  • Fixed a bug where NPCs will give directions to an exhausted resource node when being asked where to find a specific resource
  • Fixed a bug that caused the camping menu when using a campsite to disappear
  • Fixed a bug that caused a stray window to appear when resting at a campsite
  • Fixed a bug that causes conversation windows not to be cleared properly when quitting a game while in a conversation with an NPC
  • Fixed a bug that caused dialog options not to display for some NPCs
  • Various little quest fixes and typos

Roadmap: How to Read Our Build Numbers

First off, I want to say a huge thanks to this amazing community for supporting us in making Archmage Rises as best as it could possibly be! All of your feedback, bug reporting, suggestions, etc has been super instrumental in helping us tune the game, fix bugs, and create a gameplay experience that we all want to play, so lots of gratitude from all of us on the dev team to all of you!

As we work hard toward our next big update (The Mage Tower), I wanted to share with you players, both new and returning, how to read our build numbers and use them to follow along with our development roadmap.

As you may have noticed, our build numbers come in the following format: 0.1.3

In the example above, here's what those numbers mean...

0 - This indicates our "stage" number. 0 means that we are still in Early Access. When this number reaches 1, we are considered released and feature complete. That doesn't mean we're done updating the game, but does mean that all of the core features of the game are now available.

1 - This is our major update number that corresponds to our major updates listed on our roadmap (which you can see below)

3 - This is our regular "in-between" updates, which we usually release on a weekly basis. These are mostly focused on bug fixes, optimizations and in some cases new content.

You might also see a letter at the end, which usually indicates a hotfix to quickly patch up a crucial bug that may have been introduced in the latest release. Hopefully these are few and far between ːsteamhappyː

So that means that when you see these release numbers, you can quickly get a sense of where we are on the roadmap:

0.0.X - Initial Early Access Launch
0.1.X - Update 1: Townsfolk Update
0.2.X - Update 2: The Mage Tower
0.3.X - Update 3: Exploration
0.4.X - Update 4: Crime & Punishment
etc.

I hope you find this info useful, and stay tuned for another weekly patch update that should be going out later today!

Phil

PS: Here's the roadmap that I mentioned above (in case you haven't seen it or wanted a reminder):

Hotfix 0.1.3a Is Live!

A quick hotfix to fix a bug that was preventing players to be able to sell items back to vendors.

Known issue: if you quit the game while speaking to an NPC, their dialogue window is still visible on the main menu and won't go away until the game is restarted. On our list to fix this week.