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Archmage Rises News

Hotfix 14.1.19

Reports came in last night of frozen enemies (by magic) in combat not ending the enemies phase. This soft locks the game.

We don't want to ruin anyone's weekend, so here is a fix!ːhappystar2022ː

Enjoy your weekend!

Build 14.1.18 Live!

We're focused on bug fixing, prioritizing it over features right now, and we're almost at Zero Bugs (see below for explanation).

Today's beautiful menu of fixes include:

  • Fixed losing all XP on loading the game ːsteamfacepalmː
  • Greatly improved Save File Loading reliability
  • Fixed sometimes can't fight enemies on the world map after completing quest
  • Fixed sometimes resting at Inn crashed game
  • Fixed sometimes reloading game loads empty dungeon and yer stuck
  • Fixed dropping boots on the ground changed their icon to body armor in inventory
  • Fixed resurgence of enemies not appearing in battle
  • Fixed Net not working right - just took it out of the game for now. That counts as a fix, right?! ːtongueː
  • Fixed 10 foot pole not detecting and triggering traps. Now it will save your hide. Please don't name or fall in love with your pole, it will break after use. I don't want you to be sad.
  • Fixed hot bar keybinds Resetting after each encounter. Don't get too attached to it though because we have a new UI coming which doesn't have a hot bar anymore. That was so 2014.
  • Fixed spells sometimes pull up an incorrect spell stamina window


Zero Bug Milestone

In software development there is an important milestone where all serious* bugs are resolved. It doesn't necessarily mean more won't be reported, but finally at some point we got them all. It also means the dev team is ahead of the testing and bug reports. It means the software is quality and stable.
If you'd like to know more about Zero Bug and Bounce you can here:
https://www.lee-dohm.com/2013/08/14/what-does-zbb-mean/

* = we define serious as "reported by multiple users". Something like missing icons on buffs is typically not treated as serious (it is a graphical glitch)... it's embarrassing, it says we're a bunch of amateurs, but it isn't serious ːwinter2019happyyulː like a crash or feature not working.

We're pushing hard to get to Zero Serious Bugs by Monday. We had 32, three days, and average about 10 a day.
Yesterday we did 9
Today we did 9
We have 14 left
So Zero Bug Monday is looking realistic.

Once we get to Zero Bugs we can start working on features again and looking forward to the Early Access release. Team is excited to turn this corner!

Hotfix 14.1.17 Live!

Do you remember way back in Mar 7 of 2023? The grass was greener, birds were singing just a little more often, the air smelled a little sweeter with a hint of lilac?

Remember when I said we'll introduce some new bugs. ːsteamfacepalmː
Well the fix to the Weapons using Stamina broke loading of save files. Not the save files themselves, but the loading of them due to an initialization ordering issue. We fixed the ordering issue, now allowing your existing pre-fix saves to work again.

So here we are again, hat in hand, putting out yet another hotfix to fix the hotfix to fix the update to fix the build to fix the demo.
The people in charge of sacking the people in charge, have been sacked. ːtongueː

Along with this hotfix we fixed several others which just came along for the ride ːshockedstar2022ː :
  • Fixed yesterdays problem with loading previous save files
  • Fixed Exploitable XP system - No longer can you sit and ping a single enemy for unlimited XP.
    There is now a short term fix of a max cap of 100xp gain per battle. It matters the order of the spells you cast. If you do fire spells to 100xp, then arcane, you'll get only fire xp and no arcane. Govern yourselves accordingly. ːKeysː
  • Fixed Shield buff/icon on the left correctly reduce the numbers when blocking attacks. I can't believe it took us so long to fix this one. I'm so embarrassed. ːsteamfacepalmː
  • Fixed clicking on a door, going to another room had an error, causing the camera to slowly continue to slide into nowhere
  • Camping in dungeons has too high of an ambush chance, lowered it to 20%
  • Fixed leaving a Town doesn't change menu, exiting again exits town. This, of all things, was caused by
  • Fixed Eternal Huntsman shooting player through solid obstacles on the battlefield
  • Fixed missing icons for broken rib, and other effects
  • Lesser Arcane Insight Duration was wrong, now right


Known issues:
  1. Sometimes a Dungeon room layouts can be incorrect - floating boxes and clipping elements. Oops, we'll get to this eventually.

Build 14.1.16 Live

We're putting out a hotfix today to address our two largest issues.

  • Fixed Weapons costing stamina. That was a bad bug we introduced last week and took a while to correct. ːsteamfacepalmː
  • Fixed town buildings turning into Logging Camp or Animal Trader after loading a game
  • Added the notice you need a light to explore dungeon rooms to show up more than once, this was causing confusion as people were stuck


Our next official build is Thu Mar 9 when I'm sure we'll introduce some new bugs. ːlaughing_yetiː

Build 14.1.15 Live

This week we've dug into the core dungeon issues and save file stability issues. Some of these fixes took 3+ days to figure out and resolve.

  • Sped up the dungeon. Or said more correctly: fixed the silly slow code we introduced a week ago. ːsteamfacepalmː
  • Fixed a large number of dungeon errors, causing people to get stuck
  • Added a starting base spell: Push/Pull. You use this in combat to move enemies around the field. This should open up options for players to use melee combat. We have more we are working on for a future patch.
  • Added better dungeon logging so that we can solve future errors more effectively.
  • Fixed items in combat being unusable.
  • Fixed various weapon effects like nets.
  • Fixed Mud pinning monsters indefinitely, now mud behaves correctly.
  • Fixed loading up a game and not getting character creation.
  • Fixed following a monster patrol back to their lair crashing the game
  • Fixed some encounter options not being clickable.
  • Stabilized saving and quitting more, there should be less crashes when doing so as well as when reloading a save.
  • Fixed a saving issues with character buffs