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SCUM - Development update #27

[h3] Happy Monday everyone! Time for another Development update. The peeps at the office have been real busy bees so check out what was going on. [/h3]



  • Resolving issues with the new female models.
  • Further work on ATM UI.
  • Setting up prisoner controller for plastic surgery.
  • Separating animations of character creation from plastic surgery.
  • Finished the quick access rework.
  • Bugfixing.
  • Resolving issues with prisoner appearance rework.
  • Improving the BB snapping algorithm.
  • Refactoring the code.
  • Added endurance gain parameter on some vehicles.
  • Added new side effect for energy drinks.
  • Working on backend code for modular vehicles.
  • Refactored the character creation system.
  • Working on the plastic surgery and character creation panel.


  • Finishing up on Samobor optimizations.
  • Working on Samobor distant LODs.
  • Working on the plastic surgery operating hall.
  • Packing the Nuclear powerplant blueprints.
  • Optimizing the Nuclear powerplant POI.
  • Optimizing Nuclear powerplant assets.
  • Bugfixing.
  • Creating modular BB electricity elements.
  • Finishing the new catwalks.
  • Finishing the new harbor crane.
  • Modeling the buildings for the Nuclear powerplant plaza.
  • Texturing the Water Processing Building assets.
  • Modeling the Nitrogen Oxygen Plant building.
  • Working on the control room building.


  • Working on the hair physics parameters.
  • Finishing the Women models animations.
  • Finishing the operating table model.
  • Working on the new GL model.
  • Working on the SCAR-H model.
  • Adopting the clothing items for new player models.
  • Weighting new clothing items.
  • Working on new UI layouts.


  • Bugfixing.
  • Working on the modular vehicles sounds.
  • Tweaking the voice chat.


  • Testing upcoming features
  • Community feedback
  • Catching and banning cheaters
  • Steam bug reports and general discussion
  • Working on the International program 2nd wave
  • Bug reporting


  • Potential fix for the remote door and key batteries draining.
  • Working on the electricity design document.
  • Tweaking the CON gain and loss statistics.


SCUM - Development update #26

[h3]Yes, it's Monday, yes it is time for another Development update., yes I've run out of intros to write. Check it out! [/h3]



  • Working on modular Base building placement, snapping and rotation systems.
  • Finished the farming widget.
  • Working on flora pests and diseases.
  • Working on the build auto-upload system.
  • Resolving the issues with the test levels.
  • Resolving PhysX issues.
  • Working on the ATM UI.
  • Fixing up server crash issues.
  • Finishing up the Quick Access rework.
  • Resolving some of the connection lost issues.
  • Bugfixing.


  • Optimizing distant drawcalls.
  • Optimizing the collision boxes on houses.
  • Optimizing the memory of the nuclear powerplant.
  • Finishing up the assets for the nuclear powerplant.
  • Modeling the subsidiary nuclear powerplant buildings.
  • Finishing up ruined control room panel assets.
  • Finishing up the water purification building.
  • Texturing buildings and optimizations.
  • Bugfixing.


  • Working on new female models.
  • Adjusting the new female models to player animations.
  • Working on the low poly model for the new quad models.
  • Creating new concept art.
  • Working on the new rifle model.
  • Working on the new GL model.
  • Working on farming vegetation models.
  • Working on farming products models.
  • Finalizing new women clothing wrapping system.


  • Testing upcoming features
  • Community feedback
  • Catching and banning cheaters
  • Steam bug reports and general discussion
  • Working on the International program 2nd wave
  • Bug reporting


  • Fixing up descriptions on some items.
  • Writing up new tooltips.
  • Setting up new spawners.
  • Tweaking prices.


SCUM - Hotfix 0.7.162.

We are deploying a fix for the Z3 sector. Make sure you update your game. If your character is still stuck under the texture contact Cheesekingu#4090 on discord to get you out.

SCUM - Hotfix 0.7.161.51364

[h3]Hey there, we are releasing a small hotfix for the server crash issues. [/h3]

SCUM - Development update #25 and 4th Early Access release anniversary

[h3]Hey all, another Monday another Dev update! Check out what else our crew has been up to this past week. [/h3]

We are also celebrating our 4th anniversary since the release into Early Access. It has been an eventful ride so far but we are not done yet as we are still working hard, delivering to you regular updates and working on the major ones to provide to you the best survival experience out there.



  • Working on the Energy drink/boost feature.
  • Implemented the new PhysX system.
  • Working on the Farming system widgets.
  • Working on the Farming system UI.
  • Updating the engine for live coding.
  • Working on the automatic steam build update system.
  • Resolving the issues with the internal server system.
  • Further work on ATM UI.
  • Working on the modular BB placing system.


  • Texturing outside materials of the nuclear powerplant.
  • Preparing further assets for optimizations.
  • Placing down the interior assets on the nuclear powerplant.
  • Finished up the modular building models for the modular BB system.
  • Bugfixing.


  • Adapting the hand animations for female models.
  • Creating new concept art.
  • Working on the power plant signs.
  • Working on the low poly chassis.
  • Created the energy drink model.
  • Created the new attachment models.


  • Testing upcoming features
  • Community feedback
  • Catching and banning cheaters
  • Steam bug reports and general discussion
  • Planning future events
  • Bug reporting


  • Designing the Energy boost feature.
  • Created the new items blueprints.