SCUM - December update... update
[h3]Hello everyone, we have some news to share with you about the upcoming update, so check it out![/h3]
We know you're all excited about the next update coming in the next couple of days, so are we. While we wait, we would like to update you guys on some things connected to the update, some good news, some bad news. So let's just get into it.
[h2]Wild hunters[/h2]
Starting with the Wild Hunter NPCs that were planned for Q4. Unfortunately, you read it right: were.
As we progressed through development of the Wild Hunter NPCs, it has become more and more clear that they could not be ready to be released in a satisfactory state in time. As you can tell by our efforts lately, we do not want to deliver half-finished features to you guys anymore and take our time with them. And so a hard decision was made to postpone the Wild Hunters. Decision based on past experiences and your feedback on previous NPCs, we just do not want to disappoint you guys with such a release. So we decided to take a different route for this update. Instead of wild hunter NPCs, you will be getting new upgrades and better-armed NPCs. By that, we mean the existing AI will get new behaviors and patterns, making them a better enemy for you. We are also bringing some upgrades to the puppets.
Generally, our new strategy for the future is to finish what is already in the game, and has waited for a long time first before adding new stuff in, which is also why this decision has been made. The rest of the items on the roadmap are coming in the update, including the Inventory rework, and more details in the devblog that will arrive in the coming days.
As for the date of the update, the plan is next week, but there is still some heavy testing to be done, considering Inventory rework, seeing that this feature touches on all others, and if something breaks there, everything does.
Also, due to inventory rework being such a big thing, you can expect a soft wipe with the update. We are only forcing it on our official servers, but we strongly suggest you do the same in both SP and private servers as well.
Until next time:
-Beda
We know you're all excited about the next update coming in the next couple of days, so are we. While we wait, we would like to update you guys on some things connected to the update, some good news, some bad news. So let's just get into it.
[h2]Wild hunters[/h2]
Starting with the Wild Hunter NPCs that were planned for Q4. Unfortunately, you read it right: were.
As we progressed through development of the Wild Hunter NPCs, it has become more and more clear that they could not be ready to be released in a satisfactory state in time. As you can tell by our efforts lately, we do not want to deliver half-finished features to you guys anymore and take our time with them. And so a hard decision was made to postpone the Wild Hunters. Decision based on past experiences and your feedback on previous NPCs, we just do not want to disappoint you guys with such a release. So we decided to take a different route for this update. Instead of wild hunter NPCs, you will be getting new upgrades and better-armed NPCs. By that, we mean the existing AI will get new behaviors and patterns, making them a better enemy for you. We are also bringing some upgrades to the puppets.
Generally, our new strategy for the future is to finish what is already in the game, and has waited for a long time first before adding new stuff in, which is also why this decision has been made. The rest of the items on the roadmap are coming in the update, including the Inventory rework, and more details in the devblog that will arrive in the coming days.
As for the date of the update, the plan is next week, but there is still some heavy testing to be done, considering Inventory rework, seeing that this feature touches on all others, and if something breaks there, everything does.
Also, due to inventory rework being such a big thing, you can expect a soft wipe with the update. We are only forcing it on our official servers, but we strongly suggest you do the same in both SP and private servers as well.
Until next time:
-Beda

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