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SCUM - Development update

[h3]Hello everyone, happy Monday! Get the week off with another development update! Check it out![/h3]



In a bit of a different format, and we will get into that.

As you already know, this year we are putting our main efforts into resolving old issues and finishing reworks that have been waiting for a while now. With that, the development updates, as you have also already noticed and pointed out, have been becoming more or less a copy-paste week in week out as those reworks take time. So we are changing how Dev update works.

First change is that there will no longer be weekly updates. Rather, we are posting them as we have info to share with you, and at least once a month to at least keep you posted that we are here. Fort today, we are gonna start a conversation on some popular topics that have been coming up.

First one being the roadmap and where it is: The answer is not available to be seen in public yet. As we still have finishing details to go over on how, when, and what can be done on the calendar, we do not want to put information out there that might be different in a week. As for why it is taking a bit longer to have the details done and ready, well, that is something we hope we can share with you soon.

Next up, we have the PTE. No, we have not forgotten about it. We were collecting the feedback and data we got from it and are making adjustments before we put out another round of testing.

Here is what we have gathered so far:

Loot changes are a step in the right direction; that much is clear. From the feedback gathered, the biggest issue right now is that there is too much military loot on PTE, and still not enough general loot. So we are balancing it out a bit more, raising overall loot a bit while also slightly reducing military loot to have it balanced. Locked lockers having a 100% drop is something we see everyone likes, so that will remain unchanged.

As for trader changes, we see an overwhelmingly positive reception to it, but also some skepticism. Solo players and low population are concerned that traders will then become useless in their environment, and we can see that point. We are looking into a solution for those cases, so be assured that nothing will be enforced until we have something on that front.

The least amount of feedback was given on the vehicle front, so we are keeping it as is for now. In the future, though, even vehicle spawners will be adjusted accordingly as soon as we can free up people who can set it up, who are now working on those long-awaited features, as those will not be delayed anymore.

So we will keep you posted when the new changes hit the PTE, and cannot wait to hear from you guys again to make sure looting on SCUM is at its best possible state.

Until next time,

Beda.

SCUM - Community showcase

[h3]Good day Prisoners! We’re back with our weekly Community showcase. Get comfy and check out what we have in store for you this time. Let’s go![/h3]



The hunting season has begun.

Well, that’s one way to fertilize the soil.

You and the homie the morning after the night out reconsidering your choices.

It’s getting hot in here, so take off all your clothes!

When your boss forgets to order a porta-potty for the construction site.

Yeah I’m free, free falling.

Amber Heard-ed the teammate's bed.

Proudly standing in front of her last kill.

When your dad takes you and the bro fishing.

We’ll never stop posting pretty sunset pics!

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In our YouTube video content creators this week we have ->

Watch jackfrags playing SCUM for the first time with his homies and eating grasshoppers.

https://www.youtube.com/watch?v=goteY5Rw410

Next up is ScumDumpster with their 15th ScumDumpster Dirt Bike Death Race that will take place on February 6th. Check out their official Discord channel for more info. Big up for our ScumDumpster bois out there!

https://www.youtube.com/watch?v=tkhN_PemX4Y

As we said earlier, the hunting season has begun so check out Sophie and her Overkill Hunt and learn a thing or two about hunting!

https://www.youtube.com/watch?v=yjSjP6YIZTc

KillaMikeZ2693 is walking us through the PvE element of SCUM and highlighting what new players might find useful.

https://www.youtube.com/watch?v=n672ANFZRCw

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Twitch content creators last week brought us ->

Pro landing by ryleyusescaffiene.

scum_noob finding out about karma.

RayKitGames showcasing his stunt skills.

isumo1992i with who knows how many hours of looting down the drain - almost literally.

shiftyhandz is quick on his hands, but not quick enough when the horde comes running!

C'mon Eule_zockt, it's not that boring.

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That's it for today, see you all next week!

Somke












SCUM - Community showcase

[h3]Good day, Prisoners! A brand new week is here, and we’re excited to bring you the latest and greatest content from our amazing community. Let’s dive right in![/h3]



He stepped on a Lego.

How your kid looks at you in the middle of the night after vomiting on the bed.

This meeting could’ve been an email. Instead, it’s chickens.

It’s always Sunny on SCUM Island.

Log-cket launcher ready to deploy!

Most normal truck driver.

Anyway, here's Wonderw....

These days, they call them ‘Unidentified aerial phenomenon’.

Not sure what the hell is happening here, but the frame looks very cinematic.

It’s called a transorbital lobotomy, but the tool for the procedure used here is a bit…unorthodox…
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[h3]In this week’s video, we’re featuring content creators from Twitch →[/h3]

Unlucky landing by Luis_Moncada_



Tyrone_Shoelacez had enough of this world apparently.



Longmaron showing us how it looks like when you literally can't keep your head up!



Pfarrerskind showcasing great musical skills.



game_kamerad's drink almost ended up all over his entire setup.



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[h3]We’re also featuring content creators from YouTube →[/h3]

Here’s a video of Davo doing some crazy stuff with the NPCs on his modded server.

https://www.youtube.com/watch?v=kkAW8Z0EU2Q

Next up, we have Torak with an interesting task he set out for himself, all while playing on a server protected by PlaySafe ID!

https://www.youtube.com/watch?v=dHzV4XKf1rQ

Something went terribly wrong for MrCandy! We have our guesses, but it’s best that you check out for yourself!

https://www.youtube.com/watch?v=zOmoJjayFlo

Dr. Grant posted a hilarious video of baiting unsuspecting players with a seemingly abandoned car.

https://www.youtube.com/watch?v=jY7dJYv58fQ

To top things off with our YouTube section, here’s REDRUM THE GAMER playing on a fully populated server that accommodates 120 players!

https://www.youtube.com/watch?v=8Di_OVxZtP4

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That's about it for this week, see you next!

Somke




























QoL patch and wipe coming next week!



[h3] Hey there prisoners! We're here to announce a new patch that we'll roll out next week, on the 19th of March, which will be packed with a variety of quality-of-life improvements and bugfixes![/h3]

Although we have been a bit silent over the past couple of weeks, we were very much active behind the scenes, and the team was working hard to deliver something that will improve the overall experience of SCUM.

Without further ado, let's see what the team's been cooking and what they've got in store for you:

[h3]WHAT TO EXPECT?[/h3]

Almost all aspects of the game will receive at least some type of improvement or fix. Everything from base building tweaks, weapon fixes, admin command adjustments, graphical fixes, new server settings... you name it!

While a lot of cool new tweaks and improvements are coming, we acknowledge that we're missing some shiny new features that are the main source of excitement. Rest assured, we're working on those as well and you can expect something more substantial with the beginning of summer. Until then, we will be releasing smaller patches on a monthly basis such as the one we'll have next week.

[h3]WIPE[/h3]

We are also announcing that along with the patch, we will also conduct a partial wipe of all official servers, which will take place on the same day - the 19th of March.

We wanted to give the community enough time to make the necessary preparations, as you will be able to sell all your stock for gold, which you will then be able to use again to repurchase some of the stock that you owned.

While unpopular to some, wipes are a necessity to keep servers running properly as they remove clutter such as unused bases and items from players who are no longer actively playing. They also make the servers fair and competitive for new players as everyone starts from the same starting point.

As always, partial wipes will NOT be enforced on private servers, although we encourage server owners to do the same for the same reasons listed above.

_______________________________

[h3]ADDRESSING THE ELEPHANT IN THE ROOM
[/h3]

We are aware of the radio silence from our side when it comes to the recent news of the Splash Damage acquisition and just wanted to use this opportunity to briefly refer to this.

There are a lot of moving parts and background processes happening right now. Lots of meetings on all sorts of topics are taking place, people and teams are getting to know each other, and there's all sorts of planning and decision-making that need to be conducted in order to create a crystal clear picture of our way forward.

Because we don't have all the information yet, we have decided to wait before making any official statements. As you're very much aware, things always tend to change if they are not locked in and we want to avoid coming out with anything that is not set in stone. The last thing everybody needs is additional confusion, and clarity and a clear picture are what the community needs most at this point.

That is why we'd like to kindly ask you for a bit of your patience on this matter. There's no need for any type of concern as we're still working on the game as you can see with the patch announcement, and we'll shed more light on this as soon as possible!

Thank you all and see you on the Island!

The Gamepires team

SCUM - Hotfix 1.2.0.5.104391

[h3]Hello everyone, splitting the middle of the week with another small hotfix regarding logging and stuff, check it out![/h3]