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Tvori News

Tvori introduces new materials

On September 2020, on the Tvori blog we shared some details on new materials and how exactly they can be implemented into prototyping cases of designing an immersive experience.
[h2]New materials
[/h2]
[h3]Additive materials: use case
[/h3]
With new Additive functions you can achieve different intriguing styles such as
  • holographic effects and AR interfaces in a specific style;
  • glow and lightning;
  • fire and magic;
  • neon signs and etc.

[h3]Multiply: use case
[/h3]
When applying the Multiply materials you're enabled to create not only semi-transparent effects, but also changing backgrounds by darkening landscapes.

[h3]Additive + Multiply[/h3]
You can also combine Additive and Multiply materials. By using both, you can simulate colored and tinted glass or create various dark magic effects, e.g. portals.

[previewyoutube][/previewyoutube] Additive (pink one) function sums up incoming data such as color or transparency.

Multiply (red one) function multiplies incoming data such as color or transparency.

Let's look at the trailer with new promising materials, whilst check out how UI of the Tvori's materializer tool has upgraded.
[previewyoutube][/previewyoutube]
All in all, do not miss the opportunity to try these effects of Additive and Multiply materials on your design creations!

New IK system, additional materials and packs on the shelf

On September 2020, Tvori released:

[h2]New IK
[/h2][previewyoutube][/previewyoutube]
IK is one of the ways to animate characters, and allows to control the position of the character's limbs at a certain point / position (arms, legs, tails, etc.), giving an impression of a more natural behavior from the limb.

The New IK system provides more control over characters and their behavior. Just as an example – IK enables to correct the position of the foot on a rough surface, adjust the natural behavior of the hands of a character getting up from the table, etc.
The new IK has three modes: basic IK, IK for arms (with additional logic for the natural behavior of the clavicle), IK for legs (with additional logic for controlling the feet).

[h2]Free Editing mode[/h2]The next brand new add-in is a switching function to the free editing mode of the Goal Target or/and default procedural mode, where you're only able to adjust an angle. The Goal Target assists to control and guide character's elbows or knees in a desired direction.

[h2]Additional controllers
[/h2]To support realtime animation and autokey modes.
https://www.youtube.com/watch?v=7UAgfqwMig4[h2]Materializer Tool
[/h2]
We've updated the design of the materializer tool and added a couple of new materials
  • Additive Unlit function sums up incoming data such as color or transparency.
  • Multiply Unlit function multiplies incoming data such as color or transparency.

https://www.youtube.com/watch?v=S0sRa3afbXs
[h2]New packs[/h2]
[/h2]You've asked and we added - please welcome new set of assets and primitives on our object shelf.


[h3]Few more improvements and fixes for the work with materials and animation:
[/h3]- auto creation of a zero key;
- correct copying of objects that have animation of materials;
- fixed issues with applying materials to all objects on the scene and setting default custom material.

Tvori Viewer

In the Tvori enterprise you can now share your scenes and animations with your team members, create different teams and host design reviews all within Virtual Reality.
[previewyoutube][/previewyoutube]
The mission behind the Tvori Viewer is to allow our enterprise customers to easily share & present spatial ideas in VR. Given so many teams are isolated and distributed today, it was important to find a way to host online 3D presentations and pitch immersive prototypes to colleagues and customers with as little friction as possible.

Currently, we have ongoing trials and demos of the Viewer.
Please reach out at [email protected] if you represent a multi members team or a company.

[h3]Other improvement
[/h3]
- You can now select the first loadable scene in 2D settings.
- We added a system to check the scene complexity.
- We improved export to FBX, as well as addressed issues with exporting skinned meshes and animation. When exporting, you can now select LODs and Bake scene options.
- New settings button on top of the imported characters (with spawn at center option).
- A full track name appears when you navigate to the track with a controller.

Update with small improvements and some hot fixes

On July 2020, Tvori released the following improvements for real-time animation:
  • Enabled recording of realtime animation for camera and light projector sliders


  • You can now teleport to the imported character's bones from the animation tracks submenu
  • Improved logic of copy/paste animation keys between the animation tracks
  • Enabled fullbody realtime animation recording for imported characters
  • Single object exporting to fbx improvements
  • The new default scene
  • Improved logic for the Viewer tool
  • Allow removing all track's keys from the animation track submenu
  • You can control error notification system through 2D setting menu and choose the most convenient notification mode.


The full list of fixes here.

Update with UI Icons Pack for Tvori Pro


You can modify this scene or transfer the assets you like to your own scene using
the Transit Tool (avaible in Pro)

https://www.youtube.com/watch?v=1qa6uZEc6iY
Once you save to a new scene, all icons will appear on a shelf in the Import / Icons folder.
https://www.youtube.com/watch?v=lO8_AJIQOn4

Or you can transfer these assets with a Transit shelf, they will appear on a shelf in the Import / Icons folder

Text Tool update
You can now call the keyboard by clicking the settings button on top of the text tool instead of opening a context menu and selecting Edit Text.


Other improvements:
- Undo/Redo for animation looping
- You can now teleport to parts of the puppet from the animation tracks submenu
- Improved logic for copy/paste animation between the tracks
- Additional zone for scrolling the timeline (you can grab the track itself and start scrolling)
- Displaying the number of the current frame on the controller when you touch the stick on the controller
- Added support for turning shadows on and off from the context menu for all light sources

New Video Export Panel, Controllers, Breaking Handles in Animation Curves

You can export videos from VR using the export panel on the timeline:
[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube] Edit handles in animation curves individually by "breaking" them. It's useful for making animations with rapid changes in acceleration. For example, a ball bouncing or a foot stepping on the floor.
We did a number of fixes and adjustments for the new timeline:
• Jumping from key to key
• Selecting and retiming
• Copying & pasting clips
• Adding and deleting keys

[previewyoutube][/previewyoutube] Made duplicated objects to preserve animations. Every animation will be present in a copy, except for the positional animation of the root object.

Other improvements:
• Improved refreshing of video references when jumping between keys
• Optimized weight of exported VR experiences. Now those will include only assets that are present in the experience
• Re-arranged buttons in context menus to reduce clutter
• Improved visuals of some icons
• Handles that were moved by hand won't be resetting upon insertion of new keys — it makes curve editing more convenient

Full list of updates here.