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ZombVR News

Coming out of Early Access this week!

It's been awhile but finally ZombVR is coming out of early access. I'll be putting the game out officially later this week. The latest build is available now. Here are the list of changes since the last release.

General Updates:


  1. Entire back-end has been rebuilt from scratch. Code is cleaner and game functions smoother
  2. Full Oculus and Vive support (MP included)
  3. All maps have been rebuilt from scratch (except the water cooler) with a smoother, cleaner feel
  4. Tutorial is brand new and more interactive
  5. Overall balancing of enemies, damage, health etc.
  6. Menus redone
  7. Game types descriptions in menu
  8. Player Stats Menu
  9. Feet indicators. Where you line up when you're free moving and when you're climbing
  10. Arm animations are now tied to the mesh so the character movements will match your hands when other players see you in MP
  11. Notifications on screen for player for things like "hand is full", "crouching","Not enough $$ to buy item", If menu is open (but you’re looking in a different direction wondering why you can’t fire or something)
  12. Item drops! Killing zombies not only gives you $$ but now also randomly drop items. To use a drop, pick it up and bring it to your chest or just shoot it.

    Drops are:

    • Ammo
    • Health
    • Grenades
    • Mines
    • Armor
    • “Kill shot” – Temporary one shot kills
    • “Nuke” – Use to kill all enemies in the map at once


  13. Auto rifle added. Play with it in the shooting range or the tutorial and its available in the main Survivor and Onslaught mode. Hold shoot for auto fire
  14. Grenades can now be held items. You can access them (if you have some) in your inventory by opening the “held items” menu and selecting them. Bring your other hand to the indicator on the grenade to arm it, then throw!
  15. Mines can now be held items. You can access them (if you have some) in your inventory by opening the “held items” menu and selecting them. “Stick” a mine to any surface with the beam pointing in the direction you want. Release it to arm it. Watch out though, you can set off your own mines!
  16. Health packs… can get them off the walls or as enemy drops
  17. Flashlight – when equipped it attaches to the top of your hand adding a light to whatever you point at. You can still hold a weapon or item in the hand with this equipped.
  18. Kitchen knife – No longer a held weapon. When equipped it attaches to the top of your hand as a backup, close range weapon in addition to whatever is in your hand! You can still hold a weapon or item in the hand with this equipped. You can have a flashlight AND a knife attached to the top of your hand at once
  19. Laser sights – Laser sights for the left and right hand are item buys in game. You can usually buy one at the start of a session with starting cash in addition to a gun in lieu of extra ammo. If you buy a second laser sight for the same hand it will double the length of the laser (two is max). You can also change the color of the laser or turn it off by waving your other hand’s palm in front of it


Options:

  1. Hands position and rotation adjustment fine tuning
  2. Show HUD in headset view or show on back of hand
  3. Show/size mini-map on hand to locate items, enemies and players
  4. Auto use power ups: If on, when you buy power ups off the wall they will automatically get applied to you. Like health or ammo. If this option is off, it will spawn as a drop (if you wanted to buy for a friend instead)
  5. Volume controls for sfx and music
  6. Bullet trails and tracer style and colors for left and right hand can be configured independently
  7. Show health bars – shows health bars above heads so you can see how much health a player or enemy has left
  8. Other options added in the menu


Actions:

  1. Knock enemies back - Shoot their feet, hit them x amount of times in a row or use a heavy gun and the Zombies will stumble back stumbling any other Zombies they hit
  2. Jump – Press the up button on the RIGHT controller pad to jump (vive). Right stick up (oculus)
  3. Climbing – not widely used but implemented in Survivor mode. Climbing is intuitive and feels life-like now, practice in the tutorial (can jump while climbing)
  4. Quick turn – Double tap the down button on the RIGHT controller pad to quick turn 180. Thumbstick down (oculus). This is also allows users without 360 tracking to play the game fully
  5. Sprint – has a cool-down time
  6. Reload changed – To reload you only have to tap the reload button to release the clip. You no longer have to hold it. Once the clip is out, push it back in with other hand. Much smoother and quicker than before
  7. Holstering/Dropping weapons – Changed button. Hold the top single button on the RIGHT controller (or A on Oculus) and wave the item over a holster (square cubes on elbows and above head) or tap shoot to drop/throw the item. Always the RIGHT button for dropping and holstering on both hands
  8. Purchasing – Changed button. Now simply “grab” the item you want to purchase and it will spawn in front of you
  9. “Held items” menu. This is where your grenades and mines are stored. When you want to access them, press the outer (left on left controller-right on right controller) touchpad button once to open the menu on either hand. When you find the item you want, simply grab it and it will be in your hand, assuming your hand isn’t full already. (Thumbstick in for Oculus)


Modifiers: Hitting certain stats will unlock modifiers.

  1. Infinite ammo
  2. Start with laser sights
  3. Low gravity mode
  4. Exploding Zombies when killed
  5. “One shot” mode. No drops and one shot kills all round
  6. Disable all drops


Things to note:
  1. Multiplayer has been updated but not widely tested. Report any issues.
  2. Oculus users, if you aren't in centre position when the game starts it could throw the orientation off so you will sometimes want to use the "reset VR position" option in the menu as the engine doesn't do this by default.


Thanks all who purchased in EA for your support!

Coming out of Early Access this week!

It's been awhile but finally ZombVR is coming out of early access. I'll be putting the game out officially later this week. The latest build is available now. Here are the list of changes since the last release.

General Updates:


  1. Entire back-end has been rebuilt from scratch. Code is cleaner and game functions smoother
  2. Full Oculus and Vive support (MP included)
  3. All maps have been rebuilt from scratch (except the water cooler) with a smoother, cleaner feel
  4. Tutorial is brand new and more interactive
  5. Overall balancing of enemies, damage, health etc.
  6. Menus redone
  7. Game types descriptions in menu
  8. Player Stats Menu
  9. Feet indicators. Where you line up when you're free moving and when you're climbing
  10. Arm animations are now tied to the mesh so the character movements will match your hands when other players see you in MP
  11. Notifications on screen for player for things like "hand is full", "crouching","Not enough $$ to buy item", If menu is open (but you’re looking in a different direction wondering why you can’t fire or something)
  12. Item drops! Killing zombies not only gives you $$ but now also randomly drop items. To use a drop, pick it up and bring it to your chest or just shoot it.

    Drops are:

    • Ammo
    • Health
    • Grenades
    • Mines
    • Armor
    • “Kill shot” – Temporary one shot kills
    • “Nuke” – Use to kill all enemies in the map at once


  13. Auto rifle added. Play with it in the shooting range or the tutorial and its available in the main Survivor and Onslaught mode. Hold shoot for auto fire
  14. Grenades can now be held items. You can access them (if you have some) in your inventory by opening the “held items” menu and selecting them. Bring your other hand to the indicator on the grenade to arm it, then throw!
  15. Mines can now be held items. You can access them (if you have some) in your inventory by opening the “held items” menu and selecting them. “Stick” a mine to any surface with the beam pointing in the direction you want. Release it to arm it. Watch out though, you can set off your own mines!
  16. Health packs… can get them off the walls or as enemy drops
  17. Flashlight – when equipped it attaches to the top of your hand adding a light to whatever you point at. You can still hold a weapon or item in the hand with this equipped.
  18. Kitchen knife – No longer a held weapon. When equipped it attaches to the top of your hand as a backup, close range weapon in addition to whatever is in your hand! You can still hold a weapon or item in the hand with this equipped. You can have a flashlight AND a knife attached to the top of your hand at once
  19. Laser sights – Laser sights for the left and right hand are item buys in game. You can usually buy one at the start of a session with starting cash in addition to a gun in lieu of extra ammo. If you buy a second laser sight for the same hand it will double the length of the laser (two is max). You can also change the color of the laser or turn it off by waving your other hand’s palm in front of it


Options:

  1. Hands position and rotation adjustment fine tuning
  2. Show HUD in headset view or show on back of hand
  3. Show/size mini-map on hand to locate items, enemies and players
  4. Auto use power ups: If on, when you buy power ups off the wall they will automatically get applied to you. Like health or ammo. If this option is off, it will spawn as a drop (if you wanted to buy for a friend instead)
  5. Volume controls for sfx and music
  6. Bullet trails and tracer style and colors for left and right hand can be configured independently
  7. Show health bars – shows health bars above heads so you can see how much health a player or enemy has left
  8. Other options added in the menu


Actions:

  1. Knock enemies back - Shoot their feet, hit them x amount of times in a row or use a heavy gun and the Zombies will stumble back stumbling any other Zombies they hit
  2. Jump – Press the up button on the RIGHT controller pad to jump (vive). Right stick up (oculus)
  3. Climbing – not widely used but implemented in Survivor mode. Climbing is intuitive and feels life-like now, practice in the tutorial (can jump while climbing)
  4. Quick turn – Double tap the down button on the RIGHT controller pad to quick turn 180. Thumbstick down (oculus). This is also allows users without 360 tracking to play the game fully
  5. Sprint – has a cool-down time
  6. Reload changed – To reload you only have to tap the reload button to release the clip. You no longer have to hold it. Once the clip is out, push it back in with other hand. Much smoother and quicker than before
  7. Holstering/Dropping weapons – Changed button. Hold the top single button on the RIGHT controller (or A on Oculus) and wave the item over a holster (square cubes on elbows and above head) or tap shoot to drop/throw the item. Always the RIGHT button for dropping and holstering on both hands
  8. Purchasing – Changed button. Now simply “grab” the item you want to purchase and it will spawn in front of you
  9. “Held items” menu. This is where your grenades and mines are stored. When you want to access them, press the outer (left on left controller-right on right controller) touchpad button once to open the menu on either hand. When you find the item you want, simply grab it and it will be in your hand, assuming your hand isn’t full already. (Thumbstick in for Oculus)


Modifiers: Hitting certain stats will unlock modifiers.

  1. Infinite ammo
  2. Start with laser sights
  3. Low gravity mode
  4. Exploding Zombies when killed
  5. “One shot” mode. No drops and one shot kills all round
  6. Disable all drops


Things to note:
  1. Multiplayer has been updated but not widely tested. Report any issues.
  2. Oculus users, if you aren't in centre position when the game starts it could throw the orientation off so you will sometimes want to use the "reset VR position" option in the menu as the engine doesn't do this by default.


Thanks all who purchased in EA for your support!

Versus MP ?

Hey Zombie fans.

Haven't seen a whole lot of feedback on the recent update. This can be considered a good thing generally!

While the amount of people that have ZombVR is pretty good it's by no means "massive". In terms of future effort of this game, I'm considering dropping the Versus MP portion and instead tightening up and polishing all the current aspects of the game in their present state to prepare leaving EA.

The Hallway map is still coming regardless but this would allow us to come out of EA sooner.

Versus MP would require a very large amount of people having the game to ensure there are always people playing, but they must also be interested in MP Versus mode. Otherwise Versus just won't be relevant and I don't think the ZombVR base is quite there at this time. Perhaps after we are out of EA and more people find the game.

Please share your thoughts on this if you have any. If you don't care either way and don't add comments, then that's feedback enough too!

Thanks to all have supported this effort so far.

Versus MP ?

Hey Zombie fans.

Haven't seen a whole lot of feedback on the recent update. This can be considered a good thing generally!

While the amount of people that have ZombVR is pretty good it's by no means "massive". In terms of future effort of this game, I'm considering dropping the Versus MP portion and instead tightening up and polishing all the current aspects of the game in their present state to prepare leaving EA.

The Hallway map is still coming regardless but this would allow us to come out of EA sooner.

Versus MP would require a very large amount of people having the game to ensure there are always people playing, but they must also be interested in MP Versus mode. Otherwise Versus just won't be relevant and I don't think the ZombVR base is quite there at this time. Perhaps after we are out of EA and more people find the game.

Please share your thoughts on this if you have any. If you don't care either way and don't add comments, then that's feedback enough too!

Thanks to all have supported this effort so far.

Major Update!! First release of Coop MP is out and new game mode!

Good news! ZombVR_b2_2_2_1 is out!

The first release of Coop MP is out now!
It's available for both Survivor and Sniper defense modes. The sniper in Sniper def will be decided at random when the map is launched, the other players are on the ground.

Max players in Sniper Def - 3
Max players in Survivor - 4

Oculus touch players: There are some replication issues with Oculus and the engine right now. We're still working out some custom methods to make this work across platforms. Oculus users can still play MP right now but you may not be able to see the other players hands and arm movements in real time yet. The experience will be better if you host the game but shouldn't be required if you dont care about seeing the hands and arms at the moment.

Vive players are also affected by this at the moment due to some very recent updates. In order to not delay this release any longer, I've removed the hands and arms on other players until the next update. It only affects the visual of OTHER players at the moment. You will still see your own hands and arms as per normal.

The coop mode works similar to that of COD Zombies. If a player dies, they stay down til the next round. If all players die before the next round, everyone meets back at the lobby. It may take some time for people to realize its available if they don't check the updates here. If you see no matches available, you could try posting in the discussions to set a time to meet up with others.

This is the first release of Coop in ZombVR. If you encounter any bugs, please post them in the forum so I can fix them asap! I haven't been able to test this mode very well. Being just a one person team here at DK it's been very tough to test this mode out, so your help in reporting issues is appreciated!

Link to this update's Discussion Thread: Here


List of updates from ZombVR_b2_2_2_1:

  1. Coop Mode for Sniper Def and Survivor
  2. General bug fixes, updated some Zombie anims, zombies now stumble back when shot x amount of times
  3. Zombie heights are now fixed. Before some shorter zombs would appear to be "floating", while some taller had their feet in the ground. This is fixed in SP and somewhat fixed in MP
  4. Optimized some back end code for replication
  5. Overall lighting is updated and brighter
  6. Text is a bit easier on the eyes in general
  7. Fixed bug where amount of damage dealt was being reset when player was hit by an enemy causing low damage to be done TO enemies until re-equipping weapon.
  8. Added some "kick back" on the guns when firing. Also causes shooting to be less accurate with continuous shots.
  9. Major Bug!! Fixed issues with boss overlaps causing headset to fade out. Also damage to and from boss wasn't properly happening. This is fixed now and works well. Potentially game breaking as boss couldn't be killed without hitting specific spot(bug) and boss possibly couldn't kill player
  10. Version 1 of scores and stats tracking can be found in this release. It is still a work in progress since it's not finished yet but its in and its working somewhat. We wanted it finished for this update but since some MP bugs caused huge delays, we decided to get this out now. The scores should be solid by the next update. For now they are tracked locally only. We'll look into online leaderboards when they are solid. Many things being tracked, shots, accuracy, kills, kills w/weapon and many more.

    To see your stats: Go to options and click on STATS in the top left corner

  11. Options Now Save! So your preferences will be loaded when you start the game each time.
  12. Brand New Game Mode: Zombie Shooting Gallery, with selectable music! Test your accuracy and skills in the shooting gallery under mini-games.

    Check out a video playthrough of this mode here: https://www.youtube.com/watch?v=tKdq9qYdBMU

  13. Raining heads got some slight updates. This is being actively updated to be more polished.
  14. Some Zombie animations were modified.



Don't forget to check out the laser sights that are now available in-game!

Coming soon...:

  1. Survivor polish
  2. Zombie behavior, animation polish
  3. The Hallway map/mini game mode
  4. Onslaught survival time tracking
  5. Raining Heads update
  6. Out of Early Access!



Link to this update's Discussion Thread: Here