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Dev Diary #4 - New resource system



Hello everyone! Today i will give you a status of the next update and tell you a bit more about the new resource system.

I made some progress this week in many directions and I'm glad to say that I'm still on track to release a big update on the end of March. As you can see humans are hunting now! :)


The new resource system


In the current version of Deisim a city only need 3 main resources to evolve : Food (Including Fruits, Vegetables and Fish), Wood and Stone and most of the needs are fulfilled very easily.
Small stockpiles are displayed to show to the player the status of each resource. This system is way too simplistic and de demo that I made showed me that people don't get it and try to grab the stockpile to have fun with it.

In the final game the number of resource will be way more important and showing everything without a proper UI interface is very complicated. After many iteration I decided to make something very simple but very effective :



When the player is close to a city a bubble will appear above it with the most needed resource of the city. No other information is displayed about the stocks so to know what else they he will need to fulfill this need first. The resource displayed may be very obvious like for the food but sometimes they will need more complicated things.

For example : If they are praying to get some Tools the player will need to figure out how to help them to achieve that goal.
Tools are made of Iron so he will put an Iron vein that will produce Iron ore, some coal to allow them to melt the ore into ingots and then they will be abe to make Tools. Of course all the needs can be fulfilled by trading so if the player manage to provide Iron to another city this city may only need to be able to exchange it and to make Tools.

The more a city is evolving the more complex its need are. A primitive village will only need to have something to eat and some wood to build his house and make a fire while a big medieval city will require crafted goods like tools, weapons, clothes and will also want to have some meat to eat.

I think this new system will add more depth to the game and I hope you will like it.
Please let me know what you think about it in the comments below or in the discord server of the game.

Thank you all for your patience and your support.
Stay tuned for more info about the next big update. :)

Belgian Game Awards 2019!

Today is the day of the Belgian Game Awards 2019!
Deisim is nominated in the best VR/AR category and to celebrate that there is an exceptionnal discount of 55%!



The game is also showcased during the entire event so feel free to come and try it. I will be glad to meet some of you there. :)

Dev Diary #3



The game has not been updated for some time but don't be afraid there is a lot of things worked on behind the scene! I want the next update to be a big one with a lot of meat for people that already played Deisim for years and want a big bunch of new stuff to experiment.

The big news is that the next update will have animals. A new miracle will be available to you to create animal life on existing terrains. For that purpose I reworked the game to store more layers of information for each tile.



The Terrain layer contains the terrain info (Forest, Grass, Desert, ...)
The Building layer contains the information about Buildings in that tile (Town, Church, Pyramid, ...)
The Animal layer will contains the animals currently living in that tile (Deer, Wolf, Elephant, ...)
The Deep layer will contains information about non renewable resources that the humans will be able to extract from the ground (Coil, Oil, Gold, Iron, ...)

The resources system of towns has been completely reworked too to allow me to add a lot of new resources that will be gathered, traded and consumed by humans.

Animals will be renewable resources that move and react to their environment. Unlike trees and stone that never move animals will have their own (very simplified due to cpu limitations) Artificial Intelligence.

For example :

If the player build a big forest the deer will move from one Forest tile to the other providing resources to different villages depending of the time.

A Wolf will do the same but also eat the Deer removing the animals from the world.

A Shark will only move from water tile to water tiles and eat the fish or the humans that are on that tile.

The choice of the animal will not be given to the player directly but will depend on the terrain where the miracles is thrown and the miracle will cost a lot of mana. The forest will make a Deer and the Water will make a shark for example.

I think that this new system will add some interesting mechanics to the game and will create emergent behavior that will lead to interresting and fun situations.

Let me know what you think about that in the comments below. I hope you are as exited as me to see that in the game.

Hot Fix Update EA-1.24

Fix black screen & crash issues


Due to an issue with the latest unity update (2018.3) I made a new release with an older but more stable version of unity (2018.2.20).

This update should fixes various crashes especially the one causing a black screen when exiting the game.

The graphics quality should also be improved for many of you. I realized that the graphics quality of the game was better on my computer than on new installations of the game and fixed that.
Quality settings will be added in the next patch to allow you to fine tune your experience.

By chance I'm currently working on a bigger update than usual so I have the time to wait for a better version of Unity before the next patch. I will made a devlog post about it this week to show you what progress I have made and what you can expect in the future months.

Let me know if it works better for you or if you have any other issues in the comments below or in the discord server of the game. Il will do my best to fix that asap.

Thank you all for you patience.

2 Years Anniversary & Roadmap

Let's start with a good news :
Deisim has been nominated to the Belgian Games Award 2019 in the best VR category! I can't find the words to express how honored I feel to see Deisim's name in the same list as awesome games like Space Pirate Trainer.

There is not much content this month because I focused on the Oculus launch of Deisim and the remake of all the promo material was needed due to the new human models added by recent updates but I worked with my artist again to make new models for the Empire Age and I already started to include them in the game.




Roadmap


2018 is coming to an end and it is time to think about the future of Deisim. 2 years ago I expected to finish the game in 6 to 12 months. Today I hope to finish it in less than 3 years! Of course a lot of things has ben accomplished but there is still many things to do to achieve the God simulator that I wanted to make.



As you can see the next weeks will be focused on the design of systems that will be implemented in 2019 and then I will try to make a big update every 2 months with big chunks of new content. During the design phase I will also try to communicate more with you all about future plans and the result of my design work.

The game should be feature complete this summer and released in september after almost 3 years of early access. Your help during the beta phase will be critical to ensure that the final release is good enough and the stability of this beta should be really similar of the current game stability.

After the release the game will still be maintained and I will probably continue to add things to it on a regular basis but it will not be my only project anymore.

Industrial Age

The next step is the industrial age. Things are still not completely defined but the idea is to give you the possibility to add some precious and limited resources to the world in existing terrains like coal for example that will alow the humans to do their industrial revolution.



Thank you all for your reading!
I hope you will enjoy the future of Deisim and still be there in 2019 to give your precious feedback and keep me motivated as you did during theses 2 years. I feel really lucky to be suppoted by such an awesome community.