1. Xenonauts 2
  2. News

Xenonauts 2 News

Milestone 7.14.1 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Bugfixes:[/p]
  • [p]Fixed the mouse cursor being hidden on the load screen, which prevented players from starting tactical missions unless they had the "begin mission automatically" checkbox enabled.[/p]

Milestone 7.14.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Gameplay Changes:[/p]
  • [p]Added a settings option for locking the mouse cursor to the gameplay window (unless alt+tabbed). This setting is on by default.[/p]
  • [p]Commander difficulty no longer prevents the player from using Air Combat autoresolve, as the autoresolve rarely outperforms human players and this was making the Commander experience more repetitive rather than more difficult.[/p]
  • [p]Engineering upgrade projects now have more informative descriptions that provide specific numbers for what is being upgraded.[/p]
  • [p]Engineering weapon upgrade projects will now show the stats tooltip for both the upgraded and unupgraded weapon.[/p]
  • [p]Sniper Rifle cheapest fire mode reduced in cost from 52% TU to 48%, but Accuracy of that fire mode has been reduced from 100 to 80. This is is an overall buff to the Sniper Rifle, as it permits the weapon to be fired twice in a turn if a soldier has enough Accuracy to make effective use of the cheaper fire mode.[/p]
  • [p]Upgrading weapons now always add ~15% to their damage. Upgraded Gauss weapons now do slightly more damage, and a few of the upgraded Fusion weapons have had their damage numbers slightly tweaked upwards or downwards to better fit the rule.[/p]
  • [p]Tier 1 Psyon terror sites (about day 180) now have one fewer Cyberdrone in them on Veteran difficulty and above.[/p]
[p]Bugfixes:[/p]
  • [p]Fixed a crash that would occur after running the Laboratory / Workshop upgrade engineering project.[/p]
  • [p]Fixed an AI hang that could occur if the alien mind controlled an armed civilian.[/p]
  • [p]Fixed a crash that would happen if the game tried to load a particular VIP Extraction map in the Arid biome.[/p]
  • [p]Fixed visual errors on water tiles and other lowered ground tiles on night missions.[/p]
  • [p]Fixed the Servitor enemy not showing the crosshatch obstruction shader.[/p]
  • [p]Fixed various commercial kitchen props in the Western Town restaurant not having proper destruction states.[/p]
  • [p]Fixed the helmet for the upgraded Guardian armour always appearing, even when using the light variant.[/p]
  • [p]More map / terrain fixes.[/p]

Milestone 7.13.0 Rollback to 7.12.1! (Experimental)

[p]The 7.13.0 build recently released on the Experimental branch suffered from an issue that prevented the game loading, so we've temporarily rolled it back to 7.12.1 while we find and fix the issue.[/p][p]7.12.1 is a stripped down version of the 7.13.0 update that contains only the essential fixes, which includes a fix for the crash that was blocking Geoscape progress in 7.12.0.[/p][p]However, it's not a proper Experimental build and lacks the extra logging and automatic end of turn tactical saves - this shouldn't really affect gameplay, I'm just noting it here so regular testers aren't confused![/p]

Milestone 7.13.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Gameplay Changes:[/p]
  • [p]Geoscape max speed has been slowed down by 20%, as aircraft and UFOs already had their movement speed doubled in Milestone 7.[/p]
  • [p]Battleship UFO side cannons can now fire immediately at the start of the battle - previously there was a 4 sec delay after the start of the battle where they were still reloading, which made the battle easier than it should be.[/p]
  • [p]Cleaner VIP potential retreat movement radius from spawn zone reduced from 10 tiles to 8 tiles, as they could run a bit too far away when threatened.[/p]
  • [p]Gemini interceptor starting loadout now has two Armour items instead of the two Fuel Pods.[/p]
  • [p]Updated the initial welcome message so it no longer references Early Access.[/p]
  • [p]Added an icon to the Main Menu side buttons that open links in new browser windows.[/p]
[p]Bugfixes:[/p]
  • [p]Fixed two crashes that could occur when certain alien missions spawned onto the Geoscape.[/p]
  • [p]Fixed a bug with Geoscape speed setting 3 that could cause certain UFOs / ground missions to fail to spawn.[/p]
  • [p]Fixed a bug where buildings were incorrectly giving their adjacency bonus as soon as construction started on them. This now only applies to power generator buildings (as unlike other buildings, generators provide power while still under construction - so their adjacency needs to factor into this immediately).[/p]
  • [p]Fixed the UI getting into a broken state if you pressed the strategy navigation hotkey button for the screen you were already on.[/p]
  • [p]Fixed the game failing to load into the Main Menu on some Mac and Linux systems (although please note the game still does not actually support Mac or Linux).[/p]
  • [p]Some more visual fixes on various maps / tiles.[/p]

Save 35% on Xenonauts 2

[p]Now, you can experience the intense strategic gameplay of Xenonauts 2 for 35% off, during the Hooded Horse Spring Sale.

In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base, manage resources, and engage in turn-based combat to protect humanity.

Hooded Horse Spring Sale[/p][previewyoutube][/previewyoutube][p] [dynamiclink][/dynamiclink][/p]