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Super Gear Quest News

Update (v1.2.5)

Hi everyone!

I've released version 1.2.5. Once again some fixes and improvements, but this one also has some new content. Changelog below!

[h2]Patch Notes[/h2]
[h3]New Stuff[/h3]
  • Added a new attack to the final fight with Oreen
  • Added a new attack to the final fight with Bravio, and added so that in the first two fights with him there is a 50% chance he will pause to flex for a moment
  • Added 2 new achievements, and 2 new skins attached to them


[h3]Changes & Improvements[/h3]
  • During Mega Slime's drop attack, it will now lose it's hitbox and regain it when it falls down. Previously, the hitbox was constantly active which could lead to some unfair hits (mostly important for Hard and Brutal difficulties)
  • Made the battery meter on Starter's core slightly less transparent again, as previous update overdid it. Should be in a good spot now
  • You can now reflect the projectiles from the Cursed Strawman enemies
  • Overhauled the projectiles from the Corrupted Bit boss. Now they should be more optimized and look better visually, and they can also be reflected with Avatar Duo's spin attack like most other projectiles


[h3]Bug Fixes[/h3]
  • Fixed an error with the Virus Shell enemies in the Avatar Duo levels. They'd occasionally give off errors, which could cause performance drops and other small glitches


- Felix

Update (v1.2.4)

Hi everyone!

I've released version 1.2.4. Some more important fixes and such, but this one also adds Ps4 controller support as well as the option to use the d-pad on your controller. Full changelog below.

[h2]Patch Notes[/h2]
[h3]New Stuff[/h3]
  • Added Ps4 controller support
  • Added d-pad support for all controllers, if you want to use that instead of the control stick


[h3]Changes & Improvements[/h3]
  • The battery meter next to Starter's core should now be transparent, to help distinguish it as an UI element and not part of the core itself
  • The default button mapping for confirm/yes on the UI has been changed from shoot to jump. This should feel more natural
  • Visually updated the Yes and No buttons on the game over screen. They should now match the other UI buttons in the game
  • Moved a problematic Red Reaper enemy in the Haunted Chateau


[h3]Bug Fixes[/h3]
  • Fixed a bug where the game over screen didn't respond to controllers properly and defaulted back to keyboard controls
  • Fixed a map error on Mt Mokula


- Felix

Update (v1.2.3)

Hi everyone!

I've released version 1.2.3. For this update I've fixed more things, rebalanced some more bosses, and gave a majority of the game's bosses sped up attack patterns on Hard/Brutal difficulties. Brutal difficulty now also has a special death counter. Changelog below!

[h2]Patch Notes[/h2]
[h3]New Stuff[/h3]
  • Added a death counter to Brutal difficulty, so now you can see how many times you've died during a Brutal playthrough


[h3]Changes & Improvements[/h3]
  • Made the map screens a little less saturated and less bright, to make them a little easier on the eyes
  • Four special NPCs around the game world will now offer some useful tips in addition to their existing dialogue, such as the weapon order feature, dialogue skip feature, the machinejump trick, and how to find secrets
  • Made Crazed Robot, Bravio, Mega Slime, Nanyar, Komo, Oreen, and several other bosses harder on Hard and Brutal difficulties. They move faster, attack faster, etc. Just to introduce some more challenge on higher difficulties and make it a little more than just higher damage taken
  • Made Crazed Robot's SFX a little lower in volume and buffed it's HP from 170HP to 200HP
  • After teleporting, X01 will no longer be able to damage you immediately as his contact damage hitbox should be slightly more delayed. This should prevent him from teleporting on top of you and hurting you before you can get away
  • The Knight Duo boss should now attack slightly faster overall, and each knight has 50HP more (from 400HP total to 500HP). Mostly as this boss is skippable so it can afford to be a little harder
  • The Phantooris boss now has 425HP instead of 375HP, and will attack faster at lower HP
  • Made the projectiles of the standard final boss not as easy to destroy, forcing you to dodge them or reflect them
  • The Pit Demon boss now has 700HP instead of 650HP


[h3]Bug Fixes[/h3]
  • Fixed a game-breaking bug on the pause menu where you could swap your weapon to an empty slot and permanently break your weapon order
  • Fixed a respawn bug in the Factorium
  • Fixed a minor collision error in the Factorium


- Felix

Update (v1.2.2)

Hi everyone!

I've released version 1.2.2. This version is very minor, but it fixes two important oversights (game-breaking bugs), so I wanted to release this update quickly. Patch notes below!

[h2]Patch Notes[/h2]
[h3]Bug Fixes[/h3]
  • Fixed a game-breaking bug in the Haunted Chateau, which prevented you from continuing the story. This was a side effect of the controller support update
  • Fixed a softlock in Sky Facility Underside
  • (Hopefully) fixed a bug where the battery bar would blink when it wasn't supposed to
  • Fixed a few typos


- Felix

Update (v1.2.1)

Hi everyone!

I've released version 1.2.1. This version is mostly improvements and bug fixes, but some of the changes are important. No new content this time (just a new feature), although I'm working on more in the future as usual. Patch notes below!

[h2]Patch Notes[/h2]
[h3]New Stuff[/h3]
  • Added a short invincibility period (0.75 seconds) when regaining control of your character (ex: after reading something, after cutscenes, etc). This should help certain cases where you could get hit right after being able to move again.


[h3]Changes & Improvements[/h3]
  • Made a late-game puzzle solution slightly more obvious
  • Improved the Cursed Strawman enemy in the Swamplands with some new projectiles that look visually better and are more optimized, and also improved the layering on the enemy
  • Reduced the last phase of a late-game boss from 750HP to 675HP, and reduced contact damage of 1st and 2nd phases from 4dmg to 3dmg. First phase of the same boss also now has 200HP instead of the previous 250HP
  • Made a few hearts and two save points in the final area available on Normal difficulty as well (these were previously only available on Easy or below). Note that these are still unavailable on Hard and Brutal difficulties
  • Reduced the HP of a mid-game boss from 1000HP to 900HP


[h3]Bug Fixes[/h3]
  • Fixed a small map error in Area X
  • Fixed multiple save file errors and values that the save file deletion feature was missing


- Felix