Beta Branch Update
It's been a great week for development with a lot of small new features and tweaks:
- I fixed an error with stack #'s not disappearing under certain circumstances... it was a weird one!
- New crafting limitations: each kind of away team gun needs to be salvaged to be craftable.
- Fixed infinite Lichen spores
- David sent me new images for the cave-in traps obstacles
- I'm adjusting the way "environmental resistance" on suits works, to encourage exploration of other planet types earlier.
- Also further differentiated the environmental damage of planets
- Now displaying in scan "how many turns you can survive" on a planet with environmental damage
- You can now decide to craft a suit for a specific purpose (As long as your crafting level is at least 20)
- I've started leaving clues about the Amulet of Yendor...
- In space, the little greetings that aliens give ("ahoy matey", etc.) will now show up as floating text, instead of going to the message log.
- Stardate has been adjusted to advance more slowly while on away missions.
- The amount of resources found on planets now scales more by the difficulty of the planet (earth-like planets have less resources just laying around, and molten and dying planets have more)
- I Fixed a big that allowed some people to install multiple copies of the same device. (That was a big scare, thanks Valescere!)
- Corpses in space now float towards the edges of the screen and eventually disappear.
- Eaters also eat them
- You can finally identify artifacts entirely using the keyboard, by starting with CTRL+I ("eye")