AI 1.6P
Final?
Could this be the end for version 1.6? Is it finally time to move on to 1.7 and follow the Starmap?
You tell me.
You have a few days to find bugs, text overflows, whatever, before I finalize
Approaching Infinity: One Point Six.
One Year Steam Anniversary
August 5th will mark the one year anniversary of Approaching Infinity on Steam, and what a year it has been! Totally changed my life...
I want to thank everyone who got in early, all the folks who took the time to leave feedback, and anyone who gave it a thumbs up, shared it, made a video, whatever. THANKS!
What should we do to celebrate? I'm taking requests ;)
Fixes and Changes
- Fixed some typos
- Put text in its place
- Settled on a new font (at least for now)
- Fixed more auto-explore bugs (asteroids and supplies, I'm looking at you!)
- Lead-Lined Suits works again!
- Fixed an out-of-bounds error with known effects, and allowed your list to go beyond page 4 (if you know more than 100!)
- Eliminated some text overflows.
- Tried to make sure that you don't warp into a sector, trapped in an asteroid belt.
- Added a sound when selling surveys.
- Added "how many of a device you have" in the pawn shop, if you have more than one.
- Fixed a bug where away team cargo was displayed on the warp screen.
- Added 9 new computer terminals (thanks David!)
New Font
That's mentioned in passing up there, but it's kind of a big deal. The text is a lot more readable now, more uniform, more reliable. I like it. A lot of you like it too. Maybe some day down the road we'll switch again, but for now, I think this is a huge improvement.