Captains!It's now much simpler to take part in the Public Test—you can log in using your main account. To do so, select
Public Test in the
Game Instance section of Wargaming Game Center. As a reward, you'll receive Community Tokens! These can be exchanged for Premium ships, permanent camouflages, Supercontainers, and other items.
In Update 0.10.10, you'll see the return of Arms Race, massive graphic enhancements, superships in Ranked Battles, and other exciting new features. Take a look at the
Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
[h2]Round 1 Schedule[/h2]
Starts: Thu. 14 Oct. 18:30 CEST (UTC+2)
Ends: Tue. 19 Oct. 07:30 CEST (UTC+2)[h2]Combat Missions and Rewards[/h2]
- The rewards for activities on the Public Test Server may differ from those on the Live Server.
- The rewards will automatically be credited to your account within a few days of the release of the new version.
You can earn Community Tokens by completing combat missions on the Public Test Server.
Earn 250 Base XP in a single battle in Random or Co-op Battles.
Reward on the Live Server: 100 Community Tokens
Earn 1,000 Base XP in Random or Co-op Battles.
Reward on the Live Server: 200 Community Tokens
Fight five battles in Arms Race and deal at least 30,000 damage to enemy ships in each battle.
Reward on the Live Server: 1x Wargaming container
Earn 2,000 Base XP in Ranked Battles.
Reward on the Live Server: 450 Community Tokens
Earn two Division achievements in Random or Ranked Battles.
Reward on the Live Server: 500 Community Tokens
Earn 50 "Spotted" ribbons or ensure that 450,000 damage is dealt due to your spotting of enemy ships.
Reward on the Live Server: 750 Community Tokens
Place among the top 10 Сlans in your group in Naval Battles.
Reward on the Public Test Server: 1,000 Community Tokens
Each Wargaming container drops
1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.
[h2]Starting Bonuses[/h2]
- The research prices for ships and ship modules will be substantially discounted.
- Players will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time, then, starting with Update 0.10.9, the following bonuses will be additionally credited to your account:
- At the start of the Public Test, every participant will have all researchable Tier VI, VIII, IX, and X ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
500,000,000 Credits;
30,000 Doubloons;
250,000 Coal, and
90 days of Warships Premium Account.
- 50 signals of all types (except for special signals) will also be added to your PT account.
If you fought at least one battle on the Public Test Server during the 0.10.9 Public Test, your account will be copied from the Live Server to the Public Test Server.
[h2]How to Participate[/h2]
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867
Developer Bulletin for Update 0.10.10
IMPORTANT! Because the update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.
Please note: The rewards for activities on the Public Test server may differ from those on the live server.
[h2]
Superships in Ranked Battles[/h2]
Update 0.10.10 kicks off the Fifth Season of Ranked Battles, and you can participate in the action at the helms of superships. In addition to superships
Satsuma and
Hannover, which you are probably already familiar with from the Grand Battle, the following steel giants await you in the game:
- French cruiser
Condé—a large heavy cruiser armed with twelve 240 mm guns housed in quad-gun turrets. The ship's air defenses are represented by both post-war dual-purpose guns and dedicated AA weapon systems.
- U.S. cruiser
Annapolis—a project that embodies the development of the Des Moines-class heavy cruisers. The key distinctive features that were not present in her prototype are her larger dimensions and increased firepower, the latter of which was achieved by arming the ship with an additional main battery turret.
- Japanese destroyer
Yamagiri—a large, fast destroyer equipped with dual-purpose main guns and powerful torpedo armament comprising three sextuple-tube torpedo launchers.
- Soviet destroyer
Zorkiy—a project for a high-speed armored flotilla leader. She is armed with dual-purpose guns and dedicated AA guns designed in the U.S.S.R. in the early 1950s, with their designs having drawn upon lessons learned in war.
[expand]

[/expand]
Similar to
Satsuma and
Hannover, the new ships have their own distinct mechanics. They will offer players alternative tactics in battle and generally increase gameplay diversity.
[h3]
Alternative Firing Mode: Burst Fire (Condé, Zorkiy, and Annapolis)[/h3]
Each turret has one additional firing mode. It can be activated by pressing the
F key. After switching to this mode, each separate turret can deliver several consecutive salvos in rapid succession before being subjected to a long reload. Activating this mode changes gun characteristics such as shell dispersion and penetration capabilities.

[h3]
Alternative Torpedoes (Yamagiri)[/h3]
The Japanese superdestroyer is armed with two types of torpedoes that can be switched between in battle. The torpedoes differ by parameters such as range, speed, and damage. Switching to the alternative torpedoes takes an additional fixed amount of time that's separate from the reloading mechanic. Torpedo launcher reloading is suspended while switching to the alternative torpedo type and then resumes immediately after.

[h3]
Adjustment Fire Bonus (Satsuma and Hannover)[/h3]
Satsuma and
Hannover's adjustment fire bonus no longer triggers automatically. It is now activated by pressing the
F key. This change will allow players to apply the power-up bonus at the most optimal moment.
[h2]Fifth Ranked Battles Season[/h2]
The Fifth Season of Ranked Battles is going to be held in a 7 vs. 7 format playing Tier X ships. Superships will also feature in all three leagues! Superships will be subject to the same restrictions applied to their "standard" counterparts. Superships will be available for rent from random bundles. This will help us prevent the battle queue from filling up with superships only.
In addition to Ranked Battles, you can also helm superships into Co-op Battles—a great place to master the new ships and their mechanics in a more relaxed environment.
Details of the Fifth Season of Ranked Battles will be announced later.
[h2]
Battle Performance Bonuses[/h2]
In Update 0.10.10, you can earn festive battle performance bonuses on all of your ships of Tier V and above. Depending on the ship's tier, you can grab Coal, Steel, or a special temporary resource that you can exchange for Santa's Gift containers in Update 0.10.11.
[h2]
Arms Race[/h2]
Arms Race is back as a temporary battle type in Update 0.10.10. This represents an important testing round before we add Arms Race to Random Battles at some point in the future.
Arms Race brings various buffs scattered around the map that spice up the usual flow of battle. Once picked up, they benefit your entire team by improving their combat characteristics right until the end of each battle.
The new iteration features new buffs that boost armament damage and increase the current and maximum HP values. You can also expect the following changes:
- The HP-regenerating buff turned out to be overly effective compared with others and reduced the appeal of the Repair Party consumable for players. We've reduced the efficiency of the buff while also refocusing it to first restore the parts of ships that cannot be repaired by the Repair Party consumable.
- The following buffs have been removed: consumable reload acceleration for ships and squadrons; ship speed increase and rudder-shift time reduction, and aircraft Engine Boost consumable reload time reduction.
- Reducing the reload time was not as effective as we had intended. It provided a significant bonus only after several levels of this buff had been picked up. Players were only able to achieve this in the middle or closer to the end of a battle when most ships are typically left with just a few consumable charges or none at all.
- Boosting ship speed and maneuverability was excessively effective for a limited number of ships. For most ships, this boost was of little benefit.
- We have added an economic reward of XP and Credits for players who pick up buffs, but we have also brought the number of buff levels down from six to three. This will enhance the overall effect provided by each particular level.
- More buffs will now spawn in "neutral waters," and ships will start each battle in wide formations like they do in Random Battles.
[expand]

[/expand]
In Update 0.10.10, we are going to launch Arms Race in test mode with Tier IX–X ships clashing in a 12 vs. 12 format. Details about the conditions of the Arms Race mode will be announced at a later date.
[h2]
Visual Improvements and Changes[/h2]
Update 0.10.10 brings quite a few large-scale improvements and changes to the graphics as we continue working on the game's visuals.
[h2]New water[/h2]

Water simulation and visuals have been completely reworked for all maps. The new simulation system can create waves of any shape and height while also adding realism to wave dynamics. This means that waves will now gently rock a ship, and the ship will produce a response that varies according to the wave height. This change will not affect gameplay.


We have improved the display of the sun glitter path over water and other optical effects on the water's surface. Added dynamic seafoam and updated the ship wake effect.

With low graphics settings, water simulation will remain unchanged.
[h2]HD textures on maps[/h2]
We are launching a massive update for all maps and Ports to accommodate enhanced HD textures. In Update 0.10.10, high-detail textures will be added to the Two Brothers and Hotspot maps, as well as the Philippines, Saint-Petersburg, and Twitch Prime Ports.
[expand]

[/expand]
Future updates will bring high-detail textures for other maps and Ports. However, like with HDR lighting, such an update requires a huge amount of content to be reworked and an individual approach to each map and Port. For that reason, adopting the new technology for all maps and Ports in the game will take time and be implemented incrementally with the release of future updates.
[h2]Underwater world, vegetation, and animations[/h2]
We are continuing to improve the underwater world in our game. In Update 0.10.10, we have added underwater vegetation on the Two Brothers and Hotspot maps. The underwater world will also appear on the Haven, Sleeping Giant, and Crash Zone Alpha maps. In the next updates, we will focus on adding improvements to the underwater world on other maps as well.
[expand]

[/expand]
Vegetation has been enhanced on all maps and in all Ports. Trees look more realistic with enhanced shading and rays of sunlight shining through the green foliage. We have also reworked the wind–tree interactions. We have added more trees and other green foliage on maps.

Ports and maps with HD textures now feature birds, fish, flying flags, and other moving objects. We'll continue adding more animations to maps and Ports over time.
[h2]
Other Changes[/h2]
We have added the following five achievements that can only be earned by playing as part of a Division in Random Battles:
- Coordinated Attack: Your Division must destroy at least seven enemy ships.
- Hand to Hand: Your Division must damage at least 10 enemy ships. The damage caused to each ship must amount to at least 20% of her normal HP.
- Brothers-in-Arms: Each Division mate must destroy at least two enemy ships in a single battle.
- Strike Team: Damage caused by a Division must be equal to 50% or more of the consolidated total normal HP of all enemy ships.
- General Offensive: A Division must destroy ships of three different types.

The conditions for earning Division Stars (victory bonuses issued to Clanmates) have changed. You can now get a Division Star playing with each of your Clanmates as many as three times by:
- Winning a battle
- Earning the Coordinated Attack achievement
- Earning the Strike Team achievement
Throughout the entire duration of Update 0.10.10, the Engagement stage of the Naval Battle will be held in a group format. Clans will be randomly divided between several groups of 25 or 50 Clans each. The amount of Oil earned depends on the number of Stars obtained and the Clan's place in its own group. Once Update 0.10.11 goes live, the standard format of the Engagement will be replaced with the group format every four weeks.
[expand]

[/expand]
We have reworked the portraits of all Commanders in the game and brought them to a uniform size. Added new Commander portraits for the U.S.; Great Britain; the U.S.S.R.; Italy; Pan-Asia; and France.

We come bearing gifts! Stay on the lookout for Community Tokens in this article and others on our website! You can exchange them for various items under the "Naval Community" tab of the Armory. Make sure to keep up to date with the news, and be sure to share the articles with your friends so they can also enjoy claiming gifts!
You can claim the gift before: Mon. 25 Oct. 15:00 CEST (UTC+2)
Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you'll be able to find up to 