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Shapelab News

Minor update, tweaks and fixes

- Preventing pointer raycasts from passing through the sculpt mesh to collide with UI panels behind it.
- Inverting a brush is now possible during manipulation.
- The close holes algorithm has been improved.
- A strength multiplier slider has been added under stroke mode.
- Native support for Pimax Crystal through PimaxXR has been attempted.
- Fixes have been made to the multiresolution mesh save/load processes.

Minor fixes

Minor fixes for:
- Occasionally, the app did not register a grab input.
- Very slow controller rotations were smoothed too much, causing the object to occasionally drift.
- The invert button and other buttons were disabled while grabbing.
- The screenshot camera did not capture 3D environments.
- Non-functional developer tool could be accessed through the quick access radial menu.

Shapelab 2024 is here!

Dearest Shapelab community,

The day has come, Shapelab 2024 is finally here!

We are very excited and proud to present you with the biggest update we ever released! Here are the main changes:

[previewyoutube][/previewyoutube]

  • VR and Desktop mode: Introducing an experimental feature for switching between desktop and VR modes to enhance efficiency for tasks that are faster with a classic mouse and keyboard setup.
  • Multiresolution, subdivision levels: Shapelab is praised for its smooth dynamic topology mode, but those who are not a fan of this method can rejoice, as now you can also subdivide your mesh to create multiple "resolution levels"
  • Quad remeshing (AutoRetopologize): use the Quad Remesh feature to achieve a lower-resolution, cleaner quad-based mesh and to enhance compatibility with further design steps such as animation and manual retopology.
  • Detail Transfer (Projection): Transfer detailed features from a high-resolution model with a less organized topology, including triangles, to another, potentially quad-based object
  • Multiselect, parenting: you can now select and apply modifications to multiple objects at once, as well as organize them hierarchically
  • New matcaps, custom matcaps: we added many new options for matcaps, but if you don’t want to choose from the available options, you can now import your own!
  • Flat-shading: for examining topology and geometry during sculpting
  • UX improvements: introducing a quick access radial menu, the ability to completely hide the brush palette, and more!
  • …and more! Check out the full update note with more information: update note


We hope you will enjoy Shapelab 2024 as much as we do, and we are looking forward to read your feedback about the new features! Feel free to reach out to us on our usual communication channels, and join our Discord server to meet fellow Shapelab users.

Please note, that all of you who previously purchased Shapelab have access to the Shapelab 2024 update automatically, and this version of Shapelab will get more updates until the end of the year. Users who previously purchased Shapelab will get a discount on future versions of the application. You can read more about this decision in our previous post here on Steam.

Happy sculpting!

Best,
Shapelab team

Important announcement to our community

Dear Shapelab community,

In the past few months we have been working on something exciting behind the scenes, and today we are here to share an important announcement with you!

[h3]First of all, the biggest ever update is coming at the end of May![/h3] Just to highlight a few features:
  • Multiresolution, subdivision levels
  • Desktop and VR mode
  • Scene hierarchy

This year Shapelab evolved from a side project to a main focus area in our company, Leopoly. We are going full steam ahead with implementing new features and intensely improving UX/UI, ultimately working towards Shapelab becoming the best VR modeling software.

However, we previously mentioned that we also need to develop our business model in order to grow and for you to receive a better tool, useful in more and more areas of digital asset creation.

Let us preface this by saying that Shapelab will remain available as a perpetual license. We previously added a subscription option, as we felt it would benefit some users who don’t want to purchase the software at its’ full price upfront. At the same time, it also could give the company the most stable foundation from a business point of view. However, we know that many of our users are against this payment method. So we examined the market and asked you, our community, about your preferences to work out a model that would align with these preferences, while also helping sustain the development of Shapelab.

After considering all the factors, we found the best option would be to transition to releasing annual versions of Shapelab in the future.

With the next huge update coming in May, we will rename Shapelab to Shapelab 2024, as this version will receive updates until the end of 2024. This means that all of you who already purchased a Shapelab perpetual license via Steam will get all the updates until the end of 2024. We have a lot of new features in store for this year, so we hope you’ll be delighted with Shapelab 2024!

Next year, we will publish a new version, Shapelab 2025, which will also get updates for a whole year. To thank you, our amazing community, we will offer Shapelab 2025 for a 50% discount to everyone who purchased Shapelab up to today. You will receive more information about this in time. If you decide not to upgrade to Shapelab 2025 when it is released, you will, of course, still have Shapelab 2024 available to you.

For those who prefer the subscription, this method will also remain, and you will also continue to receive the same updates if you buy a monthly or annual subscription. However, we want to highlight once again, that in the future, Shapelab will continue to be available for a one-time payment, in the form of the yearly versions mentioned earlier.

We deliberated a lot to make this hard decision, but we believe this transition will be the best way forward. We are very grateful for your support and feedback over the years. Without you, Shapelab wouldn’t be where it is today—a top-rated VR modeling software. We really hope the next update will bring you joy and an even smoother VR sculpting experience. We can’t wait to reveal more information and teasers about this in the coming weeks, so stay tuned!

Feel free to reach out to us in case of any questions!

Thank you for your patience and understanding.

Best,
Shapelab team

Vote for Shapelab at the Auggie Awards!

Dear Shapelab community,

Awesome news! Shapelab is a nominee at the Auggie Awards🏆 , the most recognized AR&VR industry event!

We believe we have a real chance of winning this year, but we need our lovely community’s help! Please cast your vote so Shapelab can win in the Best Creator and Authoring tool category! It only takes a few minutes, but it’s a huge help for us:
  • Register an account here: https://auggies.awexr.com/
  • Go to ’Judge’ in the menu at the top left corner, select the „Best creator and authoring tool’ category, and vote for Shapelab!


You can vote until May 22nd, so please spread the word around. Let’s put Shapelab on the map together!