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Stormworks: Build and Rescue News

v0.6.19-20 (The Career Tech Tree Update)



Dear Stormworkers,

This week's minor update brings a new progression system to career mode!

We have completely overhauled the way you unlock new component blueprints in career mode. Missions now reward "research points" which can be used to research new technologies, which in turn will unlock new components. A new tab has been added to the map screen where you can view available technologies, explore the tech tree, choose what path to go down and begin researching. You now have more control over how your inventory expands, adding a deeper level of strategy to career mode.

We will be balancing these new features in the next few patches based on your feedback, so if you find any bugs or have any suggestions remember to leave a card on our issue tracker website. The issue tracker can be accessed using the buttons in-game on the main menu and pause menu. We look forward to hearing your feedback!

The full changelog for this patch can be found below.

Have a great bank holiday, Easter and weekend
The Stormworks Developers


Patch Notes


v0.6.19

Feature - New career mode progression system
- Missions reward "research points" instead of blueprints
- Research technologies to get new blueprints
- Blueprints have been put into a tech tree, with different paths to follow depending on how you want to progress
- Added research tab to map where you can view tech and begin research
Feature - Rotor blades can be toggled on/off by interacting with the rotor head

Fix - Fixed undo in microcontroller editor causing a crash if then copying a selection
Fix - Rebalanced advanced wheel friction multipliers

v0.6.20

Fix - Resolved crash when creating new game from previous patch

v0.6.18 (The Player Sensor Update)



Dear Stormworkers,

This week's minor update brings new ways to detect players inside your vehicles!

A new player sensor component has been added that outputs a signal when a player or NPC are within range. This makes it much easier to build automatic doors and kill switches to deactivate your vehicle when you leave the controls.

We have also added logic outputs to all existing seat and bed components so you can detect whether or not they are currently occupied by a character, making it possible to close a cockpit canopy or start an engine when you get into your pilot seat.

As always, this patch includes many fixes, the full list of which can be found in the changelog below.

Work is currently underway on some exciting big features for the next major update. We're looking forward to teasing some details of what to expect in this update, and will be sharing more information in the coming weeks.

Have a great weekend
The Stormworks Developers


Patch Notes


v0.6.18

Feature - Added Player Sensor component (detects players/NPCs within a set radius)
Feature - Added "Occupied" logic node to all seats (outputs an on signal if someone is sat in the seat)
Feature - Added crude oil purchase locations to the Arctic

Fix - Fixed small window components having some incorrect/missing placement surfaces
Fix - Trailing spaces are stripped from save file names
Fix - Fixed clutch transmission being dependent on electrical charge
Fix - Fixed clock hands not rendering when flipped
Fix - Wind sensor has correct rendering in logic mode
Fix - Wheels and spotlight can no longer turn infinitely beyond their range of motion
Fix - Fixed paint buttons in vehicle editor not always correctly showing the current selected paint mode
Fix - Fixed crash when removing a mission that is still spawning
Fix - Fixed occasional crash when some objects are removed from the world
Fix - Fixed crash when grouping components by name in inventory with a non-default language selected
Fix - Multiple minor text/spelling corrections
Fix - Fixed workshop upload screen not being localised when using a non-default language
Fix - Measurement labels show when erasing components in the vehicle editor
Fix - Improved some trainline segment tile boundaries to be less wonky
Fix - Fixed logic nodes on microcontrollers not rendering when copied with selection grid
Fix - Fixed flare lights not disappearing when despawning a mission
Fix - Fixed electric links not being removed when deleting electric cable component