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[NA/EU] Patch Notes Summary - May 4, 2022



Greetings Adventurers,

Here are the latest update details for Black Desert Online on May 4, 2022 (Wed).

[h3]Artifact/Lightstone Inventory[/h3]
An artifact inventory applied to the entire Family was added so you can now manage and keep your artifacts and lightstones separately. We developed this inventory with the purpose of adding a separate space that allows you to manage artifacts and lightstones without taking up your existing inventory, also taking into consideration the greater variety of artifacts and lightstones to be added in the future.

The inventory was created so that you can store up to 30 artifacts, and for lightstones, each one stored will be stacked and displayed similarly to the "Palette" feature.

Additionally, the artifact inventory is shared amongst your Family. All of your characters can manage the items stored in the inventory, but when you infuse or unequip any stored artifacts or lightstones, please take note that you must move them from your artifact inventory to your regular inventory.

Artifacts and lightstones were updated in hopes of providing great variety to how you enjoy the game. We are considering upgrading presets and other functions to broaden utilization in addition to the update of new artifacts and lightstones, so we hope you look forward to it. Thank you.

● Added an artifact inventory which allows you to store artifacts and lightstones separately from your regular inventory.
- The artifact inventory applies to your entire Family.
- You can use it via the "Artifact Inventory" button on the bottom of the Inventory UI.
- The same items will be stacked and take up a single slot, which will enable you to easily check the quantities of a single type of item.
- Small icons for lightstones will be displayed so you can get an idea of the current infused artifacts in the inventory without having to check the tooltips.
- You can use the filter on the bottom to look for fire, earth, wind, and special lightstones held in the inventory.


The durability of artifacts will now be unlimited, as mentioned during the QNA session of CalpheON Episode 2. There may have been some Adventurers who've used Item Brand Spell Stones due to the immense durability consumption of artifacts. The precious Item Brand Spell Stones that you used will be sent to your in-game mailbox.

● Changed the durability of artifacts to now be unlimited.
- Due to this change, the durability will no longer be displayed on the durability consumption UI and item descriptions of artifacts.
- The Item Brand Spell Stones used on artifacts were sent to your in-game mailbox.

[h3]Season Drakania Graduation Begins![/h3]

● Fughar, the Crow Merchants Guild Chief Manager, is lending a hand in converting your season character who has completed the Season: Drakania into a normal character.


- Details for the Season: Drakania graduation are as follows:


● Added a "Season Special Gift" quest that you can accept and complete via the 2022 Season: Drakania graduation.
- You can exchange the Season Special Gift Exchange Coupon obtained from the aforementioned quest for one of the following six special rewards from Fughar.

[h3]Preparing in Advance for Drakania's Awakening Weapon[/h3]
● Added the following so that you can prepare for Drakania's awakening weapon to be released in the future in Season: Drakania.
- The Tuvala Pendant has been added. (* The item cannot be equipped but will later be exchanged into an awakening weapon when Awakening is released.)
- You can obtain the pertaining item with a season Drakania through a quest via Fughar.
- You can obtain a PRI (I) Tuvala Pendant upon completing the "[Season] For the Future - Tuvala Pendant" quest through Fughar.
- You can enhance the Tuvala Pendant up to PEN (V) enhancement level.
* You can enhance it with Time-filled Black Stones and Refined Magical Black Stones, and repair durability with Tuvala Ores. You can also use Heating on a Tuvala Pendant to obtain one Tuvala Ore.
* You can use the Tuvala Awakening Weapon Exchange Coupon to exchange another class' Tuvala awakening weapon into the Tuvala Pendant with your Drakania.
- You can convert the Tuvala Pendant from a season item to a normal item by using [Season] Tuvala Awakening Weapon Conversion Stones.
* The Tuvala Pendant will automatically be exchanged into Drakania's Tuvala awakening weapon when her Awakening is released.
* You can obtain the Tuvala Pendant either as a quest reward or by exchanging one Tuvala Ore for a Tuvala Awakening Weapon Box containing the Tuvala Pendant at a blacksmith in any major city (applies to season and non-season Drakanias).


[h3]Item[/h3]

● Changed the following items to no longer display a world alert and make your character you cheer with joy upon obtaining them:
- Bensho's Necklace, Ancient Guardian's Seal, Necklace of Shultz the Gladiator, Witch's Earring, Mark of Shadow, Rainbow Coral Ring, Kagtum Submission Ring, Tree Spirit Belt, Ancient Weapon Core, Blue Whale Meat, Clear Blackstar Crystal, Liverto Weapon Box, and Liverto Weapon Bundle

We placed the “usage” section of the improved item descriptions at the top for this week's update so that you can more clearly see how an item is to be used. Item descriptions that will be updated later will also be improved so that you can check their usage first. Also, the items that already have the improved item descriptions will be revised again after the said change is done being applied.

● Improved the item descriptions for 322 items including Magic Crystals, potions, Enchanted Scrolls, etc.

[h3]Quest, Knowledge[/h3]
The "Barrier of Infestation" content, where you could directly face off against a World Boss, is one of various ways from which you can obtain permanent stat bonuses outside of upgrading your weapon. We changed Kzarka of the Barrier of Infestation to be able to be attempted by a single person as we decided that they can be defeated without the help of other Adventurers.

● Changed the Barrier of Infestation (I to III) quests to a solo quest.
- The difficulty level was lowered and adjusted, due to the quests being changed to solo quests.


Papua Crinea is both a place designed to put Adventurers' minds at ease, providing a bit of a respite for exhausted adventures, while also inhabited by cute and cuddly Otters and Papus. With transformation scrolls, you are able to turn into a Papu or an Otter and see their stories unfold on this island. To keep to the idea that the islands should serve as a place of "healing," we've improved the "Stoneback Crab" quests in Papua Crinea so that our Adventurers can now complete them singlehandedly.

● Improved the Papua Crinea quests as follows:
- The [Co-op Daily] Intelligent Stoneback Crab is no longer a co-op quest and is now available for solo questing.
* Quest difficulty was adjusted to be solo-able by a single Adventurer.
- [For the Thousand Year War] Intelligent Stoneback Crab quests' difficulty levels were adjusted accordingly.
* Dumb Stoneback Crabs, Mediocre Stoneback Crabs, Intelligent Stoneback Crabs, Extraordinary Stoneback Crabs, and Bloodthirsty Stoneback Crabs difficulty levels were also reduced.


The increase in Contribution EXP rewarded from quests will also be applied for 183 quests in Valencia, 103 quests in Kamasylvia, and 75 quests in Drieghan, following the previous increase in Contribution EXP rewarded from quests that have been applied for two weeks in other regions. We are planning to apply an increase in Contribution EXP rewards up to O'dyllita and the Mountain of Eternal Winter.

● Increased the Contribution EXP of 183 quests in Valencia.
● Increased the Contribution EXP of 103 quests in Kamasylvia.
● Increased the Contribution EXP of 75 quests in Drieghan.

[h3]Conquest War, Node War[/h3]
To increase the strategic element of Recovery Centers as the battle rages on during Node/Conquest Wars, we decided to change how the centers impact the cooldown for reviving characters. Whereas previously the centers only reduced your maximum cooldown timer for revival, they will now reduce the amount of cooldown time left before your character can be revived once more. We hope this change will not only increase the strategic value of Recovery Centers but also boost the pace of battle during Node/Conquest Wars.
After this update goes live, we will keep a close eye on whether this change greatly hinders the defensive side and make adjustments accordingly.

● Improved the cooldown reduction effect applied to revival that was dependent on the number of installed Recovery Centers during Node/Conquest Wars as follows.
- Before: 6 sec reduced from the maximum revival cooldown (60 sec) per installed Recovery Center
- After: 6 sec reduced from your currently remaining revival cooldown per installed Recovery Center (up to 10 sec left on the timer.)
* Ex 1) If you have 15 seconds of cooldown remaining before you can revive again, one installed Recovery Center will reduce that timer to 10 sec.
* Ex 2) If you have 30 seconds of cooldown remaining before you can revive again, one installed Recovery Center will reduce that timer to 24 sec.
* Details on the revival cooldown during a Node/Conquest War are as follows:
- Once a Node/Conquest War begins, the revival cooldown increases 1 sec every min and 1 sec per each death.
- Each installed Recovery Center will reduce 6 sec from the revival cooldown timer. (The Recovery Centers' effect will be applied once the cooldown timer is at least 60 sec.)
- The revival cooldown timer will be a minimum of 10 sec to a maximum of 60 sec for Node/Conquest Wars.
* Installed Recovery Centers will reduce the cooldown revival timer no lower than 10 seconds total.

[h3]> You can read the rest of details of the update here <[/h3]

[NA/EU] Patch Notes Summary - April 27, 2022



Greetings Adventurers,

Here are the latest update details for Black Desert Online on April 27, 2022 (Wed).

[h3]Improvements to Pet Looting[/h3]
We're implementing the improvements to how pets loot items as we mentioned during CalpheON - Episode 2. The pre-existing system was where your pets would follow your character's movements while looting along the way. However, this would make it so that the more your character moved, the slower your pets would loot. Many of our Adventurers gave us consistent feedback on this matter, so we looked into many different ways to improve this system through much deliberation and testing. Thus, we ended up modifying your pets to now prioritize looting items over movement. After the update, regardless of how fast your character moves, you will find your pets looting most of the items they may have previously missed, and we've also made your pet's looting ability no longer affect other pet abilities such as finding rare monsters or detecting enemy players.

● Improved the way pets loot items.
- Pets will now prioritize looting items over following your character, especially when you're on the move.
- Pet abilities such as finding rare monsters, detecting rare monsters and resources, etc. will no longer interfere with your pets' looting in any shape or form.

[h3]Improvements for Serendia Elvia Realm[/h3]
We've added the improvements and changes regarding the spirit weapons in Serendia Elvia Realm as we mentioned during CalpheON - Episode 2. We've increased the spawn rate of spirit weapons for all monster zones and monsters ranging from 2 to 35 times more than before. There are three types of spirit weapons which are all "one-time use items," and each were designed while considering the unique characteristics of each monster zone of the Elvia Realm. After the initial update, while many Adventurers enjoyed utilizing these weapons, there were complaints that the weapon spawns weren't bound to the individual, as well as the difference in loot gained that was largely dependent on how long you retained a spirit weapon in your possession. In response, we made a few adjustments in hopes of preserving the original design while supporting our Adventurers in the process.

First off, spirit weapons will prioritize being bound first to you and your party members. We hope this makes it less stressful when a spirit weapon first spawns, and some Adventurers may be able to use this to their strategic advantage.
We greatly increased their spawn rate so our Adventurers will be able to enjoy a steady pace of obtaining the spirit weapon buff while fighting monsters in the Elvia Realm zones. However, to make sure all Adventurers have a fair chance of obtaining a spirit weapon, we added a 10-minute cooldown. Once you finish using the spirit weapon (for 10 minutes), you won't be able to obtain another one for 10 minutes. Certain Adventurers may find themselves obtaining the spirit weapon buff less frequently than before, but we hope you understand that we made these changes so everyone has an equal fighting chance.

We added the "Extra AP Against Monsters +3" effect to be applied while the Blessing of the Elvia Spirits buff is in effect to increase combat effectiveness during other spirit weapon buffs' cooldown Also, we increased the quantity of Predator's Roots obtainable from daily quests in the Elvia Realm to slightly increase opportunities that allow you to start defeating monsters with your spirit weapon ready in advance.

After the update, we feel that the overall vibe of the Elvia Realm monster zones will change, and we will continue to play and test them ourselves to make sure we maintain the uniqueness of these zones.

● The ancient spirits in Serendia Elvia Realm have begun resisting the energies of Hadum.
- The ancient spirits Valtarra, Okiara, and Narc will now only grant their blessing to Adventurers and members of their party who initially summoned the spirits. (Not applicable to platoons, party members must be in your party before the spirit spawns.)
- Receiving the "Blessing of the Elvia Spirits" will apply the "Reminiscence of the Elvia Spirits" effect simultaneously, which will prevent you from obtaining another "Blessing" buff while under the effects of "Reminiscence."
- Thus, once your blessing of the Elvia ancient spirits ends, you will need to wait for 10 minutes until you can receive a new "Blessing."
- The "Blessing of the Elvia Spirits" and "Reminiscence of the Elvia Spirits" effects' cooldown timers will not continue to tick down while you’re logged out of the game.


[h3]Blessings of the Ancient Spirits[/h3]

● The ancient spirits in Serendia Elvia Realm have begun resisting the energies of Hadum.
- The Elvia ancient spirits will appear to be resisting the energies of Hadum once they have 1 minute left before hiding their presence once more.


● The ancient spirits in Serendia Elvia Realm will now whisper encouraging buffs to Adventurers nearby.
- You can obtain the "Whispers of Elvia Realm Spirits" buff, applied equally to both main and awakening weapons, by interacting with any spawned ancient spirit.
- The "Whispers of Elvia Realm Spirits" buff grants Extra AP Against Monsters +3 for 5 minutes, and it is separate from the "Blessings" and "Reminiscence of the Elvia Spirits" buffs.
- Once you've interacted with an ancient spirit and received their "Whispers" buff, the spirit will hide their presence as before.

We've made changes to the drop rates and combat balance in the Elvia Realm monster zones. We particularly focused on making adjustments so there wouldn't be huge discrepancies in the amount of loot obtained across all the monster zones. We felt that we needed to hash this aspect out first in order for Adventurers to feel that they had a broader variety of choice in these monster zones. And so, we've made a few large changes.

First, we adjusted the optimal AP levels for all Elvia Realm monster zones. To lessen the discrepancy regarding loot between monster zones, Adventurers with AP levels closest to the optimal levels will now see the most efficiency compared to those with AP much higher than the optimal levels. We hope this adjustment will encourage Adventurers to seek out the monster zone best suited to their current AP levels.

With the improved spirit weapons increasing the potential number of monsters you can defeat, we've re-adjusted the loot drops. Whereas before the spawn rate for spirit weapons and profits gained from loot obtained varied depending on each monster zone, we increased the maximum lootable amount of Seed of Void, Valtarra's Flame, Okiara's Tide, and Narc's Lightning items that are used to reform Blackstar gear to balance the potential profits obtainable throughout monster zones in the Serendia Elvia Realm.

We made quite a few impactful changes with spirit weapons, combat balance, drop rates, and pet behavior AI, which we expect will address what was lacking in all Elvia Realm monster zones excluding Orc Camp. We will keep a close eye to see how these balance changes unfold and make further tweaks as we see fit. With these improvements to the Elvia Realm monster zones, we hope to continue developing and make improvements so that all of our Adventurers will enjoy the freedom to choose from a wide variety of monster zones to battle monsters in.

● Changed the following monster zones in the Serendia Elvia Realm.
- Altar Imp Habitat
- Biraghi Den
- Castle Ruins
- Swamp Fogan Habitat
- Swamp Naga Habitat
- Orc Camp
- Bloody Monastery

[h3]Improvement on Daily Quests in the Elvia Realm of Serendia[/h3]

● Increased the quantity of Predator's Roots obtainable from daily quests in the Elvia Realm of Serendia.
- Predator's Roots 2 → 5 / Predator's Roots 6 → 15

[h3]New and Improvements[/h3]

[h3]Tamer[/h3]
In the process of rebooting Tamer, we focused on enhancing her representation and unique combat style by increasing the utilization of Heilang. After the reboot, many Adventurers have been enjoying combat with the improved utilization of Heilang. However, Adventurers playing other classes as well as Adventurers playing Tamer have given us feedback on how only the skill Roaring is used while mounted on a horse. We thought a lot about this situation and came to the conclusion that it does require some improvement and change. First of all, the overall cooldown was reduced for the skill Prime: Roaring, but it was changed to not be activated during cooldown. Instead, the skill effects of Prime: Roaring were adjusted to be applied in other skills as well since it is an important skill on the ground as well. Also, adjustments were made to work as a substitute when Roaring cannot be activated such as skill combos or improvements on utilization so that you can deal damage enough. Due to this adjustment, you'll no longer be able to use only Roaring while mounted like you could before. This might be slightly disappointing for many Adventurers playing Tamer, but we thought it was a necessary improvement, considering future updates including Pet AI improvements and the development of Tier 5 pets, etc. and in the long run. We ask for our Tamer Adventurers to be understanding of this. We will continue to check and make improvements even after the update.

● Roaring - Made the following changes:
- The cooldown was changed as follows:
* Roaring (I to VI), Absolute: Roaring - 25/24.5/24/23/22/20/20 sec → 14/13/12/11/10/9/9 sec
* Prime: Roaring (I to IV) - 16/14/12/10 sec → 10/9/8/7 sec
- The skill was changed to no longer be activated during cooldown.
● Bolt Wave - Made the following changes:
- Changed to now consume MP instead of Stamina.
- Removed the "Recover MP per hit per target" effect.
- Changed to now recover Stamina during the skill.
● Jolt Wave - Made the following changes:
- Changed to now recover Stamina during the skill.
- The amount of MP consumed was increased.
● Prime: Jolt Wave - Made the following changes:
- Changed Critical Hit Rate to no longer be applied on cooldown.
- Improved to perform extra attacks more quickly and smoothly.
- Improved to combo more smoothly into Legendary Beast's Power after performing extra attacks.
- Changed to no longer be able to combo into Bolt Wave after performing extra attacks.
- Fixed the issue where Knockdown was applied in PvE upon performing extra attacks.
● Succession: Fearful Trembling - Increased the number of hits from 3 hits to 5 hits.
● Void Lightning, Air Lightning - Made the following changes:
- Absolute: Void Lightning, Prime: Void Lightning - Added the effect where you draw nearby enemies' attention.
- Improved to combo more smoothly into Evasion and Legendary Beast's Power.
- Improved to be able to combo into Stretch Kick, Fearful Trembling, and enhanced skills even during Void Lightning's cooldown.
● Prime: Surging Tide - Improved to combo into the following skills more quickly:
- Lightning of Earth, Flash, Trample, Scratch, Whiplash, Upward Claw, Throat-Burn, and Prime: Roaring
● Prime: Allround Spinner - Unified all extra attacks to match the widest attack range.
● Trample - Made the following changes:
- Added the "Recover MP per hit per target" effect.
- (I to III), Absolute - Changed the "Recover HP on hits" to "Recover HP per hit per target" to match its actual effect.
● Whiplash - Removed the "Push target on hits" effect applied only in PvE.
● Heilang: Howling - Made the following changes:
- Improved to combo more smoothly into Leaves Dropping, Flow: Gust, Legendary Beast's Power, Cloud Stomping, and Legendary Beast Dance: Echo.
- Improved to be able to be activated during cooldown.
● Allround Spinner - Changed the cooldown from 15/14/13/12 to 10/9/8/7.
● Legendary Beast Dance - Made the following changes:
- Improved to start performing the Vermillion Bird attack and continue the skill to Black Turtle attack when holding RMB.
- Changed the "Recover HP per hit" and "Recover MP per hit" effects from 6/6/7/8 to 16/16/16/16 per hit.
- Damage in PVE was changed from 543%/668%/811%/1345% to 597%/735%/892%/1480%. Therefore, the damage reduction rate in PvP was changed to 54.5%.
- Changed the Critical Hit Rate to 40%/50%/60%/70%.
- Added Down Attack.
● Legendary Beast Dance: Echo - Made the following changes:
- Changed the "All DP Increase" effect applied in Resonance: White Tiger to be applied in Resonance: Black Turtle and increased to "All DP +20."
- Added the "Target's All DP reduced on hits" effect when activated in Resonance: White Tiger.
● Cloud Stomping - Made the following changes:
- Changed the Critical Hit Rate from 40% to 100%.
- Changed the cooldown from 9 sec to 7 sec.
● Flow: Full Moon - Changed the cooldown from 7 sec to 5 sec.
● Void Lightning - Fixed the issue where you couldn't combo with certain skills during cooldown.
● Heilang: Howling - Fixed the issue where the sound effects wouldn't play when using the skill during cooldown.

[h3]Drakania[/h3]
We've added two new Prime skills for Drakania with today's update. Designed for either solo or combo use, these skills will bring about a slight change to Drakania's overall PvE and PvP skillset.
For PvE, the addition of these Prime skills bring about a more completed feel to Drakania's Succession, along with boosting its functionality. "Prime: Sundering Claw" is particularly useful during the down time when powerful ion-consuming skills such as Blazing Strike or Brimbolt Strike are on cooldown, while "Prime: Ascent" can deal great area of effect damage when comboed after skills with limited movement/control such as Markthanan's Scale or Flourish.
For PvP, the addition of these Prime skills bring about a noticeable change. The added skills each have Forward Guard and Super Armor, respectively, which not only grant safer means of dealing damage, but also reduce the focus on dealing damage with Brimbolt Strike alone. We've also changed Brimbolt Raze's “All Accuracy increase” buff to now activate on Skewer hits. We originally designed Drakania to be capable of maintaining a higher level of accuracy, but we felt her accuracy buffs were a bit too good so we felt this was a necessary balance change. While some of you may miss retaining such accuracy increase buffs as before, we hope you understand that we added these Prime skills to better balance the class. We will continue to keep an eye on Drakania for PvP even after the patch and make adjustments where needed.

● Added two Succession skills, Prime: Ascent and Prime: Sundering Claw.
- Prime: Ascent

- Prime: Sundering Claw

[h3]Item[/h3]
You can now keep multiple Talibre's Tears (an item required to enter Atoraxxion, a co-op dungeon) conveniently in your storage and inventory since they were changed to now be stacked instead of taking up individual slots in your inventory.

● Improved Talibre's Tear to now be stackable in one slot of your inventory.
- The Talibre's Tears in your possession will be retrieved and sent to your storage in Heidel.
● Added info on how to check the crafting methods to the item descriptions of Delotia and Delotia Essence.
- You can check out information on crafting via "SHIFT + LMB" on the items in your possession.
● Added Vell's Fine Powder Box, from which you can obtain Vell's Fine Powder, to now be sold by "Crow Coin Exchange" Ravinia in Lema Island.
● The compensation mailed to you for the Apr 20, 2022 maintenance schedule change will now expire on May 4, 2022 (23:59 UTC).


● Added ways to exchange Leila's Petal for Mythical Spirit Powder.
- You can exchange Leila's Petal x1 for Mythical Spirit Powder x5.
- You can make the exchange via Fairy Queen Theiah at the Kamasylve Temple.
- Text on the pertaining exchanges was added to the item description of Leila's Petal.


● Added a way to obtain [Manor] Cherry Tree.
- You can exchange it for Mysterious Seed x5 via the Seed Vendor Ahr in Calpheon.


● Added the item, Quick Flare.
- Quick Flare is an item that you can use more quickly and swiftly than the regular Flare that lights up and shows enemies within the range.
- You can craft Quick Flare at a Lv. 3 Siege Weapon Workshop just like Flare.
- You need Black Stone (Weapon) x20, Powder of Flame x50, Melted Copper Shard x30, and Coal x5 to craft Quick Flare.
* Quick Flare cannot be registered on the Central Market.


● Improved the item descriptions of 255 items so that you can see how to obtain them and their usages more clearly than before.

[h3]Quest, Knowledge[/h3]
Weekly quests from which you can obtain materials required to craft Odore's Spirit Essence and Ornette's Sprit Essence were added.
You can now additionally obtain one of the items listed in the chart below just by investing around an hour of your time per week.
We hope for Adventurers who are attempting to crafting Odore's Spirit Essences and Ornette's Spirit Essences can now aim towards achieving a more visible goal and Adventurers who haven't been able to make attempts and have just started the adventure to think of it as a steppingstone in the adventure.

● Added six weekly quests from which you can obtain materials required for crafting Odore's Spirit Essence and Ornette's Spirit Essence.
- These are weekly quests that will reset every Thursday after midnight.
- You can select and complete only one of the following six weekly quests per week from Node Management NPCs located in each region.
* You can accept the following weekly quests with the "Combat" filter on for Quest Type from the Quests (O) window.


Following the previous Contribution EXP boosts for a total of 344 quests in Balenos and Serendia, the Contribution EXP obtained were also boosted for a total of 818 quests in Calpheon and Mediah. Likewise, not only will we continue our improvements on new contents but also on existing content as well.

● Increased the Contribution EXP for 476 quests in Calpheon.
● Increased the Contribution EXP of 342 quests in Mediah.

[h3]> You can read the rest of details of the update here <[/h3]

Go Further Beyond, Daily Login Rewards!



Your ever-reliable daily login rewards have taken a step further beyond!

Not only is there a PEN (V) Boss Gear Enhancement Help Kit on Day 29 with an Advice of Valks (+110) and TET (IV) Blackstar Enhancement Help Kit on Day 30 with an Advice of Valks (+120), there’s even a Character Weight & Inventory Exchange Coupon on Day 31!

Event Period
- April 21, 2022 (Thu) 00:00 (UTC) - May 25, 2022 (Wed) 23:59 (UTC)

Event Details
- Login Rewards can be viewed by going to the in-game [ESC] menu → [Login Reward]. The rewards are sent to your “Black Spirit’s Safe” once you log in.



* The Valks' Support Box is a time-limited item that will expire 15 days after being obtained.
* More information about the Character Weight & Inventory Exchange Coupon will be provided at a later date.

[hr][/hr]
Additional Notices
- Unreceived login rewards due to missed logins during the event period cannot be recovered.
- You must log in with a level 7 or higher character to receive login rewards.
- Login rewards can only be collected once per Family.
- You can collect a second login reward when you play for an hour (or more) on Saturday and Sunday. This only applies to Adventurers that have less than the maximum number of stamps available and have not collected all the login rewards during the event period.
- Pearl Abyss reserves the right to change or cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.
- Event items may have restrictions (sale/trade) and/or different binding settings/expiration dates. Due to this reason, these items cannot be transferred or restored.
- For details such as whether the item is bound, please refer to the in-game item description.
- Items and/or rewards that were used normally cannot be recovered.
- Participating in the event using inappropriate methods may result in a cancellation/retrieval of your reward(s) and/or restriction from the game.
- For any questions or concerns regarding the event, please contact us via Support.
- Any content not mentioned on this page is subject to the [Black Desert Event Rules].

[NA/EU] Patch Notes Summary - April 20, 2022



Greetings Adventurers,

Here are the latest update details for Black Desert Online on April 20, 2022 (Wed).

[h3]Items[/h3]

As Black Desert has been on our adventure together with our Adventurers for a long time, there has been numerous items added into the world of Black Desert through the weekly updates. Therefore, this made it difficult for new Adventurers that are starting out to figure out what the items were for and whether or not they should it them or use them. So, we will strive to improve the item descriptions so that it is easier for new Adventurers to decide if they want to keep, collect, or use them.

● Improved the item descriptions of 316 items. It will clearly state how they can be obtained and what they are used for.
- More items have their descriptions improved in future updates.



Before

After







Black Stones, Memory Fragments, Hunter's Seals, Gold Bars, Node/Conquest War items, and many more items would naturally pile up in our Adventurer's Inventory and take up a significant amount of weight. However, this will be changed as 344 items had their weight reduced. We hope this will help our Adventurers take off on their adventures, lighter than before.


● Decreased the weights of Gold Bars, Seals, Black Stones, and other stackable items (a total of 344 items).


[h3]Quest & Knowledge[/h3]

We increased the contribution EXP rewards for the regular quests in Balenos and Serendia. The regular quests are optional in the world of Black Desert, however, we felt that new Adventurers starting out and taking the time to explore the world should have enough points to rent storage and activate production nodes.


[h3]Drakania[/h3]

● Added Lv. 56, 57, and 58 Skill Enhancements.

– Lv. 56

Skill Info

Motion






– Lv. 57

Skill Info

Motion






– Lv. 58

Skill Info

Motion






[h3]Item[/h3]

As announced during CalpheON Episode 2, the processing stones were combined. We searched for a way to combine these stones together as many of our Adventurers have requested this change. Now, Adventurers will be able to mass process a variety of items with a single processing stone. We are also currently working hard on developing the Life Inventory and Lightstone Inventory.

● Combined processing stones that were differentiated by types.
- As the processing stones were combined, Shaking, Grinding, Chopping, Drying, Filtering, and Heating can be mass processed with one processing stone.


● Due to the consolidation of these items, the pre-existing processing stones will no longer be sold by the vendors. Instead, you will be able to purchase the new Loggia Processing Stone and Techthon Processing Stone from the same NPC vendors you purchased the pre-existing processing stones from.
- Removed: Loggia Processing Stone - Lake, Vitality, Energy, Sun, Wind, Lava, and Techthon Processing Stone - Lake, Vitality, Energy, Sun, Wind, Lava
- Added: Loggia Processing Stone, Techthon Processing Stone

As the processing stones were consolidated, the pre-existing processing stones that you had can either be used as an item or sold to NPC vendors for Silver. The pre-existing processing stones in your possession have all been replaced with "Sealed" processing stones. If you would like to use the processing stone as an item, then you can equip it after using it with Simple Alchemy (L).
Otherwise, you can sell all the extra processing stones for Silver to NPC vendors at the highest price that they were being sold at on the Central Market across the world.

● The following changes were made to your pre-existing Manos, Techthon, Loggia Processing Stones you have in your possession:
- All of your Processing Stones were removed from your possession and Sealed Processing Stones with the same enhancement level were sent to your Mailbox. (e.g.: +13 Manos Processing Stone - Lake → Sealed +13 Manos Processing Stone)
- Sealed Processing Stones cannot be equipped. You can either sell them to vendors for silver or use Simple Alchemy (L) to make them into processing stones that can be equipped.

[h3]Mount[/h3]

● Made the following improvements to the Mount Information window.
- Improved to display the skills that are not yet learned by the mount.
- Improved to display which courser skills the mount has learned or has yet to learn when mousing over the horse icon.


[h3]> You can read the rest of details of the update here <[/h3]