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Patch Notes #47: Balance!

Card Changes


+ Rankbreaker

  • Health reduced to 4, down from 5.

+ Queensguard

  • Melee transform reduced to +1/+2, down from +2/+3.

+ Outlaw Class Mech

  • Base Health reduced to 3, down from 4.
  • Upgrade (1): Now also provides +1 Health to counteract the base Health reduction.

+ Static Discharge

  • Cost increased to 6, up from 5.

+ Medframe Tech

  • Health increased to 4, up from 3.

+ Storm Class Mech

  • Base Health increased to 8, up from 5.

+ Ascension

  • Cost reduced to 0, down from 2.

+ Absolver

  • Health increased to 4, up from 2.

+ Ardent Inquisitor

  • Cost increased to 5, up from 4.
  • Health increased to 6, up from 4.
  • Proc damage increased to 3, up from 2.

+ Reckoning

  • Cost reduced to 5, down from 6.

+ Life Lash

  • Cost increased to 6, up from 5.
  • Damage and Healing increased to 3, up from 2.

+ Kindle

  • Stat gain increased to +2/+2, up from +2/+1.

+ Plainsguard

  • Health increased to 6, up from 4.

+ Soultaker

  • Health increased to 4, up from 3.

+ Ancient Caller

  • Health increased to 3, up from 2.

+ Balos Ambusher

  • Cost reduced to 3, down from 4.
  • Attack reduced to 3, down from 4.



HUD

  • The End Turn button’s underlying timer has been improved to measure the latency between the client and server, providing a more accurate timer with slower connections.


UI

  • The quantity text is now automatically selected when clicking the Change Quantity button in the store to make typing in a new number easier.


Bug Fixes

  • Fixed some fallout from last week’s uncontrollable change that caused an issue when uncontrollable units wouldn’t attack adjacent targets in some circumstances.
  • Fixed a bug where Crystal Queen wouldn’t transform targets she killed with her attack.
  • Boxes earned while in the Treasury (via achievements, for example) now update the UI.
  • Fixed a rare crash on startup when the client is unable to initialize the Steam SDK.

Join Shardbound’s Ranked Pre-Season!



In case you’ve missed the news, we recently launched our Ranked Play system in Shardbound and the competition has been out in full force! Players have been taking their strongest armies into battle and climbing the ranks.

If you want to get started on your climb to the top, Ranked Play in Shardbound is simple - as long as you’re marked as “On Duty” when looking for a match, you’ll gain and lose Valor based on the outcome. Gain enough Valor, and you’ll level up through the ranks!

If you'd like more info, take a look at our May 15th Weekly Update.

The first players have reached Noble Rank - do you have the skill to join them? Join the competition now!