1. Holdfast: Nations At War
  2. News

Holdfast: Nations At War News

Regiment Warfare! Fixes & Additions V2



Greeting good fellows of the Holdfast community! Today releases the second update in a series of smaller releases tackling some of the bugs and player feedback following the latest major update release.

In-line with community feedback tracers from other players will be shorter and fade faster while still maintaining that chaotic feeling of musket balls flying around you. Your own trail will remain as it was before to provide a visual feedback to adjust your shots.



The adjustment on the melee mode camera to be accurately centred has been reverted to ensure the melee experience remains as it was before. We’ve also fixed the slight visual delay on the flintlock mechanism animation when firing that was making the firearms feel unresponive.



Additionally we've tackled instances with the Steam-deck that wouldn't allow players to use a keyboard and mouse as their main input if desired. We also introduced the ability for the UI to be scaled to increase clarity and size of the elements for those on smaller displays.



Make sure your game has been updated to Version 2.21 to see game servers in the lobby.

Stay tuned for more to come and until next time, may good health be yours. :oheart:

The Plight of War OST
https://store.steampowered.com/app/2692500/Holdfast_OST__The_Plight_of_War

discord.gg/holdfastgame






Changelog 94 - Game Version 2.21.0000.0000

Features & Improvements (7) Holdfast now features full controller support thanks to the addition of an on-screen keyboard.
You can now control ship sails when using a controller.
Introduced a free-roam sensitivity setting for controllers.
You can now set the controller’s dead zone to a minimum of 0.05.
You can now have different ‘Melee Direction Input Type’ settings between controller and keyboard.
Introduced a setting allowing individuals to specifically define the control’s input they want to use disabling auto-detection. Search for ‘Input To Use’ under the game’s settings.
You can now adjust the game’s UI scale. Search for ‘In-Game UI Scale’ and ‘Menu UI Scale’.

Gameplay Additions (6) Adjusted melee camera pitch based on player feedback.
Tackled an issue concerning players commenting experiencing a slight delay when firing.
* Shortened and made quicker bullet pass-by trails from firearms by enemies based on player feedback.
Performed changes to tackle an issue with FOL being stricter than the Elf Auto Admin mod iteration if you don’t define any of the new built-in commands in the server configuration file.
Adjusted the time it takes for auto-aim to lock off after firing to improve robustness.
Admin reason defaults to no text in the dialogue box rather than ‘None’.

Optimisations (1) Tackled issues concerning instances of memory not getting released in between map loads.

Bug FIxes (29) Experimental fix towards an issue where the player’s screen turns black due to upscaling technologies.
Experimental fix towards an issue which caused drawn tracers through console commands to be mismatched.
Solved an issue which allowed Sapper defences to be built inside one another.
Solved an exploit which allowed the Flag Bearer to sit while having a flag equipped.
Solved an issue which prevented individuals from spectating other players through the ‘P’.
Solved an issue where the main menu appeared broken if you disconnected at the exact same moment the map was rotating.
Solved an issue where the map rotation admin chat entries didn’t show the correct rotation index.
Experimental fix towards an issue causing the game not to launch on Steam Deck.
Solved an issue where the mouse and keyboard weren’t working when the Steam Deck was connected to the dock.
Solved an issue where sometimes inputs were not being recognized on the Steam Deck.
Solved an issue where firearm tracers wouldn’t show when spectating other players.
Removed multiple unnecessary logs from the game client.
Experimental fix towards an instance which caused players to get stuck on map load.
Solved an issue which caused the server-disconnect message to no longer show.
Solved an issue where you’d be unable to navigate if a faction becomes full while playing with a controller.
Solved an issue with rocket launchers not being destructible when deployed.
Solved multiple server-side exceptions.
Solved multiple exceptions on the client which occurred infrequently.
Solved an issue where the chat box would close when you respawn.
Solved an issue where the reason for a banned individual wouldn’t show when the player gets disconnected.
Solved an issue where carriable ladders remained highlighted after being placed.
Solved an issue with the delayed all charge not firing until round_spawn_close_timer_seconds has passed.
Experimental fix towards an issue with the Sapper prop states desynching.
Solved an issue with the equipment spawn tab not correctly resetting between map loads.
Solved an issue with the Dark-Night weather preset using the Clear-Night skybox.
Solved an issue where sometimes radials would overlay one another if buttons were pressed in quick succession.
Solved an issue where cancelling the password prompt using a controller loses navigation.
Solved an issue where pressing the ‘Select’ key when the disconnect reason is showing will make you connect to a server instead.
Solved an issue with the firearm trails not looking as intended on lower-quality settings.

Hotfix (16) - 01/07/2024 Fixed the faction selection emblems not being accurate to the actual faction selection.
Player VoIP icons will now change colours based on whether they are speaking in proximity or in Officer chat.
Fixed in-game leaderboard not showing correctly.
Fixed splash screen password not being censored.
Fixed players being unable to re-open the song's radial menu while playing in-world instruments.
Fixed pause menu being forcibly closed on respawn.
Players can no longer kick unless they're in the correct melee state.
Fixed the on-screen keyboard being rendered behind certain UI elements.
Improved visibility of some social-related panels. E.g. Joining a friend's session and splash screen password prompt.
Improved responsiveness for spawn menu panel, leaderboards and control settings.
Updated alignment of server browser's server name header.
Leaderboard images now pop out when using a controller to navigate.
Added a separate hotkey to access music player controls and updated the song selection behaviour.
Fixed several issues related to un-initialized faction data.
Fixed UI scale indicator not showing in the main menu.
Updated available banners in the regiment registry.





- Anvil Game Studios

Refleax, Rycon, Dreas, Walki, Jackson, Harper, Storey, UberJuice, Stan, Gest, Matt, Grandayy, Charles:Cute_Rat: & Winston (The Cat).

Regiment Warfare! Fixes & Additions V1



Greeting good fellows of the Holdfast community! We're releasing the first update in a series of smaller releases tackling issues with performance degradation on game servers. Based on community feedback we've also included a setting enabling individuals to bind their fists back to the first weapon slot.

Be sure to update the game to Version 2.20 to see game servers in the lobby. Once-more we thank you.

Stay tuned for more to come and until next time, may good health be yours. :oheart:

Napoleon's Rise DLC
https://store.steampowered.com/app/2692480/Holdfast_Nations_At_War__Napoleons_Rise/

discord.gg/holdfastgame







Changelog 93 - Game Version 2.20.0000.0000

Gameplay Additions (1) Introduced a new setting enabling individuals to switch their fists to the first weapon slot.
» Go to Settings > Game > Search for 'Fists First' > Turn to 'On'.

Quality of Life (1) Improved text wrapping of controller actions. Character abilities are now combined into one label.

Bug Fixes (12) Solved an issue that degraded server performance over time. We'll continue monitoring.
Solved missing materials appearing in pink on a group of object overrides.
Solved artillery claiming notifications being sent to everyone.
Solved non-admin players being able to switch to the admins chat channel.
Solved typo in 'Equip Flag Or Instrument'.
Solved multi-bind action in 'Switch Voice Channel' not showing the binds.
Solved capture point showing twice on Heartmound.
Solved swivel cannons being invisible on Port Nile.
Removed duplicate cannon on Oasis. This caused players to be unable to move the piece.
Removed duplicate house on Camp Salamanca.
Experimental fix towards an issue which caused the displayed server not to sync up with the internal targeted server, causing players to join the wrong server.
Experimental fix for a crash on game load if the keybind.ini file path is not found.





- Anvil Game Studios

Refleax, Rycon, Dreas, Walki, Jackson, Harper, Storey, UberJuice, Stan, Gest, Matt, Grandayy, Charles:Cute_Rat: & Winston (The Cat).

Regiment Warfare! First Person Update


Sharpen the bayonets and prepare your powder! The Regiment Warfare update is out now.

This update brings with it entirely reworked plains maps, officer voice chat, the new maps Bonnie Crags and Drill Grounds, a new first person camera experience, controller support, game optimisations and plenty more.

Make sure to take read below of all that this update has to offer.

https://store.steampowered.com/bundle/25822/Napoleonic_Pack/

[h2]Drill Grounds[/h2]

The mighty Drill Grounds is here at last. This behemoth of a map is the largest we've made to date and includes completely unique structures and buildings all designed to offer up the ultimate roleplay experience. Use the map name 'DrillGrounds' to load this map on your own server.



Range in the guns with the artillery training field, improve your accuracy at the firing range, hold ceremonies in the fortress walls or race horses throughout the expanse.



Even those sea faring fellows can set sail and practice engagements while those on land look on.



Why not take the King's 40 shillings and enlist in a regiment today? Check out the in-game Regiment Registry to get stuck in. With over 15,000 regiments registered you'll soon find a place within the ranks.


[h2]Bonnie Crags[/h2]

After giving your men a good drilling why not head over to the crag-lands of Bonnie Crags to put your skill to the test. This brand new map set in the rocky landscapes of the Scottish coastlines is the perfecting proving ground for regimental linebattles. :drill_picklock:



[h2]Plains No More[/h2]

Enlist and fight the foe today, over the hills and far away. Battle across entirely reworked linebattle maps in this update.



No stone has been left unturned, we've completely reworked all of the plains maps to provide a better experience more fitting for the modern linebattle experience. We've also made sure to keep true to their character through community feedback. Not only do these maps now feature new unique interest points and environments but they've also been renamed to provide better memorability and clarity.



A moment of silence for all plains maps. :GoldCross:

[h2]First Person Camera[/h2]

A complete overhaul to the first-person camera experience! All of the Nations At War firearms have been freshly re-modeled and re-textured to bring them up to standard with the rest of Holdfast's art style. With the new view providing a closer look at one's trusty black-powder firearm, we wanted to make sure to do the weapons of this era justice.

To this effect all black-powder firearms also come with unique animation when firing in first-person.



[h2]Firearm Tracers[/h2]

As if balls of lead being fired at you at close range couldn't be scary enough the new firearm tracers provide a "close call" experience alongside a visual aid to help you make any required aiming adjustments for your next shot.



These tracers can be disabled via the game settings tab should you not wish to see them.

[h2]Controller Support[/h2]

Inline with our efforts to make Holdfast more accessible for players new and old this update brings with it full controller support for the game. This will greatly improve the experience of those playing Holdfast on Steamdeck along with those who prefer using their controller when playing on PC.


Players using a controller will be provided with an aim assist to help centre their crosshair on their enemies unless obstructed by smoke. Adjustments to this system are ongoing while we find a good balance. We look forward to welcoming feedback on this front so please feel free to plug a controller in and give it a go.

Those both with and without a controller are now also able to via the settings change their melee block and attack directions to be based on their movement direction.



Additionally a lot of the user interface has been reworked to include the use of radial menus for easier access to the games many mechanics and roleplay features. As such, now players can select a favourite selection of gestures and shouts per class to populate their radial menu.



The officer orders are also now within a radial, however, those who wish to may opt back to the legacy version of the menus by selecting 'Legacy' mode via the game menu selection settings.



[h2]Officer Voice Chat[/h2]

Officer and Captain classes now have the brand new 'Personal Courier' ability allowing them to communicate with one another across the battlefield.



Call for help from your fellow commanders and organise offences by swapping through the new officer voice chat channels. Your calls for help will also be heard by those around you locally for the ultimate rambling British officer experience.



[h2]New Admin Tools[/h2]

We've also heavily expanded on the toolset available to event hosts and server administrators. Expanding upon what was present in the great community modification made possible trough the Holdfast SDK - 'Elf's Auto Admin', now admins on official and community servers alike will have access to a plethora of new tools and automations to help lighten the load when hosting organised events.


Here's a brief breakdown of some of the new features available via the new Holdfast Admin Panel.

Navigate to the game's Wiki for more information on this: Holdfast Wiki - Admin Features

Features
  • Change maps at ease via the new map rotation tab.
  • Create custom polls.
  • Trigger and setup all charge variables for organised linebattle events.
  • Configurable systems preventing players from firing out of line (FOL).
  • A kill log history with the ability to revive and slay.
  • Change naval wind settings on the fly.
  • Target players in free-cam or in-game using the new ray-gun system for quick action.
  • And a whole lot more.


[h2]Regimental History[/h2]

A reworked version of the regiment history section can now be found when viewing a regiment. Simply press the scroll widget in the bottom right corner to be presented with a whole list of regiment activity and history.

See how much score members of the regiment have gathered for the regiment on official servers, view administrative actions, keep track of promotions and newly joined recruits all within this widget.



All this information will be visible and available for all players of the game regardless if they are in your regiment or not.

[h2]Customise Your Main Menu[/h2]

The games main menu background scene has been entirely recreated to feature a brighter atmosphere more fitting of Holdfast's gameplay.

Customise what nation is represented in your main menu scene by simply selecting it via the barracks. Whatever faction you last select will be represented within the scene. This also includes Frontlines-specific factions.



There are many more changes, features, bug fixes and quality of life additions being introduced in the this release. Have a read at the change-log for all the details.

Thank you for your support and until next time, may good health be yours. :oheart:

discord.gg/holdfastgame







Changelog 92 - Game Version 2.19.8929.21170

Count 60 new features and improvements.
12 gameplay additions.
5 optimisations.
14 quality of life additions.
22 graphical additions.
7 server configuration additions.
172 additions to the Holdfast SDK.
133 bug fixes.

Click here for the full change log.





- Anvil Game Studios

Refleax, Rycon, Dreas, Walki, Jackson, Harper, Storey, UberJuice, Stan, Gest, Matt, Grandayy, Charles:Cute_Rat: & Winston (The Cat).

Anzac Day! Giveaway & Event


Tomorrow marks the 109 year anniversary since New Zealand and Australian soldiers landed at Gallipoli. Anzac day honours the bravery, sacrifice, and camaraderie of all soldiers who served throughout that conflict and those since.


To commemorate Anzac Day, the Oceanic Holdfast community shall be hosting a special Frontlines event tomorrow on Thursday the 25th of April @ 20:00pm AEST on the Oceanic Official AUS8 - Public ANZAC Day Event server, check below for local times.

🇦🇺 20:00pm AEST | 🇳🇿 22:00pm NZST
🇬🇧 11:00am BST | 🇫🇷 12:00am CEST
🇺🇸 05:00am EDT | 🇺🇸 02:00am PDT


During this period of remembrance we will also be hosting a giveaway for the Australian, Ottoman and American Forces DLC's for Holdfast: Frontlines along with copies of the base game.



Simply click the button above to get started with entering the giveaway. 20 Winners will be selected in total!

https://store.steampowered.com/bundle/25824/Great_War_Pack/

[h2]A Sneak Peek[/h2]

Work on the games next update is still ongoing as we continue to finalise and polish off the many additions and changes coming with it. For now heres a small preview of what is to come.

Prepare for inspection! Drill Grounds is an advanced training grounds featuring multiple elements of Holdfast's battlefields for regiments and their rankers to gain some valuable training. From courtyards and firing ranges to coastal ports and more, this new map really has it all.



Thank you for your support and until next time, may good health be yours. :oheart:

discord.gg/holdfastgame






- Anvil Game Studios

Refleax, Rycon, Dreas, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan, Gest, Matt, Grandayy, Charles:Cute_Rat: & Winston (The Cat).

Le Merc's Naval! Featured Server



Hop aboard and prepare to set sail! The community hosted ‘Le Merc’s Naval Warfront’ severs are now featured and ready for all seafaring souls to put hand to deck.



These servers introduce 10 new modded maps alongside the base game ones, custom ship match-ups for more variety and tweaks to damage. Battle fleets of ships or take coastal fortresses by force with the might of cannon, simply head over to the server browser and look for any of the servers below.

These servers will also gather you XP towards your class levels and the daily XP score.

Community Servers
  • Le Merc's NA - Naval Warfront
  • Le Merc's EU - Naval Warfront


Haven't hopped on naval before? Here are some quick tips to get you started.

Naval Warfront Tips
  • Going with the wind is faster.
  • When going against the wind do not deploy 'square sails' as they will cause you to go much slower and act as a wind brake.
  • Do not load cannons if you aren’t using them: A loaded cannon is a dangerous cannon. It can explode when hit and damage the ship.
  • Teamwork is key, work with your fellow crew mates to help with ammunition, pass along orders and fire off volleys at the enemy fleet.


Be sure to read through the rest of the blog post to learn more about our next update which we're currently hard at work polishing off preparing for the initial testing phase.

[h2]A Sneak Peek[/h2]

Continuing with our mission of bringing Holdfast into the new era one part of the next update will feature a new first person experience in-game. This initial pass will include a new perspective along with entirely new models, animations and texturing of the game's Napoleonic firearms and melee weapons.

Take a look at our work in progress so far on this front. There'll be a few more changes still to come before release.



We'll also be expanding on the toolset available to event hosts. Now admins on official and community servers alike will have access to a plethora of new tools to help lighten the load when hosting organised events.

Here's a brief breakdown of some of the new features available via the new Holdfast Admin Panel.

Features
  • Change maps at ease via the new map rotation tab.
  • Create custom polls.
  • Setup all charge variables for organised linebattle events.
  • Trigger an all charge.
  • A kill log history with the ability to revive and slay.
  • Target players in free-cam or in-game using the new raygun system for quick action.
  • And a whole lot more.


[h2]Holdfast Sale[/h2]

Holdfast and all its DLC’s can now be purchased at a discounted price for a limited time. Gather Holdfast on sale at 50% off and its cosmetic DLCs up to 50% off.

Base Game
https://store.steampowered.com/app/589290/Holdfast_Nations_At_War/

Napoleon's Rise
https://store.steampowered.com/app/2692480/Holdfast_Nations_At_War__Napoleons_Rise/#:~:text=About%20This%20Content,uniform%20of%20the%20great%20tactician.

Official Soundtrack
https://store.steampowered.com/app/2692500/Holdfast_OST__The_Plight_of_War/

There are many more changes, features, bug fixes and quality of life additions being introduced in the next update so be sure to check out the change log when it releases! It'll also feature additional optimisations.

Thank you for your support and until next time, may good health be yours. :oheart:

discord.gg/holdfastgame






- Anvil Game Studios

Refleax, Rycon, Dreas, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan, Gest, Matt, Grandayy, Charles:Cute_Rat: & Winston (The Cat).