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Old World News Roundup at the Hooded Horse August Publisher Sale

[p]Old World is part of the Hooded Horse August Publisher Sale at 75% off on Steam, with sales on all DLC. Check it and other games out in the sale. Below is a roundup of the latest Old World patch while the team is hard at work on the next update.[/p][p][/p][p]Hooded Horse August Publisher Sale 2025 [/p][p][/p][h3]
Old World News Roundup[/h3][p]The team has been hard at work on the next update, with four test build updates released in preparation for it. Thanks to your continued feedback that we pore over and read. You've helped inform more of what goes into future patches. So thanks for your Steam reviews, and we'd love to read more if you haven't shared your thoughts already!

In case you missed the latest main version update, here's what it's about.

Multiple Victories and Succession Games: On a Double, Points, or Ambition win, you can accept victory or keep pursuing another. The Hall of Fame records stacked wins. Single Player adds Send to Player to hand off saves. Pick a friend or enter an ID. The game appears in both players’ Current Games and auto-clears after the recipient loads. Both can delete it in Host Controls.

Custom Map Overlay and pins: A customizable overlay is added. Map pins can be added or removed from an icon grid. Overlays can be locked with a right click. You can set a default overlay.
[/p][p]AI improvements: Attack and retreat behavior was adjusted. There is flexibility when an attack underperforms. The AI is more careful with valuable units. It buys fewer tiles. It makes truces on stalemates. Unit targets were tuned. It values walls after hitting its unit target and scouts rival territory to reveal cities.

Read about more changes, fixes, and adjustments here: [/p][p][dynamiclink][/dynamiclink]Thanks for reading and happy gaming!
[/p][p]~The Hooded Horse Team

[dynamiclink][/dynamiclink][/p]

Old World August 20th Updated Test Build

[h2]Test Branch 1.0.79327 Test 2025-08-20[/h2][p][/p][h3]Design[/h3][p][/p]
  • [p]Tribes, Raiders, Rebels and Barbarians now more likely to pillage improvements and attack units rather than cities[/p]
  • [p]Slum improvements are now Urban (Behind the Throne)[/p][p][/p]
[h3]Programming[/h3][p][/p]
  • [p]AI pathfinder enhancements[/p]
  • [p]AI combat tactics improvements[/p]
  • [p]Improved AI attacks out of staging areas[/p]
  • [p]Expanded and tweaked wording of warning of potential crashes on Raptor Lake CPUs [/p]
  • [p]Owned DLCs on GoG are now cached in memory after receiving ownership [/p]
[p][/p][h3]UI [/h3][p][/p]
  • [p]Victory screen is updated when a player has met one of the victory conditions[/p]
  • [p]Victory popup on game over mentions the last victory earned instead of the first[/p]
  • [p]Score threshold for victory no longer shown after double/points victory achieved[/p]
  • [p]Net yield tooltip now groups yields that subtract from each other (affects mods only)[/p]
  • [p]Added loading screen hint about Advanced Help Text[/p]
  • [p]Specialist help text without the advanced help text option now includes a simple yield total in the place of net modified yields[/p]
  • [p]Cleaned up culture help text [/p]
  • [p]Player and tribe tooltips no longer show relationship with unmet entities[/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed cities not being able to be razed in no-character mode [/p]
  • [p]Fixed AI sometimes not clearing or claiming city sites[/p]
  • [p]Fixed net yield change tooltip for adjacent improvement modifiers [/p]
  • [p]Fix events incorrectly showing origin of foreign occurrence[/p]
  • [p]Fixed display of family tab when large numbers of luxuries are sent to family[/p]
  • [p]Fixed helptext performance issue[/p]
  • [p]Fixed units sometimes not getting bounced from occurrence impassable tiles[/p]
  • [p]Fixed XP floating text sometimes not appearing [/p]
  • [p]Fixed map scripts allowing unreachable non-boundary tiles[/p]
  • [p]Fixed missing Tribal Truce and Peace missions in No Characters[/p]
  • [p]Fixed ethnicity helptext issue in Heroes of the Aegean 6[/p]
  • [p]Text and event fixes[/p]

Old World August 13th Updated Test Build

[h2]Test Branch 1.0.79137 Test 2025-08-13[/h2][p][/p][h3]Design[/h3][p][/p]
  • [p]Each Victory condition is disabled for other players after first being achieved[/p]
  • [p]It is no longer possible to lose the game after being the first to complete a victory condition[/p]
  • [p]All members of a team with a nation allied to a tribe can found cities on that tribe's sites, for an extra cost[/p]
  • [p]Drought raid event in the Wrath of Gods scenario can no longer occur in the first 20 turns or at all on Weak Tribe Level[/p][p][/p]
[h3]Programming[/h3][p][/p]
  • [p]Improved unit movement responsiveness[/p]
  • [p]Minor performance improvements[/p]
  • [p]AI improvements: [/p]
  • [p]More urgent repair of pillaged improvements[/p]
  • [p]Anchored ships are higher priority targets[/p]
  • [p]Found cities for protection instead of retreating[/p]
  • [p]Less likely to retreat healthy units after attacking in the same area[/p]
  • [p]Better accounting for enemy power when allocating units to city defense and attack staging[/p]
  • [p]Fixed AI being less aggressive against other players than intended[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]Cloud notification emails no longer show details in Summary section if they appear in another category[/p]
  • [p]Network games are now removed from the Current Games list for eliminated players[/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed caravan missions not being able to be completed through unrevealed territory [/p]
  • [p]Fixed governor project reminders not being dismissable[/p]
  • [p]Fixed toggle buttons closing reminders panel [/p]
  • [p]Fixed yield previews showing for improvement placement on invalid tiles with map tacks [/p]
  • [p]Fixed custom overlay not restoring properly after hovering to build a road[/p]
  • [p]Fixed a city site assignment bug that could result in AI cities on higher development levels not being grouped together[/p]
  • [p]Fixed null icon in eliminated player text on MP game tooltips[/p]
  • [p]Text and event fixes[/p]

Old World August 6th Updated Test Build

[h2]Test Branch 1.0.79055 Test 2025-08-06[/h2][p][/p][h3]Design[/h3][p][/p]
  • [p]Adad-Guppi and Ramesses II cannot die for the first 50 years (Wonders and Dynasties)[/p]
[h3]Programming[/h3][p][/p]
  • [p]Improved AI movement plans on congested maps [/p]
  • [p]New game loading screen no longer waits for the prehistory to finish, improving load times on fast machines[/p]
  • [p]Better handling of modded XML paths on Windows[/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed some game editor actions not working when it's not the active player's turn[/p]
  • [p]Fixed AI building too many forts and in bad locations[/p]
  • [p]Fixed incorrect AI danger calculations[/p]
  • [p]Fixed Caravan animation being affected by "Follow AI moves" setting[/p]
  • [p]Fixes to Multiple Continents map script[/p]
  • [p]Fixed trigger text for some city culture events[/p]
  • [p]Fixed assign governor tooltip showing incorrect opinion change[/p]
  • [p]Fixed some duplicate titles in cloud email notifications[/p]
  • [p]Fixed Kingship god icon positioning (Wrath of Gods)[/p]

Old World July 31st Hotfix update

[h2]Main Branch 1.0.79004 Release 2025-07-31 [/h2][p][/p][p]Hotfix release that fixes a couple of potential game hangs. It also reverts the UI change requiring ctrl+click to load cloud games from previous versions on release builds.[/p]