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Old World March 19th Updated Test Build

[h2]Test Branch 1.0.76900 Test 2025-03-19[/h2]

[h3]Design[/h3]

  • Panic now causes units that cannot retreat to become Disarmed instead of Stunned
  • Enlisted units by a Zealot leader now return to full health
  • Hidden units now always ignore ZOC
  • Money Boost bonus card swapped with Free Trireme (available at Coinage / Navigation)
  • National ambitions now offered at 70% completion instead of 75%
  • National Ambitions event enabled in no events mode
  • Fire shrines now have adjacent modifier to any improvement in the Mine class (now also affects Laurion Mines)
  • Eruption and Earthquake intensities tweaked (Wrath of Gods)
  • Made Calamities less common on the Rare and Very Rare settings (Wrath of Gods)
  • Wrath of Gods scenario now uses a customized map script with more Volcanoes


[h3]Programming[/h3]

  • AI improvements and fixes
  • AI cares a little more about culture
  • Invading organized tribes are less timid


[h3]UI[/h3]

  • Added Net Yield Change to specialist build tooltip, which takes modifiers into account and subtracts yields for any replaced specialist
  • Removed background UI blur when events are active
  • EffectUnit links now also include the effect icon by default
  • Timeline screen slider is now disabled while advancing by season or by year
  • Clarified City Site Number help text
  • Wonder legitimacy bonuses now named per culture tier to differentiate them
  • Updated credits


[h3]Bugs Fixed[/h3]

  • Fixed Portrait Editor loading issue
  • Fixed portrait models potentially obscuring each other
  • Fixed unit cycle tooltip sometimes not locking
  • Fixed ship building on a tile that has turned to land
  • Fixed nested link issue in governor candidate tooltip
  • Fixed team color intensity slider
  • Fixed map timeline GIF palette not representing border colors correctly
  • Fixed citrus grove configuration
  • Fixed ZOC display exception
  • Fixed pillage notification links selecting units
  • Fixed some dropdown appearance issues
  • Fixed autobuild cities not repairing upon being founded with a damaged settler
  • Fixed bug in effectCity help text yield breakdown
  • Fixed aiUnitTraitConsumptionModifier help text bug (only affects mods)
  • Fixed suppress dissent projects not showing (introduced in previous Test build)
  • Fixed score list tooltips not appearing with unit selected (introduced in previous Test build)
  • UI fixes for submenus (introduced in previous Test build)
  • Fixed repair yield purchase for Stateira (Wonders and Dynasties)
  • Fixed Hurricanes not displaying correctly in some cases (Wrath of Gods)
  • Fixed wrath generation issues casued by Undo / Restart Map (Wrath of Gods)
  • Fixed mid and major raid Occurrences being invalidated (Wrath of Gods)
  • Global Occurrence fixes (Wrath of Gods)
  • Text and event fixes

Save 75% on Old World

Lead your dynasty in Old World, now 75% off as part of the Hooded Horse Spring Publisher Sale, with discounts also available on DLC.

Old World is a detailed strategy game where you manage resources, shape your legacy, and guide your family through generations.

Hooded Horse Spring Publisher Sale 2025

https://store.steampowered.com/app/597180/Old_World/

https://store.steampowered.com/app/2587420/Old_World__Behind_the_Throne/

https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties/

Old World at the Hooded Horse Spring Publisher Sale

Here's a news roundup for Old World!

The Old World team has been hard at work, bringing a major update and the launch of the Wrath of the Gods DLC. The update expands maps, refines AI behavior, and adds new game setup options, UI improvements, and gameplay adjustments. Meanwhile, the Wrath of the Gods DLC introduces natural disasters, a new scenario, over 200 events, and the playable kingdom of Aksum, adding fresh challenges and strategic depth.

As part of the Hooded Horse Publisher Sale, Old World is 75% off, with DLC also discounted.

Hooded Horse Spring Publisher Sale 2025

[h3]Recent Update News[/h3][hr][/hr]The devs have been hard at work, with a recent update bringing expanded maps, new setup options, and AI improvements. The Old World premade map was significantly expanded to accommodate Aksum, while other premade maps saw adjustments. New game setup options were added, including Allow Negative Cognomens and Balanced starting resources for single-player.

Read the full details here:
https://steamcommunity.com/games/597180/announcements/detail/631169797212602971

[h3]Wrath of Gods DLC[/h3][hr][/hr]The Wrath of the Gods DLC recently launched, introducing natural disasters as a gameplay element. Nine calamities—including droughts, tsunamis, and earthquakes—bring new strategic challenges. The Wrath of the Gods scenario tasks players with balancing the demands of four pagan gods, weighing blessings against calamities. Over 200 new events, 26 projects, 8 character traits, and new missions expand strategic depth. Two new map scripts add evolving terrain mechanics, and the kingdom of Aksum is now playable, featuring five historical leaders, unique units, and specialized buildings.

Learn more about the DLC here!
https://steamcommunity.com/games/597180/announcements/detail/527587373100305017

https://store.steampowered.com/app/597180/Old_World/

https://store.steampowered.com/app/3406150/Old_World__Wrath_of_Gods/




Old World March 12th Updated Test Build

[h2]Test Branch 1.0.76797 Test 2025-03-12[/h2]

[h3]Design[/h3]

National Ambitions:
  • The final ambition is now called a National Ambition and may be offered early, after a player has completed 5 ambitions
  • The offer is triggered soon after the player reaches 75% progress towards one of the national ambitions
  • National Ambitions are not used for tier counting purposes i.e. they do not make regular ambition offers harder
  • All National Ambitions are listed in the Encyclopedia under their own category
  • Added new National Ambition '+250 Food, Iron, Stone, Wood and Money per turn'. This replaces the previous ambition to stockpile 2000 of each resource
  • Added new regular Ambition 'Control 4 Hamlet class improvements'
  • Adjusted ambition threshold calculations and ambition events to allow a greater variety of ambitions to be offered


Continent map script changes:
  • Continent is now the default map script
  • Added new Extreme Terrain suboption 'None' and made this the default
  • Tribal Lands placement option removed


Other design changes:
  • 7 new events relating to Calamities happening to other players (Wrath of Gods)
  • Reduced other religion opinion penalty duration for Venerate mission (Wrath of Gods)
  • Increased chance of Scrub appearing on new Arid tiles on Ebbing Sea map from 2% to 10% (Wrath of Gods)


[h3]Programming[/h3]

  • Mod manager no longer fully loads installed maps when fetching subscription info
  • Unit XP overflow into training uses TRAINING_PER_XP for consistency
  • Buildable projects now use a ProductionType such as YIELD_CIVICS. Non-buildable projects do not require this
  • iCivics has been renamed to iCost in project.xml


[h3]UI[/h3]

  • Popup text minimum scaling reduced
  • Can now queue the same tile multiple times without the unit executing the queued moves
  • When the last tile in a move queue is right-clicked, the unit executes the queue
  • Flipped luxury panel buttons
  • Tweaked alignment for scenario-specific goal info
  • Archetypes now shown in line of succession panel
  • Improvement pings are no longer removed by an occurrence rendering a tile impassable (Wrath of Gods)
  • Boosted plague fog visibility (Wrath of Gods)
  • Boosted volcano animation speed (Wrath of Gods)


[h3]Bugs Fixed[/h3]

  • Fixed Korean text sometimes not displaying
  • Fixed text autosizing issues
  • Fixed popup text not updating immediately after changing scaling
  • Fixed assert when removing player ownership from a tile with a religion attached
  • Fixed forest on lake tile in Middle East map
  • Fixed bad city border preview on Old World Map by removing an urban tile to the west of Pella
  • Fixed a threading issue that could cause server-side exceptions
  • Fixed unit queuing bugs
  • Fixed units not being selectable through overlays
  • Fixed some UI elements not updating properly after undoing initial found
  • Fixed occasional opinion arrow misalignment in event popup
  • Fixed city recommendation assert
  • Fixed hire and recruit buttons not showing for Tribal units (affects previous Test build only)
  • Fixed submenus sometimes not appearing or being interactable (affects previous Test build only)
  • Fixed inheritance screen submenu positioning (affects previous Test build only)
  • Fixed research bar showing in city view (affects previous Test build only)
  • Fixed hidden names on mini tech tree (affects previous Test build only)
  • Fixed minimized decisions showing on city screen (affects previous Test build only)
  • Fixed city production and unit submenus getting cut off (affects previous Test build only)
  • Fixed calamity postprocessing profiles overriding postprocessing settings from graphics settings i.e. Motion Blur (Wrath of Gods)
  • Fixed some rendering issues when terrain changes height (Wrath of Gods)
  • Fixed calamity effects being removed from rivers too early in some cases (Wrath of Gods)
  • Fixed eruptions displaying on volcanos obscured by fog of war (Wrath of Gods)
  • Fixed double legitimacy penalty when abandoning a Demand (Wrath of Gods)
  • Fixed trees removed from building improvements not being counted for demands (Wrath of Gods)
  • Fixed issue where some global calamities that target tiles were instead targeting all tiles (Wrath of Gods)
  • Fixed Wrath of Gods scenario failure when random nation and random archetype chosen (Wrath of Gods)
  • Fixed Wrath of Gods scenario victory event not triggering when next victory becomes impossible (Wrath of Gods)
  • Fixed Wrath of Gods scenario duplicate victory threshold events in some cases
  • Text and event fixes

Civ like 4X game Old World bombards you with plagues and tsunamis in new DLC

While Manor Lords goes medieval and Terra Invicta takes things to space, Old World is the strategy game in Hooded Horse's excellent lineup that Civilization fans will really gravitate to. One of the first projects to be published by the label, Old World is still going strong, and it's just dropped a new DLC that is full of disasters. Don't fret, I'm not talking about game-breaking bugs or questionable mechanics, I'm talking about the ones cooked up by Mother Nature - or the gods, in this case. So, get ready for your hexes to be battered by tsunamis, wildfires, sandstorms, and more in the Wrath of Gods DLC, which also adds a new faction, dozens of new events, and much more.


Read the rest of the story...


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