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Old World at the Hooded Horse Winter Publisher Sale

Happy Holidays, everyone!

We’re excited to share that Old World is participating in the Winter Sale at 75% off. Check it and other games out at the Hooded Horse Winter Sale.

Hooded Horse Winter Publisher Sale 2024
[hr][/hr][h3]Latest Update: Smarter AI and Permanent Improvements[/h3]

We’re working hard on the next patch, with several updates already live in the beta test build. The most recent update introduced smarter AI, permanent shrines and estates, and increased the chances for leaders to have children. Various UI updates and fixes were also added to improve the experience.
https://steamcommunity.com/games/597180/announcements/detail/4452466204163964967

Old World December 18th Updated Test Build

[h2]Test Branch 1.0.75439 Test 2024-12-18[/h2]

[h3]Design[/h3]

  • Pathfinder trait now gives 50% bonus to Camps and Nets as Governor and 20% as Leader instead of 100/50%
  • Swapped maintenance costs of Philosophy/Engineering and Professional Army/Volunteers
  • The territory of a city being captured is considered neutral territory for the purposes of healing, forts and roads
  • The terriorty of a nation the player is at peace with is not considered neutral territory
  • Characters with a religion trait (Clergy, Mani etc.) can no longer be targeted by conversion missions
  • Conquered cities can no longer be given to a family that has not yet been founded
  • Grand Vizier managed cities can no longer rush buy (Behind the Throne)
  • Unpopular trait now gives nationwide 5% rebel spawn chance (Behind the Throne)


[h3]Programming[/h3]

  • Bonuses and EffectCities give only EffectUnits, not Promotions. Promotions are only for units that can gain XP
  • Unit effects that come from disabled promotions can now be assigned by bonuses and city effects

[h3]UI[/h3]

  • Crowning ambitions are now indicated with the legitimacy crown icon
  • Added some missing keyboard shortcuts to button help
  • Improved Choose Governor tooltip
  • Civilian unit effects such as Surveyor are now shown on the city production list
  • Pillaged permanent improvements now show a pillaged icon
  • Encyclopedia improvements
  • Acting Governor (Grand Vizier) effects now show on the Governor tooltip (Behind the Throne)


[h3]Bugs Fixed[/h3]

  • Fixed order yield rates not updating when starting/finishing construction
  • Fixed broken Civ Fanatics forum link on main menu
  • Fixed AI movement null reference
  • Fixed several Portrait Editor bugs
  • Fixed load/save bug for mods that give bonus effectUnits
  • Fixed duplicated Hittite portrait
  • Fixed errors when loading saves with deprecated promotions
  • Fixed wrong memory display when giving a conquered city to a family
  • Fixed Macedonia not getting family promotions on their starting units in Heroes of the Aegean scenario 6
  • Fixed opinion and legitimacy bonus from founding a family seat getting applied more than once in some cases
  • Fixed Grand Vizier traits not affecting the cities where they are acting governor (Behind the Throne)
  • Fixed some UI instances where the acting governor was being treated as the actual governor (Behind the Throne)
  • Text and event fixes

Old World December 11th Updated Test Build

[h2]Test Branch 1.0.75342 Test 2024-12-11[/h2]

[h3]Design[/h3]

  • Grand Vizier now acts as a governor in cities without a governor and controls production only in those cities. Removed all other Grand Vizier yields
  • Changes to diplomatic Declare War missions:
  • Ask to Declare War mission now requires a Leader with the Schemer archetype. Removed mission tech requirement and lowered opinion needed to Cautious
  • Ask to Join War mission added, where you must already be at war with the target. This requires Pleased opinion
  • With Ruthless AI enabled, war requests will be denied if the player is close to victory
  • The Random Improvements option now allows any combination of shrine effects instead of picking a set from a random nation
  • Removed family preferences from crowning ambitions. Most crowning ambition events now allow three choices of ambition instead of two. Along with some bug fixes this should give a much higher variety of crowning ambitions offered
  • Launch Offensive can now be used from a unit with a rout cooldown and it removes rout cooldowns from adjacent units


[h3]Programming[/h3]

  • AI builds fewer duplicate roads
  • Improved AI retreat vs attack decision making
  • Disabled implicit subject conversion for DiplomacySubjects bonuses
  • Hall of Fame games now store the active player so that when you load them the player stays the same


[h3]UI[/h3]

  • Added minimize toggle to player goals/ambitions display
  • Inverted red/green warning text in some cases for negative yields
  • User assigned hotkeys now have more flexibility. Assignments can use previously reserved keys and conflict with non-assignable hotkeys


[h3]Bugs Fixed[/h3]

  • Fixed bug preventing some Crowning Ambitions from appearing
  • Fixed bug allowing ambitions to appear in events with random ambition selections that should only appear in specific events
  • Fixed cycle button position not updating shortcut keys and not getting saved
  • Fixed some road pathfinding issues
  • Fixed player start location bug in the desert map script and made start location picking more robust in general
  • Fixed illegal urban tiles placed in mirror maps
  • Fixed unintended Militia appearing on founding in Learn to Play 2
  • Fixed Hall of Fame difficulty showing Prosperity instead of Difficulty
  • Fixed character ratings appearing with a divider in some cases
  • Fixed research popup closing after using Redraw
  • Fixed null ref in encyclopedia
  • Fixed duplicate Hall of Fame entries when reloading a completed cloud game
  • Fixed General not getting removed when upgrading a unit to a type that cannot have one (affects mods)
  • Fixed incorrect suffix on Ptolemy II
  • Fixed event system bug that can very rarely lead to valid subjects being deemed invalid
  • Fixed tooltip expansion when hotkey changed
  • Text and Event fixes

Old World December 4th Updated Test Build

[h2]Test Branch 1.0.75221 Test 2024-12-04[/h2]

[h3]Design[/h3]

  • Removed two Prosperity levels and renamed using adjectives. The AI now plays on Thriving Prosperity (used on Strong Difficulty)
  • Achievements related to difficulty are now tied to Difficulty instead of Prosperity
  • Achievement 'Alexander the Great' no longer requires the Great cognomen, just have to destroy Persia as Alexander
  • Removed restriction on marrying Libyans in Rise of Carthage scenario 1


[h3]Programming[/h3]

  • Removed improvement dynamic text object from each tile to save some memory


[h3]Bugs Fixed[/h3]

  • Fixed improvement pings not appearing when law requirements are not met
  • Fixed vegetation help text to correctly state a ranged attack penalty
  • Fixed possible array out of range for bad event links
  • Text and Event fixes

Old World is 75% off now!

Lead your dynasty in Old World at a 75% discount as part of the Autumn Publisher Sale until December 4th.

Old World is a detailed strategy game where you manage resources, shape your legacy, and guide your family through generations. Old World's DLCs are also discounted, with Heroes of the Aegean at 90% off and other DLCs at 30% off, adding new leaders, events, and challenges.

Hooded Horse Autumn Publisher Sale 2024



https://store.steampowered.com/app/597180/Old_World/