1. Old World
  2. News

Old World News

Old World March 11th Updated Test Build

[h3]Old World test branch update 1.0.82651 Test 2026-03-11[/h3][p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p][h3]Design[/h3]
  • [p]Monasteries can be built in Clerics family cities without Monasticism[/p]
  • [p]Clerics no longer start with Divine Rule[/p]
  • [p]Baths can no longer be built on sand (except for Clerics)[/p]
  • [p]Events that spread a religion now contribute to religion spread goals[/p]
[p][/p][h3]Programming[/h3]
  • [p]Added support for mapscripts to set a maximum number of teams[/p]
[p][/p][h3]UI[/h3]
  • [p]Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions[/p]
  • [p]Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity[/p]
[p][/p][h3]Bugs Fixed[/h3]
  • [p]Fixed Point Symmetry city sites and resources not always being symmetric near the center[/p]
  • [p]Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking[/p]
  • [p]Fixed Suppress Dissent projects only being completable once per city[/p]
  • [p]Fixed yield previews sticking when cycling units[/p]
  • [p]Fixed unit crit chance not updating properly on attack preview[/p]
  • [p]Fixed doubled notifications for starting/ending tribal alliances[/p]
  • [p]Fixed One Continent per Team map option with multiple players per team[/p]
  • [p]Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory[/p]
  • [p]Fixed some terrain tiles not rendering their normals correctly[/p]
  • [p]Fixed flickering fog of war from allied vision[/p]
  • [p]Text and event fixes[/p]

Old World March 4th Updated Test Build

[h3]Old World test branch update 1.0.82566 Test 2026-03-04[/h3][p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p][h3]Design[/h3][p][/p]
  • [p]Legal Code law upkeep now 6 Money per city (instead of 0.2 Orders)[/p]
  • [p]Divine Rule law upkeep now 0.5 Science per city (instead of 6 Money)[/p]
  • [p]Guilds law upkeep now 0.5 Orders per city (instead of 1 Order)[/p]
  • [p]Besieger effect now valid for Melee and Ranged (previously Melee and Siege)[/p]
  • [p]Increased Growth required for new population now occurs after 30 growths instead of 20
    [/p]
[h3]New Events[/h3][p][/p]
  • [p]Grief[/p]
  • [p]Last of the Pack[/p]
  • [p] Founded (lost tie) x4[/p]
  • [p]The Wanderers[/p]
  • [p]Tribal Truce Offer (no war due to alliance)[/p][p][/p]
[h3]Programming[/h3][p][/p]
  • [p]More frequent updates in the network games browser[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]Added tech tree search[/p]
  • [p]Text localization updates[/p]
  • [p]Records screen displays Improvements Controlled and Improvements Finished stats separately[/p]
  • [p]Disciples no longer counted in the Workers Produced stat[/p]
  • [p]Added improvement theology potential bonuses to help text[/p]
  • [p]Improvements to Critical Hit and Culture Level concept text[/p][p][/p]
[h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed unit widgets stacking incorrectly[/p]
  • [p]Fixed unit widgets in the back of the stack having their icons sorted behind water[/p]
  • [p]Fixed kill preview icon drawing behind city widget[/p]
  • [p]Fixed reversed logic for Unit Cycling option[/p]
  • [p]Fixed unit cycling after attacking with Unit Cycling option on[/p]
  • [p]Fixed worker filters showing for non-allied units[/p]
  • [p]Fixed unit build list not showing valid Improvements on mouseover tile (w. Ctrl) if vegetation is present but not enough Orders are available to remove it[/p]
  • [p]Fixed Occurrence showing as started in notifications when set as pending via bonus[/p]
  • [p]Fixed some broken links in Chinese event text[/p]
  • [p]Fixed raider AI[/p]
  • [p]Fixed game UI registering clicks while file browser is open[/p]
  • [p]Fixed custom overlay getting cleared by temporary road overlay[/p]
  • [p]Fixed menu transparent backgrounds rendering as blank when colorblind filter is on[/p]
  • [p]Fixed female worker tools being tinted by team color[/p]
  • [p]Fixed pink models in burning cut scrub during wildfires[/p]
  • [p]Fixed main menu color looking different on minimum detail settings[/p]
  • [p]Fixed Family, Tribe, and Nation sometimes not being assigned to premade characters[/p]
  • [p]Fixed archetype assignment bug[/p]
  • [p]Fixed colors getting applied to links that no longer exist[/p]
  • [p]Fixed issue with characters both leaving the nation and becoming a governor or general in simultaneous events[/p]

The great 4x strategy game Old World is getting a big India-themed DLC

Releasing March 30th, Old World - Empires of the Indus is a big India-themed DLC for the great 4x strategy game that has full Linux support.

Read the full article here: https://www.gamingonlinux.com/2026/03/the-great-4x-strategy-game-old-world-is-getting-a-big-india-themed-dlc/

Old World legacy branch

[h3]Old World legacy branch[/h3][p][/p][p]A legacy branch of Old World is now available on Steam.  This uses version 1.0.81366, which was first released in January and is the last version prior to the Unity and rendering upgrade.  This branch will not receive updates.  If you could run Old World previously but are now unable to due to an unsupported OS or hardware, this version will allow you to play the game again.[/p][p][/p][p]To switch branches, right click Old World in Steam, select properties, click the 'Game Versions and Betas' tab and choose the 'legacy' option.[/p][p]

[/p]

Hooded Horse's terrific 4X strategy game Old World is getting another big DLC expansion set in south Asia

Hooded Horse and Mohawk Games have announced a new expansion for their resolutely pre-modern 4X strategy game Old World. It's called Empires of the Indus, and as you may guess, it concerns the nations and cultures that once flourished along the banks of the river Indus, running through central and south Asia. Nations and cultures like "the mighty Mauryas, who founded one of the greatest Iron Age empires under the rule of Emperor Ashoka" and "the nomadic horse lords of the Yuezhi who transformed the region as the Kushan Empire".


Read more