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Old World February 16th Updated Test Build

[h3]Old World test branch update 1.0.82135 Test 2026-02-16[/h3][p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p][h3]Known Issues[/h3][p][/p]
  • [p]Portrait Age Interpolation is not working and has been disabled regardless of the player setting[/p]
  • [p]Volcano display issues[/p]
  • [p]Fog of War can flicker on and off following movement in some cases[/p]
  • [p]Unit models and banners can fail to display consistently during AI turn
    [/p]
[h3]Programming[/h3]
  • [p]AI builds slightly fewer units[/p]
[h3]UI[/h3]
  • [p]Swapped Worker Filters and basic actions panels on Selected Worker UI[/p]
  • [p]Improved fidelity of shadows on high settings[/p]
  • [p]Improved display of Alter of the Aten improvement[/p]
[p][/p][h3]Bugs Fixed
[/h3]
  • [p]Fixed overlay customizer issues[/p]
  • [p]Fixed nation score potentially overlapping turn display[/p]
  • [p]Fixed Recommendation icons drawing behind unit widget icons[/p]
  • [p]Fixed unit widgets partially obscuring tribe widgets[/p]
  • [p]Fixed gaps between adjacent terrain cells when graphics are set to minimum[/p]
  • [p]Fixed sunken harbor model[/p]
  • [p]Fixed resources not fading when tile occupied[/p]
  • [p]Fixed resources displaying with multiple models while "show single resources" is enabled when a unit enters the resource's tile[/p]
  • [p]Fixed load/save error that was possibly invalidating replay data[/p]
  • [p]Fixed some water effects drawing in front of specialist icons[/p]
  • [p]Fixed fuzzy text on minimum rendering quality[/p]
  • [p]Fixed non-improvement worker recommendation data issue[/p]
  • [p]Fixed Other Religions header toggling improperly[/p]
  • [p]Fixed Learn To Play save/load corrupt replay data issue[/p]
  • [p]Fixed unit widgets showing behind city widgets[/p]

Old World February 11th Updated Test Build

[h3]Old World test branch update 1.0.82044 Test 2026-02-11[/h3][p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p][h3]Known Issues[/h3][p][/p]
  • [p]Portrait Age Interpolation is not working and has been disabled regardless of the player setting[/p]
  • [p]Volcano and Harbor display issues[/p]
  • [p]Water Shrine graphical effects showing above specialist icon[/p]
  • [p]Resources not fading when unit on tile[/p]
  • [p]City widget shows on top of unit icons[/p]
  • [p]Fog of War flickering[/p]
  • [p]Unit display issues during AI turn [/p]
  • [p]Show Single Units graphics option issues[/p]
[p][/p][h3]Design[/h3]
  • [p]Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech[/p]
  • [p]First tier UU bonus cards have had their cost increased from 100 to 200, give 2 units, and require a city with Strong culture[/p]
  • [p]Second tier UU bonus cards require a city with Legendary culture[/p]
  • [p]Zealot leader general now performs a Heal action after each kill, instead of being able to Apply Enlist[/p]
  • [p]Fervent (Piye's unique trait) now enables Apply Enlist as a leader general, at a cost of 100 civics (Wonders and Dynasties)[/p]
  • [p]Ballista strength reduced from 6 to 5[/p]
  • [p]Carthage city founding bonus reduced from 200 to 100 civics[/p]
  • [p]Founding Christianity no longer requires ownership of a Jewish city, now requires 3 Jewish cities globally[/p]
  • [p]Engineer promotion and general trait allows road building instead of bonus against siege/ships
    [/p]
[h3]Programming[/h3]
  • [p]Updated unity packages (relay and lobby replaced by multiplayer services)[/p]
[h3]UI[/h3]
  • [p]Families are now shown before Religions on the tab panel[/p]
[h3]Bugs Fixed
[/h3]
  • [p]Fixed Hall of Fame display for scenario custom victories[/p]
  • [p]Fixed units passing through hostile civilians cancelling under construction improvements [/p]
  • [p]Fixed Dynasty being displayed as "default" with selected Archetype[/p]
  • [p]Fixed starting a game with more instances of a nation using a preset leader than existing dynasties for that nation[/p]
  • [p]Fixed Server game Host Controls screen not appearing[/p]
  • [p]Fixed world space text sometimes not showing tooltips[/p]
  • [p]Fixed hotkeys not triggering unit cycling[/p]
  • [p]Fixed per citizen generic specialist help text[/p]
  • [p]Fied lumbermills not being replaceable[/p]
  • [p]Fixed animations when Reduce Animation Detail is enabled[/p]
  • [p]Fixed movement range lines drawing in front of floating world UI[/p]
  • [p]Fixed worker particle effects display[/p]
  • [p]Fixed unit cooldowns rendering under cloud[/p]
  • [p]Fixed Timeline screen display issues[/p]
  • [p]Fixed overflowing tooltips in Encyclopedia[/p]
  • [p]Fixed Marshes affecting display of adjacent tiles[/p]
  • [p]Fixed Rebel units from events sometimes not being assigned to a player[/p]

Old World February 4th Updated Test Build

[h3]Old World test branch update 1.0.81964 Test 2026-02-24[/h3][p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p][h3]Known Issues[/h3]
  • [p]Portrait Age Interpolation is not working and has been disabled regardless of the player setting[/p]
  • [p]Improvement building animations missing texture[/p]
  • [p]Volcano display issues[/p]
[h3]Design[/h3]
  • [p]Negative opinion for civilian unit loss now applies only to Workers and Disciples, changed to -40 opinion for 20 turns[/p]
[h3]Programming[/h3]
  • [p]Better AI legitimacy evaluation[/p]
  • [p]Added support for bonus cards to use bonus names in tooltips (affects mods only)[/p]
[h3]UI[/h3]
  • [p]Added hotkey for suppressing tooltips (hold Ctrl + X)[/p]
  • [p]Added Unimproved Resources overlay to Overlay Customizer[/p]
  • [p]Improvements to Luxury Management display, especially when no luxuries available[/p]
  • [p]End Turn button now always active, clicking it will cycle to decisions preventing turn from ending[/p]
  • [p]Free improvement bonuses now show as normal event popups first[/p]
  • [p]Place improvement overlay not shown while bonus event is active[/p]
  • [p]When placing free improvements, ctrl+click is required to replace existing improvements[/p]
  • [p]Games with custom victories are skipped for unloaded scenario mods in Hall of Fame[/p]
[h3]Bugs Fixed[/h3]
  • [p]Fixed unit promotion icon rendering behind unit banners[/p]
  • [p]Fixed tile production icons drawing behind city widgets and transparent elements[/p]
  • [p]Fixed unit icons drawing partially behind city widgets sometimes[/p]
  • [p]Fixed scenario selection getting cleared when moving to MP setup screen[/p]
  • [p]Fixed missing theology info on tech tooltips[/p]
  • [p]Fixed bonus yield text bug[/p]
  • [p]Fixed Unit Seen notification not firing if unit becomes visible mid-move[/p]
  • [p]Fixed Default Governor bugs[/p]
  • [p]Fixed Peaks adjacency requirement being ignored by Clerics on Sand tiles[/p]
  • [p]Fixed encyclopedia display issue[/p]
  • [p]Fixed Research UI not showing after renaming landmark[/p]
  • [p]Fixed the Low graphics preset using the minimum rendering quality[/p]
  • [p]Fixed dirt particle effects causing pink cubes to appear in the center of the map[/p]
  • [p]Fixed MP games one human team getting stuck after victory[/p]
  • [p]Fixed Ask to Declare War mission helptext[/p]
  • [p]Fixed tile tooltip to show improvement defensive modifier in neutral territory[/p]

Old World January 28th Updated Test Build

[h3]Old World test branch update 1.0.81799 Test 2026-01-28[/h3][p][/p][p]Most known issues from last week's Unity/URP upgrade are now resolved and work continues to fix the remaining problems.  We would appreciate everyone's help in checking for any configuration specific issues. Please do give the test branch a try and report any problems you find.[/p][p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p][h3]Known Issues[/h3]
  • [p]Portrait Age Interpolation is not working and has been disabled regardless of the player setting[/p]
  • [p]Timeline screen does not always render fog of war correctly[/p]
  • [p]Volcano display issues[/p]
  • [p]Improvement recommendation and unit icons can be hidden behind city widgets[/p]
[h3]Design[/h3]
  • [p]When randomly assigning archetypes, characters with governor effect traits are much more likely to be assigned a governor archetype, and similarly general archetypes for characters with general traits[/p]
  • [p]Killing Raiders now contributes towards goals to kill units of their original tribe[/p]
  • [p]Raiders are less stubborn about raiding, if the shortest path is blocked, and will hit opportunity targets instead[/p]
  • [p]Doubled Master/Elder Scribe money per Citizen, to +2/+4[/p]
  • [p]Anchoring and Unlimbering states are not interrupted by attacks that apply new cooldowns (i.e. Immobilize, Stun)[/p]
  • [p]Killed civilian units now count for Assyrian orders, Hero Leader Training, Epics Culture, etc[/p]
  • [p]Units can pass through hostile civilian units, as long as they don't end their movement on their tile[/p]
  • [p]Families and Religions get upset when their civilian units get killed and suffer -20 opinion for 40 turns per unit killed[/p]
  • [p]Programming[/p]
  • [p]Added Latin supplemental characters U+100 to U+17F to Avalon, Trajan and Judson assets, to assist Polish translation mods[/p]
[h3]UI[/h3]
  • [p]End Turn button now always eligible to be clicked with 0 orders, will cycle to required items when clicked[/p]
  • [p]Added Reset option when editing hotkeys[/p]
[h3]Bugs Fixed[/h3]
  • [p]Fixed map generation sometimes placing trees under water[/p]
  • [p]Fixed some popup scaling aspect ratio issues[/p]
  • [p]Fixed incorrect material on cataphract archer combat portrait[/p]
  • [p]Fixed blur vignette rendering incorrectly in Pharaohs of the Nile scenarios[/p]
  • [p]Fixed changing graphics preset in game causing a crash[/p]
  • [p]Fixed Assyria urban tiles displaying incorrectly[/p]
  • [p]Fixed rivers drawing over and display of city widget idle production icon[/p]
  • [p]Fixed barbarian widget being partially occluded by unit models[/p]
  • [p]Fixed exception during loading of incompatible asset bundles[/p]
  • [p]Fixed Coastal Rain Basin boundary mountain range[/p]
  • [p]Fixed Hardwood Forest player start position issues[/p]
  • [p]Fixed missing clutter materials on Honey groves[/p]
  • [p]Fixed opinion graph hover exception[/p]
  • [p]Fixed hotkey assignments sometimes incorrectly being labeled as conflicts[/p]
  • [p]Fixed inaccurate opinion sometimes showing in city governor tooltip for Grand Viziers[/p]
  • [p]Fixed timeline FOW rendering incorrectly[/p]
  • [p]Fixed some Chinese text localization issues[/p]
  • [p]Fixed Drought and Earthquake display issues (Wrath of Gods)[/p]

Old World January 22nd Updated Test Build

[h3]Old World test branch update 1.0.81703 Test 2026-01-22[/h3][p][/p][p]This update contains a major systems upgrade. The engine has been upgraded to Unity 6.3 and the graphics rendering code reworked.[/p][p]Bugs are expected, please refer to the Known Issues list below and report any other issues you encounter via the in game bug report system.[/p][p][/p][h3]Known Issues[/h3][p][/p]
  • [p]Portrait Age Interpolation is not working and has been disabled regardless of the player setting[/p]
  • [p]Changing graphics settings whilst in game can cause a Unity crash to desktop[/p]
  • [p]Egypt scenarios do not render correctly[/p]
  • [p]Assyrian Urban tiles can cause errors on display and do not render correctly[/p]
  • [p]Timeline screen does not always render fog of war correctly[/p]
  • [p]Cataphract Archer texture is missing in combat previews[/p]
  • [p]Volcano display issues[/p]
  • [p]Improvement recommendation icons can be hidden behind city widgets[/p][p][/p]
[h3]Design[/h3][p][/p]
  • [p]Adjustments to Family Archetype character tendencies:[/p]
  • [p]Champions have more Zealots and less Heroes[/p]
  • [p]Riders have more Heroes and less Zealots[/p]
  • [p]Improvements to Carthage campaign persistency[/p]
[p][/p][h3]Programming[/h3][h3][/h3]
  • [p]Unity updated from 2022.3 to 6.3[/p]
  • [p]Graphics code converted to Unity's Universal Rendering Pipeline[/p]
  • [p]The URP upgrade improves graphics performance, letting the game render with fewer draw calls and use fewer shader variants[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]Restart Game button renamed Reroll Game. This keeps the same map and preserves nation/dynasty of random AI opponents but now rerolls the random seed[/p]
  • [p]New Map button renamed to Reroll Map. This button is not shown for games on predefined maps[/p]
  • [p]Valid Improvements, Rural, and Urban worker filters show improvements valid anywhere in the city rather than just for current tile[/p]
  • [p]Character XP is now shown when they have upgraded at least once but progress to next level is 0[/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed character peak legitimacy including previous leader's ending legitimacy. "Legitimacy" in the HoF tooltip now "Final Legitimacy"[/p]
  • [p]Fixed Bulwark Cuirass UI issue[/p]
  • [p]Fixed Unyielding Banner reassigning general to non-player units[/p]
  • [p]Fixed scores not updating after effectPlayers change[/p]
  • [p]Fixed event decisions not getting restored after clearing selection[/p]
  • [p]Fixed tutorial videos not showing in the encyclopedia on Linux[/p]
  • [p]Fixed Wrath of Gods scenario warnings[/p]