Made another patch. Some fixes and new additions. (0.72)
0.72
This patch will once again upgrade your saves upon loading. This means you'll get a new current dungeon floor but you will keep your character and items.
To opt into the beta branch right-click on Slasher's Keep in your game library, click "properties", select the "betas" tab and select the beta branch from the drop-down menu.
- Torn wallpaper decals should no longer get placed over wood paneling in 2-floor library rooms.
- Floating decals obscuring roof transitions should also no longer be happening.
- Frozen enemies should no longer be running backwards if slowed down by 100+%.
- Fiddled with some physics stuff to make some things more pushable and prevent the player from getting launched into the air as much.
- Potions at the shop should now also scale every 5 player levels forever.
- Fixed a bug that would cause the first reload cycle after drawing and firing a wand to be silent.
- Bloodmoth corpses no longer collide with the player.
- Fixed some other small stuff.
- Traps should now deal less damage in easy mode.
- Added a decorative water feature for walls in dungeon type 1. It's supposed to make the soundscape a little less boring and look nice.
- Added a couple of sounds for bloodmoths.
- Changed architecture for dungeon type 3 some.
- Replaced lightning bolt effect for lightning wands and chain lightning procs.
- Added skill: Bomberperson.
- Added special skills: (These can only appear on certain weapon types and only on tier 3 and up. They're supposed to have a somewhat larger impact on gameplay and come with downsides.)
Charged Weapon
Crumbling Weapon
Cursed Weapon
Blessed Weapon
This patch will once again upgrade your saves upon loading. This means you'll get a new current dungeon floor but you will keep your character and items.
To opt into the beta branch right-click on Slasher's Keep in your game library, click "properties", select the "betas" tab and select the beta branch from the drop-down menu.