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Slasher's Keep News

Saturday morning beta patch 0.699 | Now live on the default branch

0.699



  • Fixed an issue where the secret switch could be placed inside the architecture in cellar type rooms and thus rendered virtually unusable.

  • Fixed a bug that caused Altars in dungeon type 2 to not be placed correctly.

  • Fixed an issue where a shop could have no potions if it had a lot of large items.

  • Secret switches should no longer get placed on top of turret fuse boxes.

  • Fixed an issue that could cause the player to be locked in by a secret entrance without a brazier to light that would open it.

  • Skull reload stations should no longer get placed inside of turrets in chasms type rooms.

  • Changed the way the Improved Sack Smack skill scales. (it's now less powerful in general and higher skill levels have diminishing returns)

  • Also, it now shows the correct value for sack smack base knockback.

  • Halved the damage bonus of the Mastersmith skill.

  • Reduced proc chance of the Spectral Blades skill by 40%;

  • Decreased chance to get high quality items from the Scrap Collector skill.

  • Added sound effect for disassembling weapons.

  • Added Skill: Master Disassembler. This allows you to turn non-crafted melee weapons into random components at the smithy. (right-click on the item with the crafting interface open)

  • Added permanent item enchantments:

    The Preacher's Proclamation

    The Deacon's Decree

    The Emperor's Edict

  • Added enchantment which turns an item into money:

    The Trader's Tractate



I'll add more enchantments as soon as I can come up with more alliterations.

This patch will once again upgrade your savegames. You'll get a new dungeon floor of the number you were on, but you'll get to keep your character and items, although they might be overpowered.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.

Edit:


  • Made achievements work:

    "Life sentence" which you unlock by entering an infinite type dungeon

    "It's like a real RPG!" which you unlock by completing any quest

Saturday morning beta patch 0.699 | Now live on the default branch

0.699



  • Fixed an issue where the secret switch could be placed inside the architecture in cellar type rooms and thus rendered virtually unusable.

  • Fixed a bug that caused Altars in dungeon type 2 to not be placed correctly.

  • Fixed an issue where a shop could have no potions if it had a lot of large items.

  • Secret switches should no longer get placed on top of turret fuse boxes.

  • Fixed an issue that could cause the player to be locked in by a secret entrance without a brazier to light that would open it.

  • Skull reload stations should no longer get placed inside of turrets in chasms type rooms.

  • Changed the way the Improved Sack Smack skill scales. (it's now less powerful in general and higher skill levels have diminishing returns)

  • Also, it now shows the correct value for sack smack base knockback.

  • Halved the damage bonus of the Mastersmith skill.

  • Reduced proc chance of the Spectral Blades skill by 40%;

  • Decreased chance to get high quality items from the Scrap Collector skill.

  • Added sound effect for disassembling weapons.

  • Added Skill: Master Disassembler. This allows you to turn non-crafted melee weapons into random components at the smithy. (right-click on the item with the crafting interface open)

  • Added permanent item enchantments:

    The Preacher's Proclamation

    The Deacon's Decree

    The Emperor's Edict

  • Added enchantment which turns an item into money:

    The Trader's Tractate



I'll add more enchantments as soon as I can come up with more alliterations.

This patch will once again upgrade your savegames. You'll get a new dungeon floor of the number you were on, but you'll get to keep your character and items, although they might be overpowered.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.

Edit:


  • Made achievements work:

    "Life sentence" which you unlock by entering an infinite type dungeon

    "It's like a real RPG!" which you unlock by completing any quest

Patch 0.698 on beta branch

0.698



  • Fixed an issue where an unlocked door to a catwalk could be unusable and blocking the way after loading.

  • Fixed an issue with winches spinning forever once interacted with after loading.

  • Fixed a pathfinding issue in those rooms with the stairs what go up and down and that.

  • Fixed a pathfinding issue in library type rooms with an upper level.

  • Braziers should no longer get placed inside of turrets in chasms type rooms.

  • Fixed a bug where a loot crate would not break apart when dropping its loot in rare cases.

  • Quests "Have 2 imps spike themselves." and "Lure 5 enemies into a mechanical trap." now get canceled when the player reaches dungeon type 3. They also can't be acquired on dungeon type 3 anymore.

  • Green blobs in upper levels of library type rooms should no longer make puddles on the bottom level.

  • Items tossed down the item chute should no longer get duplicated when starting a new game with a veteran character.

  • The HP and MP bars should now update properly when equipping items.

  • Firewalking footsteps no longer cast shadows.

  • Item chute hatches and savegame consoles should no longer get placed inside of spike traps.

  • Braziers should now always get lit properly.

  • Melee weapons should be a tad more responsive right after getting parried by an orc.

  • Skill levels will now be displayed in item descriptions.

  • Added sound effect for the flamestrike thing orc mages do.

  • Fixed a bug that would allow the player to stand still when targeted by a flamestrike and avoid all damage.

  • Reduced yield of stat potions.

  • Decreased goodness of rare, epic and legendary items.

  • Adjusted the difficulty curve down for the mid to late-game to account for that.

  • Lowered acid, lava and flamestrike damage on player.

  • Lowered hp penalty from blood sacrifice by half.

  • Mana cost for wands is now calculated differently. (This should result in higher mana costs from the mid-game on)

  • The heal effect cast by mages on other enemies is now visualized with "+"-shaped particles.

  • Added new images for 6 randomized items.

  • Swapped out sounds for player and orc footsteps.

  • Added permanent item enchantments:

    The Warrior's Writ

    The Trickster's Treatise

    The Magician's Manifesto

  • Added temporary item enchantments:

    Blade Oil

    Club Rub



This patch will once again update your savegames upon loading. This means the game will generate a new current dungeon floor for you but you get to keep your character and items. Your character and items may be overpowered if they weren't already.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.

Patch 0.698 on beta branch

0.698



  • Fixed an issue where an unlocked door to a catwalk could be unusable and blocking the way after loading.

  • Fixed an issue with winches spinning forever once interacted with after loading.

  • Fixed a pathfinding issue in those rooms with the stairs what go up and down and that.

  • Fixed a pathfinding issue in library type rooms with an upper level.

  • Braziers should no longer get placed inside of turrets in chasms type rooms.

  • Fixed a bug where a loot crate would not break apart when dropping its loot in rare cases.

  • Quests "Have 2 imps spike themselves." and "Lure 5 enemies into a mechanical trap." now get canceled when the player reaches dungeon type 3. They also can't be acquired on dungeon type 3 anymore.

  • Green blobs in upper levels of library type rooms should no longer make puddles on the bottom level.

  • Items tossed down the item chute should no longer get duplicated when starting a new game with a veteran character.

  • The HP and MP bars should now update properly when equipping items.

  • Firewalking footsteps no longer cast shadows.

  • Item chute hatches and savegame consoles should no longer get placed inside of spike traps.

  • Braziers should now always get lit properly.

  • Melee weapons should be a tad more responsive right after getting parried by an orc.

  • Skill levels will now be displayed in item descriptions.

  • Added sound effect for the flamestrike thing orc mages do.

  • Fixed a bug that would allow the player to stand still when targeted by a flamestrike and avoid all damage.

  • Reduced yield of stat potions.

  • Decreased goodness of rare, epic and legendary items.

  • Adjusted the difficulty curve down for the mid to late-game to account for that.

  • Lowered acid, lava and flamestrike damage on player.

  • Lowered hp penalty from blood sacrifice by half.

  • Mana cost for wands is now calculated differently. (This should result in higher mana costs from the mid-game on)

  • The heal effect cast by mages on other enemies is now visualized with "+"-shaped particles.

  • Added new images for 6 randomized items.

  • Swapped out sounds for player and orc footsteps.

  • Added permanent item enchantments:

    The Warrior's Writ

    The Trickster's Treatise

    The Magician's Manifesto

  • Added temporary item enchantments:

    Blade Oil

    Club Rub



This patch will once again update your savegames upon loading. This means the game will generate a new current dungeon floor for you but you get to keep your character and items. Your character and items may be overpowered if they weren't already.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.

New build on beta branch (0.697)

0.697



  • Enemies should get stuck on small crates less often.

  • Fixed a bug that could have caused a secret room in dungeon type 3 to be inaccessible.

  • Fixed an issue with hidden stairs leading to a locked cell in rare cases.

  • Fixed an issue with floors not having the right dungeon type in infinite mode.

  • Changed the way armor reduces damage taken.

  • Adjusted the difficulty curve for enemy damage for the mid to late game to account for the fact that armor now makes an impact at those stages.

  • Legendary wands should now have the proper damage types.

  • Explosive barrel damage to player should now be properly scaled.

  • Fireballs should now properly impart ranged knockback.

  • Fixed an issue where the boss would do all sorts of dumb shit when defeated using a wand. Also, he can't be defeated using a wand anymore.

  • Fixed a bug that could have caused multiple level-ups when the player had only earned one.

  • Savegame consoles and item chutes should no longer get placed on tiles with spikes on the ground.

  • Fixed an issue where some stats on legendary items were not displayed in the item description.

  • Fixed a bug where the exit could get blocked by a shop or smithy.

  • Lowered proc chance and damage of the chain lightning effect of the Stormtamer skill.

  • Lowered damage bonus of the Backstabber skill.

  • Lowered damage bonus of the Charger skill.

  • Disabled permadeath option until I've implemented something to make it viable as a way of beating the game.

  • Slightly lowered drop rate of mana potions in favor of health potions.

  • Added item: Fire Bomb

  • Added item: Flask of Frost

  • Added item: Volatile Goop



This build will have to upgrade your old savegames. This means you will get a new current dungeon floor but you get to keep your character and items.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.

Edit: going live on the default branch