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Slasher's Keep News

Saturday morning beta patch

0.696



  • Fixed a bug that made it possible to be stuck in a dungeon of type 3 without braziers to light to open the secret

    entrance.

  • Crafting components will now properly get removed from the crafting sheet when dropped.

  • Fixed an issue that could cause you to be locked in on the wrong side of a secret entrance.

  • Fixed a bug that could cause the invulnerability effect to persist forever after loading.

  • Legendary items should now be properly statted.

  • Legendary items now have little bits of flavor text.

  • Fire and ice damage proc chance on items should now be scaled correctly.

  • Knockback on items will now only scale with the item tier.

  • The invert Y option should now be saved correctly.

  • Fixed an issue where winches in arcade type rooms could be blocked by corpse dumpsters.

  • Fixed a bug that could cause upper parts of rooms in dungeon type 3 to be inaccessible.



This one will upgrade your saves again upon loading. This means you will get a new current dungeon floor but your character and items remain intact.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.

Thank you everybody for your bug reports.

Wednesday beta patch (+hotfix) Edit: Now live on default branch



  • Turret switches should no longer get placed at secret entrances.

  • Item chutes should no longer get placed on top of save consoles.

  • Rooms with a spikey grate above should no longer be challenge rooms if there are floating skulls in them.

  • Secret passages should no longer open into those secret rooms with the chest and pots on shelves and the wooden framework and stuff.

  • Slightly tweaked difficulty curve for late-game past a successful first run.

  • Changed skill level scaling of the Thorns skill.

  • Changed skill level scaling of the Mastersmith skill.

  • Changed skill level scaling of the Scrap collector skill.

  • Changed skill level scaling of the Stormtamer skill.

  • Changed skill level scaling of the Arcanist skill.

  • Changed skill level scaling of the Assault Wands Expert skill.

  • Changed skill level scaling of the Force Knight skill.

  • Changed skill level scaling of the Pyromancer skill.

  • Fixed a bug where you would never get a floor of dungeon type 3 in infinite mode.

  • Dungeon types should now cycle correctly in infinite mode.

  • Fixed an issue with the boss cutting himself off if you were facing him with certain characters.

  • Might have fixed an issue that would cause the game to crash when the player finished the story.

  • Fixed an issue with large spikey rooms not having a ground level entrance sometimes.

  • Fixed a bug that caused veteran badges to not be displayed on the savegame in the load game menu.

  • Fixed a bug where a door at the end of a secret passage would not be placed in some cases in dungeon type 3.

  • Secret passages into little rooms inside larger rooms in dungeon type 3 should no longer get blocked by misplaced dressers.

  • Fixed an issue where you could fall through the floor if there was a door above a secret entrance.

  • Changed the way dexterity translates to armor effectiveness, crit chance and crit damage bonus.



This patch will upgrade your savegames upon loading. This means the game will generate a new current dungeon floor but you get to keep your character and items.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.

Edit:

Hotfixed a few things for the beta build
  • Fixed another issue with turret switches blocking secret entrances. Also disabled player collisions on turret switches, so if it happens again it will only look weird but will not inhibit progress.

  • Fixed an issue where the vendor would spawn a defective item in front of you if his inventory was full.

  • Fixed an issue where the door to a little room inside a larger room in dungeon type 3 could be misplaced.


This fix will upgrade your saves again.

Small saturday morning beta patch (edit: hotfix)



  • Fixed an issue where a wall behind a dresser would not be placed correctly in some rooms with an inner room in the middle.

  • Fixed a bug that would cause protruding boards in rectangular spikey rooms to not be placed.

  • Fixed an issue with cave type rooms having unreachable enclosures in rare cases.

  • Your inventory should now properly get cleared of any personnel when re-entering the keep with a veteran character. (this time for sure!)

  • Fixed an issue where the scroll with the secret code would not be placed correctly when it was in a round library type room.



This one isn't big but I'm putting it up today anyway as it includes fixes to bugs that could keep you from progressing.
It will also upgrade your savegames again, which means it will generate a new current dungeon floor for you but you get to keep your character and inventory.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.

Edit: Hotfixed some more things



  • Fixed an issue where a secret code would be placed inside a bookshelf.

  • Fixed an issue where a number pad would not be usable in rare cases.

  • Lowered shop discount gained from intelligence and capped it at 80%.

  • Changed skill level scaling of the axe crit skill.

  • Changed skill level scaling of the sword speed skill.

  • Changed skill level scaling of the mace knockback skill.

  • Changed skill level scaling of the heavy blows skill.

  • Changed skill level scaling of the artisan skill.

  • Fixed a bug with the skill level scaling of certain skills.



I think I'll work on late-game and post-late-game balance some more in the near future.
This little hotfix will not require another savegame upgrade.

Thursday night beta patch

Uploaded a new build to the beta branch.



  • Fixed some issues with achievements not triggering.

  • Fixed another issue with wall objects blocking entrances.

  • Fixed an issue with secret entrances getting misplaced in certain situations involving secret passages in dungeons of type 3.

  • Fixed an issue related to that where the upper level of certain library rooms would not be accessible.

  • Items now get placed back in the inventory if the inventory screen is closed while an item is being dragged with the mouse.

  • Killstreak timer should be working better now.

  • Fixed an issue with hidden stairs getting blocked in dungeon type 2.

  • Fixed an issue with minimap icons for secret entrances and switches getting placed when they shouldn't.

  • Fixed an issue with invisible walls in secret passages inside outer walls in dungeon type 3.

  • Fixed something related to secret entrances and switches that would cause them to be placed when they were not needed.

  • Increased mouse wheel scroll speed of item descriptions.



Since this update comes with more changes to the dungeon generation it will have to upgrade your savegames again. This means you will get a new current dungeon floor upon loading but you get to keep your character and items.

Monday evening beta patch



  • Added a launch option for Direct3D 11.

  • Fixed item tier for Ambrosia.

  • Added another failsafe for shops or smithies getting placed next to the player spawn.

  • Fixed an issue with passages inside the outer walls of dungeon type 2 and 3.

  • Fixed an issue where wall objects could spawn on the entrance or exit tiles of secret passages.

  • Fixed an issue where a door would not be placed in certain situations in dungeon type 2.

  • Triggered protruding boards in round climbey rooms should no longer block progress after they've been triggered.

  • Double hits on enemies should occur less often.

  • Right-clicking items in the inventory will now toss them down the item chute if the item chute is open.

  • Added minimap icon for the item chute.




This one will once again upgrade your savegames which means when you load one of your older savegames the game will generate a new current dungeon floor for you, but you keep your character and inventory.

The patch is available on the beta branch. To get it right-click on Slasher's Keep in your library, select properties, then click the "betas" tag and select the beta branch in the drop-down menu.