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Battle for Wesnoth News

Patch 1.14.12

Add-ons client
  • Ensure the client doesn't re-download dependencies that have just been updated during an Update All run by re-reading add-on versions after each update batch (issue #3273).
Add-ons server
  • Don't send restricted attributes at all, rather than sending them as an empty string (issue #4800).
Campaigns
  • General:
    • Fixed instances of multiple [avoid] tags being used (PR#4776).
    • Used more appropriate castle/encampment terrains.
  • Descent into Darkness:
    • S7: Correctly call Taylor a general.
    • S9: Spelling fix.
    • S11: Reduced boss difficulty and fixed ghost units not being correctly recalled.
  • Heir to the Throne:
    • S23: Clarify Bayar's dialogue.
  • Northern Rebirth:
    • Fixed enemy naga's triggering an event they shouldn't be triggering (issue #4853).
  • Son of the Black Eye:
    • S15: Fix the scenario not ending despite objectives being met in some circumstances (issue #4841).
  • Under the Burning Suns:
    • Fixed Sun Shydes dehydrating themselves at night.
    • Dehydration only affects the player's side.
Language and i18n
  • Updated translations: British English, Czech, Chinese (Traditional), Dutch, Esperanto, Finnish, French, Hungarian, Italian, Japanese, Polish, Portuguese, Portuguese (Brazil), Spanish, Swedish.
  • Use /translations instead of /translations to find core translation catalogues on Windows.
Packaging
  • Fixed an issue when building using scons and --config=force.
  • Fixed creating the lockfile in scons when using python 3.
  • Significantly improved the macOS packaging instructions (PR#4781).
Units
  • Fixed the team color of the berserker idle animation.
  • Fixed typo in Troll race description.
  • Fixed the Red Mage using the Mage's idle animation.
User interface
  • Fixed a crash on certain screen resolutions due to UI element padding not being able to fit.
  • Fixed a crash when trying to preview an unplayable map (PR#4810; issues #3149, #4395, #4545).
Miscellaneous and bug fixes
  • Fixed building with the 64-bit Visual Studio projectfiles.
  • Added missing side controllers to two Micro AI scenarios (fixes #4890)
  • Experimental AI retreat CA: bug fix for cure-only abilities
  • Forest Animals Micro AI: excluded rabbit holes on map border

Patch 1.14.11

AI:
  • Experimental AI:
    • Spread poison: bug fix for units ignoring [avoid] tag
    • Castle switch: bug fix for units-on-keep check
    • Remove village hunt CA
    • Add ids for candidate actions
  • Fix bug crashing some AIs when units with chance-to-hit specials without id are on map
  • Fast Micro AI: fix re-adding default CAs when deleting the MAI
  • Bottleneck Defense Micro AI: fix bug of units not participating if too far in front of the bottleneck
  • Lua AIs: several other minor behind-the-scenes bug fixes
Campaigns
  • Descent into Darkness:
    • S1: reduced difficulty
  • Heir to the Throne:
    • Modify campaign starting date
  • Legend of Wesmere:
    • Fix various date inconsistencies in historical references
  • Sceptre of Fire:
    • S1: Fix reference to LoW events
  • The South Guard:
    • Change Halidel to be Deoran's great-grandfather
    • S7b/S8b: reduce enemy gold values and modify dialogue upon allied unit death
  • Tutorial:
    • S2: Make the first grunt cross the bridge, otherwise the scenario is too hard
  • Under the Burning Suns:
    • Sun Singer and Sun Sylph: modify faerie fire colors
Language and i18n
  • Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Esperanto, French, German, Italian, Korean, Portuguese (Brazil), Russian, Spanish, Turkish
  • Fix Rename Unit dialog having untranslated text (issue #4569).
Lua API
  • wesnoth.deprecate_api was fixed to correctly wrap tables with metatables (issue #4079).
Music and sound effects
  • Removed accidental silence of two seconds after the first track of each scenario (issue #4459).
Units
  • Add various new death, standing, and idle animations
User interface
  • Fixed some severe game rendering issues with SDL 2.0.10 (issue #4237, issue #4245, issue #4510).
  • Draw ellipses during draw/sheath animations (issue #1527).
  • In the combat dialog and elsewhere, clicking the "Profile" button opens the help on the correct unit variation (e.g., Walking Corpse (Swimmer)) (issue #4142).
  • Ensure enough space to display turn numbers in the hundreds.
  • The search box in the Campaigns menu now takes campaign abbreviations and descriptions into account.
  • Added the Private Replay checkbox to the Multiplayer Create Game screen. This separates whether observers are allowed from whether the replay will be publicly available.
  • In the recruit dialog and recall dialog, units that are too expensive to recruit/recall are grayed out (PR #4362, PR #4444, part of issue #1282).
  • Reworked styling of progress bars and the network transfer progress dialog.
  • Removed "Classic" in-game theme.
  • Textboxes now have a hover effect as well as an I-beam cursor.
Packaging
  • The Wesnoth client now looks for the data/dist file when logging into the multiplayer server. This file should contain one of the following values based on what distribution channel the package is for: Default, Steam, SourceForge, Flatpak, macOS App Store, Linux repository, iOS, Android, BSD repository
Miscellaneous and bug fixes
  • New build-dependency: Python3 is required to run the WML unit tests (on non-Windows)
  • 80% of WML unit tests now run in a batch using a single instance of Wesnoth (non-Windows only)
  • New help topic outlining common (and less common) reasons for losing a scenario (PR #4217).
  • Add help text for some debug commands (part of issue #2500).
  • Make wmllint recognize `[load_resource]` (issue #4538).
  • Make wesnoth_addon_manager not generate packet.dump files any more (issue #4651)

Patch 1.14.9

AI:
  • Fixed a rare crash in attack prediction (issue #4068)
  • Experimental AI: fixed guardians being used for village actions
Campaigns
  • A Tale of Two Brothers:
    • S3: modify castle illumination tip on easy mode
  • Dead Water:
    • S3: modify starting dialogue
  • Descent into Darkness:
    • Update campaign description
    • Update maps for S1 and S6
    • S4: reduce difficulty on easy and normal modes
    • S11: reduce difficulty just after Malin turns into lich
  • Eastern Invasion:
    • S9: add dialogue on victory
  • Heir to the Throne:
    • Remove 'Princess' as a direct address
    • S15, S23: Add explicit hints on EASY. (PR #4329)
    • S15: Improve one branch of the victory dialog. (PR #4334)
  • Legend of Wesmere:
    • S23: Landar's normal death dialogue now (properly) not used
  • Northern Rebirth:
    • Remove 'Princess' as a direct address
  • Sceptre of Fire:
    • S5: tell player that gryphon riders can now be recruited
    • S9: objectives changed to be more accurate upon moving to the volcano
  • Secrets of the Ancients:
    • Fixed number of scenarios in campaign listing
  • Son of the Black Eye:
    • S10: add dialogue on victory
  • The Rise of Wesnoth:
    • Tweaked dialogue in various scenarios
    • Fixed number of scenarios in campaign listing
    • S17a: prevent time over defeat if player chooses to defeat remaining saurians
  • The South Guard:
    • Update campaign description
    • Highlight narrator and gameplay explanations with colors
    • S1: create Sir Gerrick if player skips scenario with debug
    • S4: revise end of scenario dialogue
    • S5: add narrator warning when siding with bandits and reduce difficulty
    • S6b: create Urza Afalas if player skips S5 with debug
    • S6b: kill elves on side 1 if player got to this scenario with debug
    • S8b: fixed bug with shifted ToD schedules near campfires
  • Under the Burning Suns:
    • Various bugfixes (objectives, allied vision, unit spawns, event firing)
    • Updated various maps
    • Add additional animations to cutscenes and events
    • S2: add dehydration explanation to objectives
Graphics
  • Own portraits for higher level bats
  • New Water Serpent and Cuttlefish portraits
  • New Wolf, Great Wolf and Direwolf portraits
  • Additional wolf/dog portrait for custom units
  • Separate Mudcrawler portrait
  • New Walking Corpse portrait for mounted variation
Language and i18n
  • Updated translations: British English, Chinese (Traditional), Czech, Dutch, French, German, Italian, Japanese, Portuguese (Brazil), Russian, Spanish, Turkish, Ukrainian
  • Changed the :help command's output to split over multiple lines
  • Added translatable explanations of :droid, :help and :idle's arguments
Multiplayer
  • A New Land:
    • Help menu can be accessed in any turn and doesn't pause the game
    • Bottleneck in the spider's caves removed
    • Swapped positions of Gryphon and Drake
    • Guards can't be tricked off position, leaders won't destroy buildings
    • Guards and Spiders are loyal – AI income has been adjusted accordingly
    • AI income increases gradually in lategame (very slowly)
  • The Wilderlands:
    • Fixed default village_gold being too high, disadvantaging player 5
Packaging
  • Added HighContrast icon variant
WML engine
  • Fixed [music] ms_after= affecting the previous track instead of the intended one
Miscellaneous and bug fixes
  • Update various references of mermen to merfolk or mer
  • Adjust several maps to use different castle graphics
  • OpenMP support has been removed
  • Clarify descriptions of income and upkeep in the help and in tooltips. (PR #4337)

Version 1.14.7 is out

Campaigns
  • A Tale of Two Brothers:
    • S3: Changed castle to permanent chaotic ToD and rebalanced scenario accordingly
    • S4: Added dialogue between Baran and Tairach when they engage in combat
  • Dead Water:
    • S3: Added event to make Storm Trident more obvious
  • Descent into Darkness:
    • Complete revision of all dialogue and story text
    • Revised and rebalanced gameplay in all scenarios
    • S3 and S11: New scenarios completely rewritten from scratch
  • Eastern Invasion:
    • S1: Removed early finish bonus for fleeing
    • S2: Modified Dacyn's dialogue upon undead arrival
    • S7a: Require Dacyn to cross the river
    • S9: add snow to map
    • S10: show objectives after defeating enemy leaders
    • S11: show objectives after finding gold and releasing prisoners
  • Legend of Wesmere:
    • Disabled side shuffling in MP (checking the box does nothing)
    • Fixed missing persistent data at the end of chapter 3
    • Rebalanced gold values in all scenarios
    • S3: remove shroud from enemy sides upon Kalenz's arrival
    • S4: (MP only) free Cleodil at scenario start
  • Northern Rebirth:
    • Eryssa now must survive if she joins the player
    • Father Morvin and Sister Thera will now respawn at Tallin's location if they die to prevent illogical gameplay
    • Gold in S10-13 is adjusted if Krash is dead
    • S1: Spawn 2 Troll Whelps instead of 4 and a normal Troll
    • S4: Have Hamel describe Ghouls if Camerin is dead
    • S5: Add gates to map instead of images and overlays
    • S8: add text and updated objectives when rescuing Eryssa
    • S12a: Update objectives to make it clear that gold is not received if Sisal dies
  • The Rise of Wesnoth:
    • Fixed various typos
    • S17c: Modified Burin's description of trolls
  • The South Guard:
    • Fixed various typos
  • Tutorial:
    • Remove swamp from map for part 2
    • Warn player about water when stepping on any shallow water hex
    • Change quintain to level 0
    • Allow Konrad and Li'sar to level up and add corresponding dialogue for part 2
  • Under the Burning Suns:
    • Added embellishments to various maps
Language and i18n
  • Updated translations: British English, Chinese (Traditional), Dutch, French, Italian, Japanese, Lithuanian, Spanish.
Multiplayer
  • Dark Forecast: AI units are "discovered" (added to the help if not already known)
  • Dark Forecast: fixed bug where additional boss spawns would not occur after the initial wave
Multiplayer server
  • Forum user handler ban durations are now reported back to banned players.
Units
  • Updated descriptions for Goblin Knight and Wolf Rider
  • Add new descriptions for Quenoth faction
User interface
  • Add jamming to the vision tooltip in the sidebar. (PR #3327)
  • Fix undoing a recall not un-drawing parts of the sprite that go beyond the unit's hex (issue #3325)
  • Fix crash when the recruit filter matched nothing. (PR #3969)
  • "Show Enemy Moves" now highlights enemy units that can reach the highlighted hex. (PR #3961)
  • The time of day graphics for midday and midnight have been updated to match the rest of the summer/winter time of day schedules. (issue #2677)
Miscellaneous and bug fixes
  • Fix auxiliary attack end event handlers defined by FORCE_CHANCE_TO_HIT breaking if one or more of the affected units are removed by another attack end event handler (issue #3982).
  • The statistics dialog no longer forgets to reset stats when using "Reset Replay" ("Stop") in replay mode or "Back to turn" in networked MP games (issue #2852).

Version 1.14.6 is out

AI
  • Fixed crash when the AI simulates a fight between two units which can slow but aren't yet slowed, then simulates another fight for one of them in Monte Carlo mode (issue #3650).
  • Experimental AI recruiting: fixed AI crash for unit type with unknown race
  • Support for modifying the available AIs using cores:
    • New parameter default_ai_algorithm for setting the default AI
    • New parameter mp_rank for setting the order in which AIs appear in the MP computer player selection menu
  • New option "Keep saved AI" when reloading games from the MP Create Game screen. Choosing this option prevents overwriting of the saved AI by the default AI. (issue #3791)
  • Forest Animals Micro AI: fix AI crash when using custom rabbit hole image
  • Fix Lua AIs using the ai.stopunit_*() functions potentially creating infinite candidate action loops
Campaigns
  • Dead Water:
    • S12: Slightly rebalanced enemy reinforcements and ai gold
  • Descent Into Darkness:
    • Allow converting L3 necromancers to liches from S12 onwards (issue #3165).
    • Added an alternative method of completing the campaign (issue #3167).
    • S8, S9 (A Small Favor II & III): Clarify objectives. (PR #3711)
    • S8 (A Small Favor II): Fixed units created via the plague ability not available in S9. (PR #3711)
  • Sceptre of Fire:
    • S1&2: increased difficulty
    • S6: additional guards for the elves
  • Secrets of the Ancients:
    • S01 Slipping Away: It is now obvious that the wild animals cannot cross the fences.
    • S02 Dark Business: Simplify scenario by removing the temporary invisible starting keep.
    • S05 Blackwater: Additional dialog from Ardonna at the start.
    • S11 Battleground: Ghosts are now able to be recruited after the scenario is complete.
    • S15 Mountain Pass: Bird bones moves so bird is easier to keep alive when discovered.
    • S21 Against the World: Leader of the elves is now same elf from S12.
    • S21 Against the World: Adjustment so player doesn't have to chase down some leaders at the end.
    • Proper animation for finding the bird bones.
    • Newly made liches will now receive a move point upon transformation if they weren't recalled. this turn and haven't moved yet.
  • The Hammer of Thursagan
    • S12 'The Underlevels': redesigned with completely new map and scenario
  • Northern Rebirth:
    • Fix loyal units obtained in S7 costing upkeep (introduced in 1.14.5)
    • S13: Improvement to the AIs
  • The Rise of Wesnoth:
    • S15: victory text is not used upon hero death
    • S17d: enemy units are killed upon victory except for bats
    • S22: cuttlefish now have the loyal icon
  • The South Guard:
    • Revised scenario and story dialogue.
    • Reworked and rebalanced all scenario and map designs.
    • Removed S6a 'Tidings Good and Ill'.
  • Tutorial:
    • S2: Wolf riders are not initially recruited, to not hinder the player from reaching the island in time
Language and i18n
  • Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Czech, French, German, Italian, Japanese, Lithuanian, Russian, Scottish Gaelic, Slovak, Spanish, Ukrainian.
Lua API
  • Fix wesnoth.set_dialog_callback calling the function immediately when used in the previous callback. (issue #3794)
  • Fix wesnoth.set_dialog_value not triggering re-layout. (issue #3572)
  • wml.tostring() now outputs a string that can be parsed back to WML without loss of data.
Miscellaneous and bug fixes
  • Fix crash with custom themes on desktop PCs. (issue #3599)
  • Add --campaign-skip-story command line switch for skipping directly to turn 1. (issue #3472)
  • Remove --data option, --data-path has the same functionality.
  • Fix documentation of --render-image command line switch. (issue #3568)
  • Update manpage with options previously only documented by wesnoth --help.
  • Fix wrong ordering for BW / BF years, for example in Play a Campaign when sorted by date. (issue #3187)
  • GUI.pyw can now terminate a running maintenance script
  • Fix SDL_DestroyRenderer assertion failure under XMonad. (part of issue #3716)
  • Fix map item names not being translated in the scenario editor.
  • Usernames specified in the MP UI and command line are now stripped of leading and trailing whitespace, including newlines.
  • Show ability of a selected unit as active/inactive with respect to mouseover hex. (issue #3912)
  • macOS: Wesnoth now uses the app sandboxing feature, which means there is a new location for saves. All saves will be migrated during first launch automatically. For info about backwards compatibility see: https://gist.github.com/hrubymar10/eb5afd896f933a46fac344ced940e020
  • Many units lacking animations now have at least a defense animations
Multiplayer server
  • Fix stale temporary bans continuing to have an effect on players until cleared by phpBB on the next ban/unban operation.
Packaging
  • new scons option, intended to be used when building releases inside a git repo: autorevision=False
  • Fix build with Boost 1.69. (issue #3646)
  • Fix build with Pango 1.43. (issue #3840)
User interface
  • Fix regression: Game Load screen would not select 1.12 savegames. (issue #3561)
  • Fix regression: the in-game "Observers" icon (an eye) was covered by the minimap. (issue #3543)
  • Increase step size when clicking sliders in the MP Create Game dialog. (issue #3552)
  • Fix overlapping top bar elements with small screen resolutions. (issue #3714)
  • Don't scroll to an invisible unit that recruits another invisible unit. (issue #3559)
  • When a recruited unit is fogged, scroll to the recruiting unit and play recruit animation. (issue #3577)
  • Fix line breaks in first statistics line in unit type pages in the help. (issue #3256)
  • Don't scroll to an enemy unit that teleports to or from an invisible hex. (PR #3578)
  • Don't show in the sidebar the time of day schedule of a shrouded hex. (PR #3638)
  • Game Load screen gracefully handles savefiles that can't be parsed. (issue #3652)
  • The sidebar now shows alignment and damages as they would be on the hex under the mouse, rather than at the unit's current location. (PR #3642)
  • When a unit has multiple statuses (slowed/poisoned/invisible/etc), the sidebar shows all of them, not just the first. (issue #3197)
  • Fixed being able to dismiss a game lobby by pressing Esc.
  • Fixed multiple severe issues in the classic theme.
  • The "Attack Enemy" dialog now shows inactive weapon specials in gray. (PR #3686)
  • Taking screenshots in title screen is possible again (issue #3235)
  • The "Recruit Unit" dialog is searchable by unit type name. (PR #3787)
  • Add text filter to hotkeys preferences. (PR #3759)
  • Hide leader in status table if it's unfogged but invisible. (PR #3854)
  • macOS: Dark GUI on macOS Mojave and later when dark appearance is enabled.