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Update 0.4.18.0




ADDED - New Sheep model
ADDED - Relevant Npcs for active quest have an icon over their head now
ADDED - Gravestone is displayed on the (mini)map when the player died
ADDED - Forced spawn of a random quest giver in the first village
ADDED - Hammer item
ADDED - Bob is able to build multiple houses simultaneously
UPDATED - Bob holds Hammer instead of Ankh
UPDATED - Tooltip at trader shows if item is too expensive for the player
FIXED - Keybinds on bottom bar not updated when keybind changes
FIXED - Bosses have either too small or too big bounding box
FIXED - Enchantments Altar and Elemental do not display time
FIXED - Quest Kill Specific Entity and Group of Entities did not display name of entities to kill
FIXED - Flower Meadow and Heathland flora did spawn into houses
FIXED - Doors could be invisible in certain combinations with other blocks
FIXED - Translucent blocks doesn't use alpha blending
FIXED - Arrows do not turn in the direction of flight
FIXED - NPCs look back and forth while running
FIXED - Half block render issue
FIXED - Projectiles like arrows play endless noises and particles when the player goes out of sight and back again
FIXED - Prevent NPCs from running back to their spawn position while following an another path
FIXED - Prevent NPCs from looking at other entities while following an another path
FIXED - Prevent NPCs from looking randomly while following an another path
FIXED - Crabs are able to drown

Hotfix 0.4.17.2


FIXED - Sometimes player gets stuck after teleport / respawn
ADDED - Russian language (unfinished). Special thanks to Narrnika for translating it.

Hotfix 0.4.17.1


FIXED - Cutting trees cause game crash because the rendering data was remove too early
FIXED - Log entries are written twice
FIXED - Some combinations of keybinds cause game crash


At the last update we were too hasty and overlooked some serious bugs. Many thanks to all bug reporters. We hope this hotfix fixes the issues.

Update 0.4.17.0




ADDED - Seperator between normal required items and burnables in crafting menu
UPDATED - Reworked whole world rendering, this means less stuttering, more view distance with less RAM usage
UPDATED - Reworked chunk data format, this means less network traffic
FIXED - Projectiles always used first of multiple entities
FIXED - Crash when clicking outside of the keybind window
FIXED - Ghost blocks when mining too fast and furious
FIXED - Linux loose input events after reconnect
FIXED - Underwater ruin spawns air blocks
FIXED - Travelling Trader contains duplicate and too much items
FIXED - Leaves can be changed to fruity leaves
FIXED - Goldvalue is not aware of the amount during trading
FIXED - Unify client/server log outputs


Hey guys,

we reworked the way the world is rendered. Previously it was linked to the data logic - now it is separate and uses multiple threads. This allows for faster loading worlds with less stuttering. Another side effect of the rework is less RAM usage, so it should be a noticable performance boost on slower machines with less RAM.
Additionally the chunk format itself changed which results in less network traffic and allows for more players simultaneously on a single server.

qb Team

Developer notes

After a short summer break we are back again with the whole team. Our main developer is back as he completed his Master's thesis!

We look forward to publishing updates more frequently again and presenting you some nice features. :)