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qb News

Current update situation and future progress



Hey guys,

we are currently undergoing heavy restructuring and rebuilding of several systems. The animation code base as well as animations in general are being worked at with brand new animatons. The AI is being reworked to work with ECS which means way better support of future modability as well as having a better code structure to implement new behaviours.

Also the water shader has already got some rework and will be delivered with the next update.

Our current source code management doesn't allow for intermediate releases/updates like we have been used to, as we just cannot guarantee a stable build with all the additional changes. We fear that bug reports would keep us more busy than focussing to work on the new features.

After all these things take a lot more time than anticipated which is a neccessary preparation for the upcoming rework of the combat system which we announced last years Community Survey. Unfortunately we are only 3 people so please stick with us. We are not giving up!

qb Team

Update 0.4.20.0




ADDED - Halloween Candy Scraper making your precious Halloween a little less safe
ADDED - Halloween Pumpkin containing sweets and goodies
ADDED - PresentBox can spawn Snowman during Christmas
ADDED - Option to always hide bottom bar
ADDED - Option to hide player hands
BALANCE - Selling should earn less than the initial buy value
UPDATED - Increased iceshard, lavaball and rock damage (used by Elementals)
FIXED - Added "0.0" option to Selection Box Width to disable it visually
FIXED - Gold label overlapped OK button
FIXED - Exception when attaching Q menu
FIXED - Exception when active slot doesn't contain items
FIXED - Exception when opening minimap
FIXED - Exception when achieving progress on Quest Kill Group Of Entities


Hey guys,

we are in the progress of reworking the code base of the Animation System in preparation for the changes necessary regarding the Community Survey.
Hence there are not that much of other changes.

qb Team

qb Community Survey

Hey guys,

in the past weeks we had a couple brainstorming sessions. In these we thought about how to make qb more engaging and fun. We think we found the most important ones and wanted to share these with you:

https://steamcommunity.com/app/601400/discussions/2/1728711392736873293/

  • Combat System
    • total rework of current “hack it till it dies” feeling
    • sometimes the player suddenly is surrounded by enemies and did not know where they came from
    • enemies should taunt the player with a distinguishable sound and wait around 2-3 seconds before attacking
    • enemies shall attack slower with visual feedback for the player to predict incoming damage
    • implement ability to block damage with shields and weapons


  • Regeneration System
    • food and potions are not used anymore once the regeneration skills are active
    • food and potions should grant more regeneration over longer time
    • the regeneration skills will be nerfed accordingly to make food and potions more attractive


  • Death System
    • it feels awkward when there is no penalty to a players death (i.e. keep inventory on death, respawn with 100% HP/Mana)
    • when the player dies he should leave his items at the place of death in a gravestone
    • the player then has the option to run back to the gravestone marked on the map or to re-equip at his base or use the ankh and respawn near the place of death


  • Health/Mana/Stamina System
    • a player with 1000HP can just kill everything with his bare fists, we want to remove that playstyle
    • Health/Mana/Stamina will increase automatically per player level up
    • the Health/Mana/Stamina +-buttons will be deleted/deactivated



Of course some of these changes are pretty drastic but we think it will benefit the overall feel of the game.

Do you have something up your heart that you think we overlooked?
Please feel free share your opinions and thoughts about qb!

qb Team

Hotfix 0.4.19.1


FIXED - Russian language UTF-8 encoding partially broken

Update 0.4.19.0




ADDED - New Lion model
ADDED - Antialiasing option FXAA
ADDED - Resolution switch for ASCII filter
FIXED - Steam related logfile pollution reduced
UPDATED - qb uses now Open JDK Version 10 instead of Java
UPDATED - Underlying system for permissions have been reworked and uses the json file format now, previously set permissions are overwritten
UPDATED - Graphic settings received a major overhaul (combining FoV, Viewdistance, Fps Limiter and Shaders into single tab) including graphic presets
BALANCE - Bosses drop too much loot