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Flashing Lights News

Free Game Update: City Update Now Live

Hello all,

We have just released the City Update for Flashing Lights, a free game update, featuring an improved and revamped city area of the map and a dynamic day/night cycle! Also updated is the city police and fire station interiors, giving the game world a fresh lick of paint.



Patch Notes


New
- City and map update
- Day/Night cycle
- Functional night lights in city and around the map
- Updated city police and fire station interiors
- New access road connecting Cod Town department area with outside street
- New road connecting harbour area with city North bridge
- Missions updated for the new city and added new spawn locations
- Parked cars updated in the city and around the map
- Added fire hydrants at harbour
- Added sort numbers in mission editor's locations list

Fixes
- Suspects put in swat van rear no longer become stretchy
- Map area loader could get stuck if player or camera reached near the map edges
- LED screens in city and bus stop roll stands animations fixed
- Player sometimes could get stuck in revive menu when doing combination of requests/respawn actions
- AI traffic vehicle lights didn't turn on at night after respawning
- AI traffic could spawn slightly in the ground at 23-46 making them fly in the air due to collision
- Sandbox AI traffic speed limit option had missing value
- Removed navigation areas for AI inside buildings without interiors
- Night time adjusted to be a little darker
- Night and traffic lights now turn on earlier in evening
- Mac white glow glitch fixed in City and Beach Town
- Various map, buildings and terrain fixes
- The confirm menu for changing screen resolution in graphics settings was broken

Note: We previously announced plans to add street names to the minimap HUD, but this has now been moved back to the next planned update.



Flashing Lights: BUCK - Police, Fire, Rescue Pack - Paid DLC Now Available!


https://store.steampowered.com/app/3640340/Flashing_Lights_BUCK__Police_Fire_Rescue_Pack/

This medium duty vehicle offers versatility, coming in a variety of different setups for the 3 departments. It offers greater manoeuvrability than its larger counter-parts, while retaining the ability to carry all the equipment you need.



DLC includes:

Police Buck
Capable of transporting 2 suspects, the Police Buck is available in 4 liveries.

Fire and Rescue Buck
Capable of carrying a large quantity of water and all the equipment needed for emergency firefighting situations.

Rescue Buck
Be the first on the scene - the Buck can carry a wide range of equipment for your rescue needs.

EMS Buck
Acting as an ambulance, the Buck can carry patients and medical equipment. Available in 3 liveries.

Note: Make sure to pick up the DLC via the Chief Edition bundle for a 10% saving!

And that's all for now! We'll see you in Summer for the K9 update!

Thanks,
The Flashing Lights Team

Updates Roadmap Revealed: Spring - Summer 2025

Hello all,

Today we're excited to announce what's next for Flashing Lights! Take a read of the updates roadmap below.



Spring 2025: City Update

In the Spring we'll be revamping a substantial portion of the city section of the map, with new buildings and locations, improving the visual quality of the city and increasing immersion.

For an improved gameplay experience, we're also updating mission locations within the city and adding street names to the mini map HUD - great for immersive role playing!

Last but not least, in the Spring update, we'll also be introducing a dynamic day/night cycle, which shifts the time of day automatically as you play.

Summer 2025: K9 Update

This Summer, we'll be delivering the long awaited K9 update! We're adding an AI dog for police and fire departments, alongside new callouts designed around this new feature, increasing mission variety.

We'll be adding vehicles modified for K9 transport, as well as a K9 AI backup unit - allowing you call for assistance from your trusty four-legged friend.

Ongoing Bug Fixes and Optimization

Alongside the content updates detailed above, we'll also be continuing ongoing work on bug fixes, and optimization, to improve stability and the overall game experience. Lastly, we're also planning to release additional DLC.

That's all for now, but we'd love to hear your thoughts! We hope you're excited by the new roadmap, and look forward to delivering these updates.

Thanks,
The Flashing Lights Team

Flashing Lights Hotfix - Patch Notes

Hello all,

We have just released a hotfix with a handful of bug fixes.

  • Fixed NPCs in missions spawning without interactivity
  • Fixed missing parked cars
  • Beach Town ground and roads didn't load properly
  • Duplicate props at Beach Town removed (mail boxes, bins, fuse boxes)
  • Loading screen fade-in fix when joining multiplayer game
  • Player could get stuck in menu when interacting with NPC just after they have been registered at station

[h2]Note for Mac players:[/h2]

In the previous update, we fixed an issue with voice chat for Mac players. We have become aware that for the fix to take effect you may need to try the following:

  1. Uninstall Flashing Lights
  2. Restart Mac
  3. Reinstall Flashing Lights
  4. After you customize your character the game will ask for mic permissions. Select yes.

If this doesn’t work, retry the above steps but do the following before reinstalling the game:

  1. Go to Mac settings
  2. Go to privacy and permissions
  3. Go to mic
  4. Double click Flashing Lights
  5. Hit show in finder
  6. Move to trash

Thanks to Discord users IANxJii and B. Davis for these steps!

Thanks,
The Flashing Lights Team

13 March 2025 - Bug Fix Update Now Live!

Hello all,

We have launched a bug fix patch, tackling a variety of issues as well as optimising how chunks of the world load.

There are more updates on the way for Flashing Lights - keep an eye out for more details on this soon!



New
  • Audio mod support for traffic stop sound, car and truck airhorns
  • AI backup now use same wail and yelp sirens as player (mods supported)
  • Added ability to place one suspect through the Swat Van's and the Beast's rear doors
  • Siren now auto-turns off if emergency lights are turned off
Optimisations
  • Reworked map area chunk loading with optimisations
  • Area loader optimisations for house interiors and grid address display
Fixes
  • Opening Sandbox or Esc menus while getting in/out of vehicles could break player's input (character and vehicle control)
  • Possible fix for crash on game load after main menu
  • AI backup path adjustments
  • Horn customisation and modding fixed for fire trucks
  • Another invisible pedestrians issue patched
  • Shoplifting callout victims now walk away in a more sensible direction after stolen goods returned
  • Fixed MP sync issues with traffic stop NPC drivers not looking at client players and not having their window rolled down
  • Sometimes traffic could move to side as if the player had lights and sirens on, when they didn't
  • AI car windows no longer roll back up when interacting at traffic stop
  • Fixed AI driver looking sideways when driving off after being told they're free to go
  • Text chat messages fix for /r and /t commands
  • Text chat could wrongly replace last message with newly sent causing last message to disappear
  • Fixed parking ticket for blocking fire hydrant at 23-30 (in city where elevated train tracks end with street loop)
  • Car blocking fire hydrant was partly merged in barrier at Cod Town (66-73)
  • Fixed voice chat for Mac players (previously the game failed to request mic permissions)
  • Fix for transparent buildings in Beach Town while interiors still loading
  • When exiting vehicle menu stats window (F1) popped back up if it was toggled off
  • You should no longer hear loud fire or other noises when loading vehicle menu during active missions

Thanks,
The Flashing Lights Team

General Bug Fix Patch Now Live!

Hello all,

We have a general bug fix patch out now! Take a look at the bug fixes below, and, as always, let us know your thoughts! We're now working away on the next bug fix patch. Watch out for news!



Fixes
  • Pedestrians and suspects should no longer be invisible in some cases
  • Text chat optimizations, for longer sessions it could lag the game
  • Tools and items are now correctly removed from game when players leave server or change roles
  • Civilian role team voice chat added
  • Civilian role players no longer see other role members (PD, FD, EMS)
  • AI backup vehicle obstacle detection changes
  • AI suspects fleeing in vehicles now correctly despawn when mission is cancelled
  • Pedestrians should no longer spawn outside player area, which caused issues with the spawn/despawn logic
  • Downed suspects despawning no longer get stuck and blocks further NPC spawning
  • Added timer so that AI backup characters despawn after a certain amount of time if not able to get back to their vehicle
  • Opening radio in singleplayer while still loading or in role/character menu could break the game
  • Multiplayer weapon reload animation sync was missing
  • Fixed errors when AI EMS pickup removed a body
  • Disabled player ability to shoot between health hitting zero and the start of ragdoll
  • Player's name didn't show correctly on register suspect sheet, when they called an EMS pickup, muted players list and on UI when responding to a call
  • Fixed an issue where player's health would not fill to 50% after revive


Thanks,
The Flashing Lights Team